
3C & Combat Designer at Escape Velocity Entertainment, ex on @witchergame, @CyberpunkGame. Also developing @IncarnataGame
Barcelona
Joined February 2011
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Random idea I am playing with...
Mixing some down to earth hand-to-hand combat with more over the top anime reactions. I am really happy with my uppercut animation😁
(also using the dynamic smears effect from my fab library fab.com/listings/d05443ec-34…)👀
#UnrealEngine
Mistborn 'Coinshot' prototype.
I'll be making those until I convince @BrandSanderson to make a game with me👀.
The proto might only make sense to you if you read the books, so description in the next post.
#UnrealEngine5 #Mistborn #gamedev #cosmere
'Coinshots' have the power to:
• See nearby sources of metal through lines connected to their chest and 'Push' on those sources
• If the metal is lighter than them, they push it away.
• If the metal is heavier or against something immovable, they are the one being pushed away.
Ryan V. Pergent retweeted
It's official: Apple's 27-30% tax on purchases made outside App Store is no more, the court rules.
Epic win: 80.lv/articles/apple-s-27-30…
Added sword Telekinesis! Teleport to your sword after flying it behind your enemies' back.
The sword flying and teleportation are separate mechanics, so you can TP wherever the sword currently is. I'll show what other tricks can be done once I have enemy AI.
#UnrealEngine5
Flash step, now with animations!
Next step is more VFX I guess... But I'd like to use it in actual gameplay first, and I have just the right prototype idea for that :>
#UnrealEngine5
Started my own version of the Dragon ball sparkling zero super speed effect.
I think they used a separate mesh for it, but I am doing it differently. I'll keep adding to it!
I made my wife a Sniper VS Sniper shooter. 💥🎯
She loves to play sniper and was complaining about Overwatch's lack of sniper centric maps😅
#UnrealEngine #UnrealEngine #screenshotsaturday
Ryan V. Pergent retweeted
Demo is out, check out this AA controller for #FPSToolkit
#FPSToolkit Lite - A more balanced build based on all the feedbacks received. Give it a try!
drive.google.com/file/d/177c…
STOMP💥
I kind of want to make him disappear at ultra speed, dbz style just after🤔
#UnrealEngine #indiedev #ScreenshotSunday
A much simpler impact frame, to add to the collection.
Imagine some nice blood splat effect I was too lazy to add 😅
#UnrealEngine #gamedev #indiedev
Ryan V. Pergent retweeted
so I've been cooking something exciting in my free time...
A while ago, I joined a list to offer game industry advice.
I assumed people would ask specific questions related to my work.🥲







