
Engineering Fellow in Graphics at Epic Games. Lumen Global Illumination and Reflections in UE5 are my passion. Daytime version of @DanielMakeGames.
Joined July 2014
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The slides for our huge Lumen presentation in the Advances course at Siggraph 2022 are now up! We presented all of our work on real-time Global Illumination in UE5 to date, with lots of inside info from 'The Matrix Awakens' demo. advances.realtimerendering.c… @knarkowicz @_pmkelly
I worked on Lumen Lite which is now out in UE 5.8. It's based on Irradiance Fields with Probe Occlusion, but with automatic probe placement. It is used when the engine is set to Medium GI and Reflections quality.
dev.epicgames.com/documentat…
Daniel Wright retweeted
I'm finally writing up how Nanite Tessellation works. The first few blogs posts are up. More will be coming. graphicrants.blogspot.com/20…
Daniel Wright retweeted
My "No Graphics API" blog post is live! Please repost :)
sebastianaaltonen.com/blog/n…
Daniel Wright retweeted
Siggraph 2025 Advance real time rendering course program published advances.realtimerendering.c…
Daniel Wright retweeted
Check out this beautiful, fully customizable and interactive @CloviRenart's #Nanite grass for @UnrealEngine 5, now featuring subsurface scattering, increased density, enhanced wind, and more.
Get it here: 80.lv/articles/get-this-cust…
#ue5 #unrealengine5 #environmentart
Daniel Wright retweeted
MegaLights release took me a bit by surprise. It was just a small prototype on a backburner, not planned to be showcased in UE 5.5. Now trying to catch up after the demo push, starting from writing the official docs which just went online: dev.epicgames.com/documentat…
Daniel Wright retweeted
Today on Digital Foundry, @oliemack takes a long overdue look at Teyon's exceptional RoboCop: Rogue City. Unreal Engine 5's high-end features are beautifully deployed to capture the original movie aesthetic - and it's excellent to play too. youtu.be/TYli86rF3X8
After 17 years at Epic Games and an intense few years launching Lumen in UE5 with @knarkowicz, I'm in need of a break, so I'm going on an extended leave. Lumen isn't done of course, and work on it will continue, just without me for the time being.
Daniel Wright retweeted
#rtradvances from #SIGGRAPH2023 - presentation on Authoring Materials That Matters - Substrate in @UnrealEngine 5 from @SebHillaire and @kiwaiii
is now online - enjoy!
advances.realtimerendering.c…
Daniel Wright retweeted
Lighting Artist Ted Mebratu has leveraged @UnrealEngine 5's Lumen and @nvidia's RTX Direct Illumination to add hundreds of lighting sources to a 3D cyberpunk environment:
80.lv/articles/hundreds-of-l…
#unrealengine5 #ue5 #nvidia #lighting #3dlighting #unrealengine #rtxdi #rtx
Daniel Wright retweeted
We have a new Lumen Performance Guide thanks to @knarkowicz and @EpicShaders for this UE 5.2 release. Go check it out!
docs.unrealengine.com/5.2/en…
Daniel Wright retweeted
Changed my initial car for this bad boy, Chevy Blazer. Car paint need some love yet but I'm happy overall. UE5 x Lumen
#lumen #Automotive #UnrealEngine
Daniel Wright retweeted
The Most Photorealistic UNREAL ENGINE 5 Demos from the best artists at the moment. Thanks to @EnfantTerribleM to mention my personal work 🤟
#UE5 #UnrealEngine5 #lumen #nanite #videogames #horror #DeathStranding #inspired @UnrealEngine @quixeltools
youtu.be/DmBqIqEAthg?t=508
Daniel Wright retweeted
Just gave my old sci-fi project a fresh new look with a relight in Unreal 5.1!
Check out the before and after on my Artstation page: artstation.com/artwork/28oww…
#3Dart #SciFi #relighting #UnrealEngine #Artstation #scifiart #gamedev #UE5 #Lumen























