
product @ https://xitter.cf/t.co/TKTKgbg5Lk Prev. @Misfits🌐✈️🌲📹 @44Castles 🏰🪐
Melbourne, Victoria
Joined December 2011
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We are releasing → classcad.ai today: AI driven embeddable CAD. If you ever enjoyed my OSS projects (zustand, react-spring, r3f, pmndrs), these all came out of CC. 🍻
A small 🇨🇭 team has been working on CAD for so many years, release seemed always out of reach. This is a huge milestone for us and i'd appreciate a RT. 🙏
Sam 🖍 retweeted
I've attempted to map everything in oncology in a public website and open source repo for all.
The site is trying to get all cancers, products, technologies, bottlenecks, people, startup opportunities with 1000+ ideas for upgrading the field.
If you have a loved one with cancer and you are technical or can engineer, go take a look, file improvement requests or bugs or help with the open repo and make this the best open and free info resource for individuals, researchers and educational use.
This should save people time, aid AI oncology projects and generate positive action. If you are not technical just complain in this thread about broken or annoying or things you want and I'll fix them live.
Some of the interesting pages:
Treatments: onco.cc/drugs
A gallery of the molecules being used onco.cc/molecules/
And targets: onco.cc/targets/
The technologies in oncology: onco.cc/technologies/
1100 ideas for helping oncology: onco.cc/ideas/
Bottlenecks on oncology: onco.cc/bottlenecks/
Open questions (LETS GO RESEARCH PEOPLE) onco.cc/open-questions/
Startup requests (LETS GO STARTUP PEOPLE) onco.cc/startup-requests/
Mechanics of cancer: onco.cc/mechanics
Battlefronts: onco.cc/fronts/
Isotope supply: onco.cc/isotopes
Key papers: onco.cc/key-papers
Pipeline funnels: onco.cc/pipeline
Cancer by type: onco.cc/cancers/
Institutional rankings: onco.cc/institutions/
The startups: onco.cc/startups/
Heros and heroines : onco.cc/heroes/
Key medical people: onco.cc/people/
Here is the project roadmap: onco.cc/roadmap/
Models and data sets: onco.cc/models/
There are other views as well, take a browse.
Try making a PR if you have an upgrade to this on the repo here: github.com/judegomila/OnCo
If you are biologically/medically minded and something is wrong, file a bug as well or say on the thread and we will get it fixed live.
If this is a useful project star the repo and help get it calibrated.
I've tried to add some other languages but I cannot speak them so tell me if that doesnt work well.
I believe we will crack oncology and having total information dominance is key to the problem.
Let the feedback flow!
Sam 🖍 retweeted
AusGov: "You have to take reasonable steps to ensure users are 18 years old if you're hosting adult games."
Valve: "Well we say the only reasonable way is to require them to have a line of credit with Visa or Mastercard. Sorry customers, blame your government!"
Sam 🖍 retweeted
Wikipedia is the only website whose marketing strategy is threatening to kill itself if you don’t pay
Sam 🖍 retweeted
11K scan of a Christopher Nolan's Oppenheimer frame in 70 mm IMAX film in 1:43:1 format
I assume it doesn’t happen for manufacturing reasons but I want to see more asymmetrical cars being designed
Sam 🖍 retweeted
After advising 50+ consumer companies over the last year, the one thing that separates those who can execute and those who can't:
Having a full-time designer in the room at all times
I've met with countless companies that have raised millions—and even one that has raised billions—that do not even have a designer on payroll.
This makes product development broken:
1/ You simply cannot have constructive conversations about ideas without visualizing them in real-time
2/ Your experiments will frequently have inconclusive results because users cannot discover features or they misunderstand how they work
3/ There is no one who can galvanize the team with a vision of what the product could look and feel like
And to be abundantly clear: I'm not referring to visual UI or graphics. I'm talking about someone who can think through the fundamental building blocks of product comprehension—like navigation, interaction and copywriting—and is technically savvy enough to visualize those components in high resolution.
There can certainly be exceptions to not having a designer, like where the CEO is an exceptional visual thinker, but that does not scale beyond a small team.
At the end of day, products live and die in the pixels: it's what the users see and tap. And without someone shepherding that process, you are effectively wandering the desert blind.



























