chronically online creative

Joined December 2012
Mega rough, but started working on a completely procedural PCB in Houdini, this is a project I previously attempted but could never get the tracing correctly. Everything is driven from vex, and a parameter for almost every aspect is able to be adjusted.
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Planning on eventually setting up the materials via COPs and having it all driven procedurally and user driven, as well as all adjustable material and geometry parameters as a UE asset.
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bit more playin' around done with @sidefxhoudini @UnrealEngine and @GSG3D
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lil bit of modelling practice
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Streamer U. Crest
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adapt, or die
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idk why its taken so long for me to get a good clean set of 4k macro textures wtf
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zeth retweeted
5$TAR DIORAMA
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5$TAR DIORAMA
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WIP of sum new shi been spending sometime melting my brain trying to understand houdini and made a procedural cardboard cut out tool that uses a map for the shape input
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inspo from the goat @reduciano and the new @LyricaLemonade vid
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more scuffed.
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'preme
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scuffed 🤓
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Animated boot up screen 4 da 5
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Made for the phreaks and geeks
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WIP of some hyperreal metahuman tests load in 4k for some juicy macro details
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burnout is a state of mind
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night relight of my old nostalgic gameboy scene
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