Games by Gaspar Pollano. Currently working on Kind of Blue, a humble remake to C64 classic Blue Max.

Argentina
Joined March 2021
Run/Stop Ready retweeted
Quality > Quantity 🙌
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Indie Retro News celebrates over 30 million views, THANK YOU EVERYONE! - go.shr.lc/3Kc2zfo #retrogaming #gaming #games #gamedev #amiga #amigaretweets #gamersunite #arcade #castlevania #rastan #lemmings
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Vamos gente un empujoncito!
I would like to release a demo in a couple of months. Can you help me with a RT so that the whole world knows #SuperWodenGP2? Thank you! Wishlist: store.steampowered.com/app/2…
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Run/Stop Ready retweeted
What the games industry needs yesterday: - legitimize short games. - monetize short games. - short games.
If only they had a way to know how short it is before buying it...
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🚨 OUT OF BOUNDS OFFICIAL TRAILER! 🚨 Prepare to "create" a game while "fixing" bugs! Package your creation by compiling BLUEPRINTS, SHADERS and checking SOUND EFFECTS 🔊 And watch out for GLITCHES 💥 youtu.be/Gk_5AT3QnkA RT! Thank you! #indiegame #trailertuesday #gamedev
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Run/Stop Ready retweeted
40 years ago this month, the Commodore 64 made its debut at CES. This superb home micro went on to become a cornerstone of the 80s European gaming scene thanks to its incredible range of top-quality software. Four decades later, it still has a fervent and highly active fan base.
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I've been asked to opine on design in modern games. So, here goes: I think we're in a dangerous place. We've created a massive library of 'best practices' and 'design methodologies' and 'interface standards' that have made everything in AAA smooth and homogenous. Yuck.
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Run/Stop Ready retweeted
This is the most awesome demo I've ever seen. You may have heard that the Commodore 64 had a second CPU in its disk drive. But you've probably never seen anyone prove it quite like this: youtube.com/watch?v=zprSxCMl…
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196 days until Christmas.🎅
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