スト6のヒットボックス/当たり判定可視化サイト。Animated hitbox frame viewer page for Street Fighter 6.

Joined July 2025
Alex hitbox animations are (mostly) up! sf6frames.com/alex_normals (I messed up the recording for 3 animations - will get to them soon😅) #スト6 #SF6 #SF6_alex
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イングリッドさん SA2予想 #StreetFighter6 #格ゲーキャラ描こうぜ
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Seeing a lot of confusion around frame 2 proximity guard, with many unaware that almost all characters have something similar but didn't get the Ryu fhp (6hp) / Manon sthk (5hk) treatment. I hope this short video can help clear things up. #スト6 #SF6
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As much as we dislike solar plexus, I don't understand why Ryu and Manon were specifically picked to have their frame 2 proximity guard delayed by over 10 frames while other characters kept theirs. If someone can enlighten me please do!
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Another move that had their frame 2 proximity block adjusted is Manon's sthk. A little confused on why Capcom adjusted some but allowed others to remain, like Alex's sthp and sthks. Full animations on sf6frames.com #スト6 #SF6 #StreetFighter6 #SF6_Manon
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March 17th Ryu Solar Plexus Changes💀 #スト6 #SF6 #StreetFighter6 #SF6_Ryu
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Full animation at sf6frames.com/ryu_uniques. Please note that the proximity guard box is lighter in the original animations. I darkened the box for the comparison gif in my original post.
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#StreetFighter6 #SF6 Matchups chart based on ranked and custom room games played between 2000+ MR players in the last 3 months. Will be interesting to see how things change after today's patch. If you want to support this content, you can do it at coff.ee/catcammy!
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🎓🔥 College Street Fighter starts here. Grab your squad and represent your school in 3v3 Street Fighter 6 battles across campuses nationwide. The @PlayVS_College League is about to begin — register before the season starts.
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Ludovic from THG was detained by ICE, and right now he needs us. He’s more than a teammate — he’s family. We’ve set up a support link to help with legal fees and support during this time. If you can donate, please do. If not, please share. gofundme.com/f/support-ludov… #FreeLudovic
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If a hitbox is flagged can't hit backwards, then it cannot hit backwards. The game determines in-front and behind with a numerical position, not by "it LOOKS like she's in-front / behind". I dislike it as well, but this is the game we play, and this is the game's rules.
Wha? what? what the meaning of this?
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Thank you for all your votes for the 3rd New Challenger Art Contest! 🎨 We're pleased to announce the 28 winning pieces below. 👇 streetfighter.com/6/buckler/…
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Since I posted that tweet, there's been a lot of people confused by how Cross-ups and Anti-Airs actually work in SF6. I think the confusion is partially due to all the rules and restrictions Capcom has added in SF6. Here's a preview. Full video version posted below this.
Waiting for the day that Street Fighter players realize that every single anti-air special moves you forward during start-up, and thus will never work if they're directly above, about to pass over you. And none of them can hit cross-up (behind the character). Cross-cut or die.
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Don't doubt Hatson unless you have solid proof, usually don't turn out well.
Your wrong about that one.
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#StreetFighter6 #SF6 Breakdown of Master Rank by country, only players active in the current phase counting the highest ranked character for each one. If you like this kind of content, you can support it by following me or at buy me a coffee! coff.ee/catcammy
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Sagat's Heavy Tiger Uppercut (Charged) changes from December 16th adjustment (added combo only hitbox on 3rd active frame) First pic: frame 36 from Aug 2025 Second pic: frame 36 after Dec 16th adjustment (Gifs too large to upload, rip) #SF6_Sagat #スト6
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Sagat's Tiger Monolith (B.HP) changes from December 16th adjustment First gif: September 2025 Second gif: December 2025 #SF6_Sagat #スト6
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I was shocked to hear this news. I'll always be grateful you kept training with me. Even at my lowest point, that meant everything. I hope all is fine and you take care of your health first and this is just a temporary 'break' for you. May we meet again at the top.@Kakeru_FGC
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Bug fixed. #SF6 #スト6
Bug? When Kimberly has her sa3 buff, her hurtbox completely vanishes for 2 frames after blocking standing light kick or crouching light kick.
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Kim's SA3 buff invincibility bug is still in the game? When she has her SA3 buff, her hurtbox completely vanishes for 2 frames (meaning she's completely invincible for 2 frames) after blocking *most* character's standing light kick or crouching light kick. #sf6
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