3C & Combat Designer at Escape Velocity Entertainment, ex on @witchergame, @CyberpunkGame. Also developing @IncarnataGame

Barcelona
Joined February 2011
Random idea I am playing with... Mixing some down to earth hand-to-hand combat with more over the top anime reactions. I am really happy with my uppercut animation😁 (also using the dynamic smears effect from my fab library fab.com/listings/d05443ec-34…)👀 #UnrealEngine
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Mistborn 'Coinshot' prototype. I'll be making those until I convince @BrandSanderson to make a game with me👀. The proto might only make sense to you if you read the books, so description in the next post. #UnrealEngine5 #Mistborn #gamedev #cosmere
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'Coinshots' have the power to: • See nearby sources of metal through lines connected to their chest and 'Push' on those sources • If the metal is lighter than them, they push it away. • If the metal is heavier or against something immovable, they are the one being pushed away.
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Based on this rule, they use coins they drop on the floor to propel themselves into the air (the coin cannot be pushed further in the ground, so they are the one pushed back), or as bullets by sending them flying at high speed.
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Ryan V. Pergent retweeted
It's official: Apple's 27-30% tax on purchases made outside App Store is no more, the court rules. Epic win: 80.lv/articles/apple-s-27-30…
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my indie game for 15 seconds
my indie game for 15 seconds
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Building a proper component so I can make this effect available as an asset pack asap :)
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🔥Sekiro X DBZ X Scissor Seven 🔥 #unrealEngine5 #unreal #gamedev
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You build up "Psyche" by fighting and use it to fly the sword around, then TP to wherever it is. Deal more damage when attacking from the side/behind. Bonus Psyche for teleporting just before a hit!
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Added sword Telekinesis! Teleport to your sword after flying it behind your enemies' back. The sword flying and teleportation are separate mechanics, so you can TP wherever the sword currently is. I'll show what other tricks can be done once I have enemy AI. #UnrealEngine5
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Flash step, now with animations! Next step is more VFX I guess... But I'd like to use it in actual gameplay first, and I have just the right prototype idea for that :> #UnrealEngine5
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Started my own version of the Dragon ball sparkling zero super speed effect. I think they used a separate mesh for it, but I am doing it differently. I'll keep adding to it!
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I made my wife a Sniper VS Sniper shooter. 💥🎯 She loves to play sniper and was complaining about Overwatch's lack of sniper centric maps😅 #UnrealEngine #UnrealEngine #screenshotsaturday
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Ryan V. Pergent retweeted
Demo is out, check out this AA controller for #FPSToolkit
#FPSToolkit Lite - A more balanced build based on all the feedbacks received. Give it a try! drive.google.com/file/d/177c…
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Ryan V. Pergent retweeted
My latest work: 🪓I will be showing more soon.
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STOMP💥 I kind of want to make him disappear at ultra speed, dbz style just after🤔 #UnrealEngine #indiedev #ScreenshotSunday
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A much simpler impact frame, to add to the collection. Imagine some nice blood splat effect I was too lazy to add 😅 #UnrealEngine #gamedev #indiedev
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Ryan V. Pergent retweeted
so I've been cooking something exciting in my free time...
when it comes to 3D math, do you wish there was a single website that just had all the solutions for you - simplified in a way to make things like quaternions and vector math easier to understand?
7%nah
16%maybe
32%yes
45%yes (but louder)
1,154 votes • Final results
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A while ago, I joined a list to offer game industry advice. I assumed people would ask specific questions related to my work.🥲
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Instead, I've been flooded with copy-pasted messages from students asking for detailed portfolio feedback. This takes too long and feels disrespectful when the first message is 'Review this, thanks.' I'm happy to answer specific questions, but please stop doing this.🥲
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