
Live services lead @RareLtd on Sea of Thieves and Everwild. Making Heist Simulator. Previously made @VALA_game. Obviously views are my own.
United Kingdom
Joined October 2009
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Matt 🦙🔫 retweeted
Contribute to open source, learn through self-education or courses, record educational podcasts, or grow your pet project easily with a FREE Rider subscription for non-commercial development.
Download and start today 👉
jb.gg/rd-free
Spread the word! #dotnet #gamedev
Matt 🦙🔫 retweeted
My phone was blowing up all day because people who installed a competitors product had an outage. That's the strange thing about Windows, if we let a 3rd party do something, it's our fault and if we don't let them do something, we are being anticompetitive. No winning
So privileged to be part of such an amazing team
Exciting news! Last night we took home the award for Ongoing Innovation of the Year at @MCV_DEVELOP for our continued work on Sea of Thieves. Who knew pirates could be so innovative? And no, we didn't nick it off a Galleon.
Matt 🦙🔫 retweeted
Super proud of our @SeaOfThieves team for another chart topping moment! (we topped the Xbox and Steam charts when we launched on those platforms a little while back!). Thank you to our team, partners and most importantly to our players and community!
blog.playstation.com/2024/06…
Matt 🦙🔫 retweeted
Seize Flameheart's flagship and become the boss fight through a brand new World Event in Sea of Thieves Season 13, arriving July 25th.
Lol an old Mazda can carry over 30 bags. This is a REAL truck.
Here is your annual reminder that if you don't want to spend lots of money on raised beds, get pallet collars off FB Marketplace (etc) for ~£8 each. They're strong, stackable, flatten, and cheap.
Matt 🦙🔫 retweeted
Xbox president Sarah Bond responds to a question from Bloomberg's @dinabass about why Hi-Fi Rush developer Tango Gameworks was shut down. Full interview here: youtube.com/watch?v=oIpc8VZ3…
Matt 🦙🔫 retweeted
An important update…
I could just type the damned thing out, but the internet gals said “bad news does better if it’s in an image”.
If your keycard isn’t working, that’s how you know you’re affected.
AKA "we played chicken with MS, Sony, and Nintendo, and lost every round"
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After an incredible amount of effort and care by all the amazing people at @RareLtd, we are finally live on PS5 ❤️🔥 Here is our release bridge
The Sea of Thieves servers are now offline for the arrival of both Season 12 and pirates on @PlayStation 5! Just give us some time to pop in and add those new weapons and tools, then we'll let you get to it. Remember, there will be an update to download before you next set sail.
This is ❤️🔥
This weekend we welcomed our PS5 friends to the seas! to celebrate we decided to welcome them in style.
Sea Of Thieves x PlayStation 🏴☠️🎮
@SeaOfThieves #BeMorePirate #SeaOfThieves #Xbox @Microsoft @PlayStation @Xbox
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Six years ago I had just released Vicious Attack Llama Apocalypse, living in South Africa. Fast forward to today and I've been working on SoT for 75% of its life and living in the UK.
Still blows my mind that I get to work with all these amazing people on a AAA.
Here's to six years of Sea of Thieves! Even after 2192 days of seeing you sail the seas, we're still surprised, entertained and inspired by your stories and creativity every day. So thank you, pirates, for sharing this adventure with us, and here's to many years ahead. Cheers! 🍻

ALT A group of pirates gather around a fire at sunset, a large slab of Megalodon meat sizzling in a pan. One of the pirates has their arms extended, clearly recalling an exciting tale as their crew listens in. An ornate chest can be seen behind the fire. A large ship with white sails sits in the bay.
This is bad advice, don't do this.
If you're NEW to indie dev, don't make "small games". Have a clear vision and make a proper "big" game. Start small, work incrementally and think LONG TERM. Add one thing at a time. You'll keep learning and also have a goal to stay focused on. #gamedev #indiegamedev































