Replying to @ericlaomed_
What about Manon sthk?
One is plus ob and the more obvious pick,but the other is not.
Why these two?
As much as we dislike solar plexus, I don't understand why Ryu and Manon were specifically picked to have their frame 2 proximity guard delayed by over 10 frames while other characters kept theirs. If someone can enlighten me please do!
Another move that had their frame 2 proximity block adjusted is Manon's sthk.
A little confused on why Capcom adjusted some but allowed others to remain, like Alex's sthp and sthks.
Full animations on sf6frames.com
#スト6 #SF6 #StreetFighter6 #SF6_Manon
Alex hitbox animations are (mostly) up!
sf6frames.com/alex_normals
(I messed up the recording for 3 animations - will get to them soon😅)
#スト6 #SF6 #SF6_alex
Full animation at sf6frames.com/ryu_uniques.
Please note that the proximity guard box is lighter in the original animations. I darkened the box for the comparison gif in my original post.
Replying to @stan_stan_ec
They are different boxes. Here is both of them present at a later frame (20). The proximity guard box is a much lighter grey in my original animations - I darkened it for the gif comparing the two versions in my original post
Full animation at sf6frames.com/ryu_uniques
SF6Frames retweeted
#StreetFighter6 #SF6 Matchups chart based on ranked and custom room games played between 2000+ MR players in the last 3 months. Will be interesting to see how things change after today's patch. If you want to support this content, you can do it at coff.ee/catcammy!
SF6Frames retweeted
🎓🔥 College Street Fighter starts here.
Grab your squad and represent your school in 3v3 Street Fighter 6 battles across campuses nationwide.
The @PlayVS_College League is about to begin — register before the season starts.
Replying to @V3R7IG0
I use the Hitbox Viewer mod created by WistfulHopes for SF6, with some modifications to improve visibility.
SF6Frames retweeted
Ludovic from THG was detained by ICE, and right now he needs us. He’s more than a teammate — he’s family.
We’ve set up a support link to help with legal fees and support during this time. If you can donate, please do. If not, please share.
gofundme.com/f/support-ludov… #FreeLudovic
If a hitbox is flagged can't hit backwards, then it cannot hit backwards. The game determines in-front and behind with a numerical position, not by "it LOOKS like she's in-front / behind".
I dislike it as well, but this is the game we play, and this is the game's rules.
SF6Frames retweeted
Thank you for all your votes for the 3rd New Challenger Art Contest! 🎨
We're pleased to announce the 28 winning pieces below. 👇
streetfighter.com/6/buckler/…
Replying to @StreetFighter
Love them, so much talent in the community. Please keep hosting these contests!
SF6Frames retweeted
Since I posted that tweet, there's been a lot of people confused by how Cross-ups and Anti-Airs actually work in SF6. I think the confusion is partially due to all the rules and restrictions Capcom has added in SF6.
Here's a preview. Full video version posted below this.
Replying to @grocktopus
It looks like the change was made on the June 2025 patch. I know some of my site animations say "Aug2024" but that's a VERY unfortunate typo - site was created July 2025, one month after the change. The oldest image i have is from July 2025, sorry.
Replying to @SF6frames @THTB614
The idea was to show that even though it LOOKS to us like Juri was already behind, she is very possibly still considered infront as far as the game is concerned. If given replay ID Hatson would be able to show the exact numbers in game, like this: xitter.cf/Athenyanya/status/1683…

















