Run/Stop Ready retweeted
ROUTINE releases on December the 4th.
youtube.com/watch?v=MzTje0j8…
The wait is almost over <3
Run/Stop Ready retweeted
Indie Retro News celebrates over 30 million views, THANK YOU EVERYONE! - go.shr.lc/3Kc2zfo #retrogaming #gaming #games #gamedev #amiga #amigaretweets #gamersunite #arcade #castlevania #rastan #lemmings
Run/Stop Ready retweeted
Vamos gente un empujoncito!
I would like to release a demo in a couple of months. Can you help me with a RT so that the whole world knows #SuperWodenGP2? Thank you!
Wishlist:
store.steampowered.com/app/2…
Run/Stop Ready retweeted
🚨 OUT OF BOUNDS OFFICIAL TRAILER! 🚨
Prepare to "create" a game while "fixing" bugs!
Package your creation by compiling BLUEPRINTS, SHADERS and checking SOUND EFFECTS 🔊
And watch out for GLITCHES 💥
youtu.be/Gk_5AT3QnkA
RT! Thank you!
#indiegame #trailertuesday #gamedev
Run/Stop Ready retweeted
40 years ago this month, the Commodore 64 made its debut at CES. This superb home micro went on to become a cornerstone of the 80s European gaming scene thanks to its incredible range of top-quality software. Four decades later, it still has a fervent and highly active fan base.
Run/Stop Ready retweeted
I've been asked to opine on design in modern games. So, here goes:
I think we're in a dangerous place. We've created a massive library of 'best practices' and 'design methodologies' and 'interface standards' that have made everything in AAA smooth and homogenous.
Yuck.
Run/Stop Ready retweeted
This is the most awesome demo I've ever seen. You may have heard that the Commodore 64 had a second CPU in its disk drive. But you've probably never seen anyone prove it quite like this:
youtube.com/watch?v=zprSxCMl…





















