StephanRewind retweeted
The biggest Oppressian secret, not even whispered between high ranking officers: the existence of False Echo Game Editors.
We came into possession of one classified video, showing portion of game editors used in the creation of False Echo, assembling days, events, missions.
StephanRewind retweeted
Great news to all @playdate users all around the🌎 Cranko! magazine now available in digital format
Pre order issue #4 here !👇
cranknockout.com/
@playdateplaces @y_pladate_c @panic @playdateAlerts
StephanRewind retweeted
Replying to @RewindStephan
@RewindStephan Hope Atlantic 41 will be released this year !
StephanRewind retweeted
Cranko! 5 is right on time! ⏰
cranknockout.com/
First issue this year with a special article on Playdate 3D games, news, reviews, interviews and a GIANT walkthrough of Diora + a poster. Don't be late to the party!
@playdate @panic
StephanRewind retweeted
Thank you so much Don, Nick, and Ryan from @hellopdpodcast for mentioning Cranko! 🥰@cranknockout on your last episode! Have a nice Xmas and happy and spinning 2026!
StephanRewind retweeted
Character collaboration will feature in many of the puzzles in my new Melkhior's Mansion spin-off for the Playdate. A quick turn of the crank switches between characters.
#playdate #gamedev #indiedev #pixelart bitglint.co.uk
StephanRewind retweeted
Wrapping up the year as the editor and unhinged mind behind the Playdate community’s most-read magazine. 4 issues in under 6 months. Endless thanks to everyone who jumped in and helped fuel this wonderfully reckless adventure.👏 @playdate
cranknockout.com/
StephanRewind retweeted
🤯 BIG NEWS: Microsoft just open-sourced the original Zork I, II & III source code under the MIT license!
The legendary Z-Machine + ZIL code that started it all is now on GitHub for everyone to study, mod, and compile.
Thank you Microsoft, Xbox and Activision!
🔗 Zork I: github.com/historicalsource/…
🔗 Zork II: github.com/historicalsource/…
🔗 Zork III: github.com/historicalsource/…
It is pitch black. You are likely to be eaten by a grue… unless you `git clone` first 😏
StephanRewind retweeted
I'm releasing a big update to the Slots & Daggers demo on Monday (for Next Fest!) implementing a lot of feedback.
New content, one more playable level, better performance & loads of other improvements! Really proud of it, can't wait for you to play🖤
StephanRewind retweeted
The demo of Slots & Daggers by @Friedemann_A is available now, and I can already tell I'm going to spend hours playing it before the full game releases.
Full article after the drop 👇
StephanRewind retweeted
The Adventure Club's #1 rule:
STAY OUT OF
MOIDA MANSION
dukope.itch.io/moida-mansion
StephanRewind retweeted
💀 Cryptmaster is OUT NOW on PC! ⚰️
Wield your words through ⌨️ KEYBOARD or 🗣️ VOICE in this dungeon crawler by @Farmergnome + @wiwyums.
🦴 Salivate over dreadfully undead art
🌊 Traverse kingdoms, seas, & bonehouses
🔮️Decipher forgotten spells
😱️Survive (optional)
Cryptmaster | Available Now on PC
SAY ANYTHING with text or voice in this bizarre dungeon adventure where words control everything.
StephanRewind retweeted
☄️Comet is a light-hearted puzzle adventure for the @playdate.
You play as Stella, an courageous young girl who confronts her fear of the dark to search for her brother.
Please enjoy the trailer!
#playdate #1bit #Indiegames
Comet - Reveal Trailer
☄Comet - A Light-hearted puzzle adventure!
StephanRewind retweeted
I've been seeing the cost of #playdate games come up again here and there, and if you'll humor me, I'd like to make a few points. 🧵
StephanRewind retweeted
Meet the residents of Cliffside Crescent in ☄Comet
✨Stella, our hero
Follow us on Itch
guv-bubbs.itch.io/comet
#playdate #playdatedev
StephanRewind retweeted
Tiny ☄Comet Update
After reaching our Chapter 1 Playable milestone, I went and had a baby, and the rest of the team decided it would be a good chance to catch their breath.
But development has continued.
Today I made this waterfall!
#playdate #playdatedev
StephanRewind retweeted
Face generator update for Mars After Midnight. Martians, humans, & robots. The whole rodeo. dukope.itch.io/mars-after-mi…
StephanRewind retweeted
#SparrowSolitaire is a tile-matching puzzle game similar to Shanghai that @vogelscript and I made!
We’ve just released update 1.1 with a few small fixes and a bunch of new content (we couldn’t help ourselves). #screenshotsaturday
Here’s what’s in the update! #thread



















