Fan revival of sandbox MMO SWG, with features from the CU, NGE and Pre-CU. Play for free today and return to the greatest Star Wars saga ever told, yours.

Joined January 2021
Introducing Shatterpoint. Leave your permanent mark on the galaxy, whatever way you play. ✨ Star Wars Galaxies lives. Available tomorrow.
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The defining quality of Star Wars Galaxies is inhabiting a galaxy alongside real people. Since 2021 we have worked hard to redesign nearly all systems within the game to encourage at the keyboard play with one notable exception: doctor buffs. So we're fixing that. Read about it 🔽
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Star Wars Galaxies getting a full graphical overhaul and DirectX12 in the big 2026!?
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Lets talk about some MMO News, including graphical upgrades for decades old SWG(well done @SWGRestoration ) , tons of demos and tests to play (like @AdrullanOnline ), and more: youtu.be/9OQOVkAB0SU
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We never could have imagined 100,000 of you would sign up to create a character in a galaxy far, far away. From the bottom of our hearts: thank you for all your support. Stay tuned to our channels for the upcoming release of our next ambitious update: A New Dawn.
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Two spectacular Star Wars games have dawned this year. Do you have room for one more? Here's a graphical tease of our next update. A familiar galaxy in a new light. A New Dawn
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Star Wars Galaxies Restoration rogue server showcases DirectX 12 renderer updates in a new video 🔗 massivelyop.com/2026/10/12/s… #StarWarsGalaxiesRestoration #SWGRestoration #MMORPG @SWGRestoration
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Two spectacular Star Wars games have dawned this year. Do you have room for one more? Here's a graphical tease of our next update. A familiar galaxy in a new light. A New Dawn
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It’s finally launch day for STAR WARS: Galactic Racer™. Three and a half years ago, Fuse Games was a handful of people with a big idea. Since then, our small team has poured their hard work and talent into our first game, and that big idea comes to life today. Fusing our love of racing and our love of STAR WARS. A run-based racing adventure where high-speed action collides with risk, reward and consequence. Here's a personal message from the team.
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Only 10 years too late, but still appreciated
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All of us could use a little boost, sometimes.
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the hottest person you know loves Andor.
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Somewhere along the way, Star Wars Galaxies lost touch with the journey. The open world optimized out —reduced to the space between destinations. In our latest Developer Diary, we take steps toward: Reclaiming the Wilderness swgr.org/post/reclaiming-the…
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To everyone who is lamenting the fact they miss Star Wars Galaxies physical copies. Ebay has em at a pretty affordable price! (Prices in weak Aussie dollariedoos)
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Don’t make ‘em like they used to! Love the little Zabrak figurine-
Star Wars Galaxies CE. Nostalgia overload.
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I'm seeing a lot of discourse about who WoW Forever is being made for and while I cannot speak for anyone else on the team I can speak for myself. I am making WoW forever for the classic gamer and for the millions of people who have had their accounts lapse over the years because they were not satisfied with changes that were made to the game. Whether those changes were to the art style, the story, social aspects, game design, or changes to their favorite class. I did not spend the last year of my life relearning and mastering how to do things like we did it 20+ years ago for retail players. I could have taken it easy and just kept doing things like I had done for the past 8 years on retail...because I was much more familiar with it and it actually takes a lot less time to do (height maps on textures do a ton of heavy lifting). Because the reality is that the majority of retail players wouldn't care and would probably actually prefer it. But I felt I had a duty to uphold an artistic vision and integrity that millions of people expect from us. But not just for our players, but for my co-workers past and present who worked on it over 20 years ago. If I could not create something that resembled their work then I failed not only them...but myself. Please do not take this as me throwing any shade at retail players or the retail team because I am one myself...but I wanted to make Forever as authentic of a Vanilla experience as possible. This involves making decisions wildly different than retail. It means holding the line against changes that create a domino affect down the road. It means keeping friction and inconveniences in the game. It means finding friends and forming groups with strangers and being social!! Because WoWs social aspects have always been the pillar of the game and over the years it has slowly been chiseled away at with changes that allow you play alone. Since the day I started working on the Riverglades I have lived by three sayings. "Convenience is the death of the journey." "If you're making a game for everyone then you're making it for no one." "Every change we make incurs a debt to the authenticity of the game and sooner or later that debt will be paid." These are my core beliefs and I had a specific group of people I was targeting with my work. These beliefs cannot be shaken and I will try to hold the line against anything that goes against them and will continue to pester the team about things that feel out of place. That being said, my hope is that Forever will pull in as many people as possible, whether you are a retail gamer, a classic gamer, someone who hasn't played in years, or even a new player. I hope you can all remember what made this game so special in the first place and that starts with understanding why we are so passionate about keeping it authentic.
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Interfaces in STAR WARS (1977)
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mourning
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