Game Collector and host of RetroNick Relics: https://xitter.cf/t.co/0x6V1I5ea1. Stay a while and Listen!

Washington DC
Joined September 2010
Finally posted the last stop on my retro roadtrip and I saved the biggest for last. The Galloping Ghost Arcade in Brookfield Illinois. Doc Mack and Waffles detail where they find their games and how they came to possess over 40 unreleased prototypes and 1 of 1s. Link below!
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Retro Nick retweeted
My newest video is out now! Horror games where YOU are the monster. Link in replies
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And that’s all she wrote for Pinball Expo. They out on one heck of a show out here, but I’m excited to get back to my girls. Captain Fantastic back glass provided for effect.
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I heard a pinball ringtone at @PinballExpoOfc and looked up to see Gary Stern silencing his phone while walking by XD.
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Here it is! My panel on The DEATH of the Original IP. at Pinball Expo 2026. I totally spaced my joke about this being an intervention for pinball addicts, but what can you do. Enjoy! youtube.com/watch?v=G1CC6wDK…
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It’s I! Cap’n Long John Silver Ball at ye olde @PinballExpoOfc
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I managed to get my name on the leaderboard for Sonic the Hedgehog at @PinballExpoOfc !
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Today at 3:45, swing by Pinball Expo to catch my presentation on “The Death of the Original IP.” Not in Schaumburg today? Don’t sweat it! Just follow me and I’ll post a link to the recording.
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Someone got somethin’ goin’ on today
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Very cool
Talking Street Fighter and I drew a Chun Li!
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This guy really pushes the PC-Engine to its limits. It really is the little engine that could.
#PCエンジン #pcengine #tg16 #retrogaming #rondo #draculax #castlevania #retrodev Time to show some progress on this PC-Engine Dracula-X demo that has been over a year now in coding development. The fire effect and most of the foreground sprites were done a while ago. All these little things to make it feel like a game now, and not just a graphics demo.. way too much time. It's the little things that are time sinks. This still isn't the final version - need some more polishing. I ended up doing more than I had originally planned.. and having more detail and things that were originally not calculated for. Yes, this is a PC-Engine.. no graphic chips or SuperGrafx here. But I did end up using more LUTs for the added detail, and expanded beyond my memory budget (512k CD RAM). I'm converting it over to Arcade Card for the required memory budget and to just make things a lot easier on me hahah. Some interesting things here; the translucent fire layer and house layer take up the LEAST amount of CPU resource here. To the point where I would have so much cpu resource left, that I wouldn't know what else to do with it. But see that large wall section with the stairs? THAT part eats up soo much CPU resource. Part of that is my own fault because I wanted more detail than I had planned for that part (and I made the sin-wave effect more aggressive than it was supposed to be). You see how the background has all that sin-wave effects? The foreground in that large wall section.. is dynamically counter acting every single offset! I'm not gonna lie.. the idea is a little crazy. I'll post a video showing the tilemap section in a reply. On average, the cpu cost is like 55%.. but heavy areas like this average 70%.. and heavy spikes as much as 90% cpu usage! But it's still a rock solid 60fps. Anyway.. this has been what.. 16 years in the making? I designed and spec'd everything you pretty much see here back in 2010. All the number crunching, total costs, design, effects.. everything you basically see here, I had already figured out back then. That's how I work.. without writing a single line of code.. I design the graphic effects and cpu costs all upfront. From there, it was just a matter of coding it up (the boring part haha). Feels good to have it in a playable state. A proof-of-concept on paper.. to a proof-of-concept in action. 3 layers of parallax, translucency, and 60fps on a 1987 "8bit" console. Not bad. FYI: If this was on the SuperGrafx.. this would be a cake-walk. By far. Maybe I'll do an upgraded SGX version too.
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Man DVDs look good through a CRT computer monitor. We didn’t know how good we had it.
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This morning’s breakfast. What are you having, plateriots?
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I should have seen the punchline coming and it STILL got me.
Day 109 where I take Rodney from Skate or Die on the NES but have him say Rodney Dangerfield jokes.
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"The Green Hill Zone Might Be The Most Iconic Sonic Level" Picture of Angel Island Zone included for reference...
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Check out this tour of Tilt in Toronto by my man @UnpluggedRetro! So cool to see a place with an Arm Champs, a Baby PAC-Man, and a ton of pinball machines. Retro road trip?
My new video inspired by @Retron8 awesome arcade film! I went to Tilt Arcade in Toronto and was pleasantly surprised over the amount of arcades. This place truly has for arcades, video games and pinball! And yes that is a wall of NES cartridges for realz
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The legend will never die.
It’s Saturnday!!!! Speaking of Saturn. Segata Sanshiro (Hiroshi Fujioka) famous for Sega Saturn, is seen here promoting the Sega Rambo Arcade.
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Recent thrift sale pickup. Not bad for $15. They had a LOT more there, but nothing I was looking for or didn’t already have.
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Wait... Pee Wee and Ernest don't meet in the theater do they? Know wut I mean?
holy shit - perusing through paul reuben's estate auction and discovered a never made imagineering pitch for a pee wee/ernest p worrell collab
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Retro Nick retweeted
This a good time to remind everyone I've made a video where I review EVERY Evangelion game ever made?
"Evangelion: Δ Cross Reflections", an upcoming VR/XR game by Pixelity Inc (2027)
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