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I have been busy over the last few weeks!
A video all about the Sweet Baby Inc fiasco. Premiere goes live shortly!
youtu.be/1utnMF1MVf0?si=016Q…
Ever heard of "The Game of Telephone?" Did you know that it also exists in online commentary? Here is a video on my second channel on how influencers such as @Grummz and publications such as @BoundingComics can twist the original meaning of a source.
youtube.com/watch?v=YTbYAOIv…
Do you love Quake? I do! Even though Im not that good at playing it... In about an our a Dead Game Review of Quake 3 Arena will go live. If you are interested then come by and say hi :)
youtu.be/uzL-eZQ_OjY?si=kabD…
Cheecken retweeted
Cheecken is bringing up valuable points in this video. I'm glad he's raising awareness - after this YouTube debacle, it's become painfully clear how important it is to stay connected to other creators.
youtube.com/watch?v=nYS7Uv3i…
A Video on the deletion and eventual reinstatement of the @Sycra YouTube channel and also an appreciation for Sycra's work in the realm of art YouTube. Great to see you back!
youtube.com/watch?v=nYS7Uv3i…
Took a few more days in the oven, but finally the first episode of "MEGA The Ukrainian Divide" is out!
youtube.com/watch?v=efikNmXC…
MEGA: The Ukrainian Divide
The Birth of Ukraine
This production has been in the oven for quite a while and I am happy to announce that Episode 1 is for sure coming out this month! Stay tuned 😄
I want to acknowledge that you guys are as retarded as this install taxation. This decision is so bad for you, that everyone, competing engine developers included, are making fun of you. You lost the goodwill of your customers and implemented a tax for literally no reason.
We want to acknowledge the confusion and frustration we heard after we announced our new runtime fee policy. We’d like to clarify some of your top questions and concerns:
Who is impacted by this price increase: The price increase is very targeted. In fact, more than 90% of our customers will not be affected by this change. Customers who will be impacted are generally those who have found a substantial scale in downloads and revenue and have reached both our install and revenue thresholds. This means a low (or no) fee for creators who have not found scale success yet and a modest one-time fee for those who have.
Fee on new installs only: Once you meet the two install and revenue thresholds, you only pay the runtime fee on new installs after Jan 1, 2024. It’s not perpetual: You only pay once for an install, not an ongoing perpetual license royalty like a revenue share model.
How we define and count installs: Assuming the install and revenue thresholds are met, we will only count net new installs on any device starting Jan 1, 2024. Additionally, developers are not responsible for paying a runtime fee on:
- Re-install charges - we are not going to charge a fee for re-installs.
- Fraudulent installs charges - we are not going to charge a fee for fraudulent installs. We will work directly with you on cases where fraud or botnets are suspected of malicious intent.
- Trials, partial play demos, and automation installs (devops) charges - we are not going to count these toward your install count. Early access games are not considered demos.
- Web and streaming games - we are not going to count web and streaming games toward your install count either.
- Charity-related installs - the pricing change and install count will not be applied to your charity bundles/initiatives.
For additional questions, we have updated our blog and FAQ resources. ⬇️
Blog: on.unity.com/3ZiIwlB
FAQ: on.unity.com/44NMZ0R
Forums: on.unity.com/45RgrnV
Readers added context they thought people might want to know
Unity states that only ~10% of their customers will be affected, making it sound less bad than it is. As of the gaming report 2022 Unity had 230.000 developers - thats around 23.000 developers affected by the change. Lots of studios have posted statements about moving engines.
investors.unity.com/news/news-deta…
Dead Game Review on Half Life 2 Deathmatch!
youtube.com/watch?v=Z-A4fMb-…
Come on you cannot do this. Besides, don't all of those games support dedicated servers? What exactly are you shutting off?
On January 24, 2023, we will be turning off online services for some older Unreal and Unreal Tournament titles. Players can continue to play single or local multiplayer modes offline. Thank you for playing and creating for the Unreal series over the years! epicgames.com/site/en-US/new…
Just wanted to tweet this out but @l_wood03 beat me to it! Do yourself a favour and watch @Monarch_Black's video on Yeonmi Park. It even includes a clip from yours truly!
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Yup, video out now! hope you enjoy!
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Cheecken retweeted
Thanks @nofilmschool for the shout-out! @Real_Cheecken (our researcher/writer) did some great research on this one! nofilmschool.com/james-camer…
Hey guys! If you want to have fun watching a Chivalry 2 stream and also want to donate to a good cause, make sure to check out Soter Daves Turkey Truck Charity stream!
youtube.com/watch?v=en95NYI_…
Cheecken retweeted
Be sure to check out this amazing, in-depth video by @Real_Cheecken on the sound design of Chivalry 2, featuring #Chivalry2 developer interviews from composer @SpearsSounds and audio director/engineer Ryan Buckley.
youtube.com/watch?v=wTVwx-hJ…
Premiere starting shortly on my long Chivalry 2 video about Sound Design with Developer interviews!
youtu.be/wTVwx-hJt-Y
Sound Design in Games: Chivalry 2
Presenting the Sound Design of Chivalry 2 including Developer Interviews.
Releasing on the 25th October at 14:00 CET!
Subscribe to not miss it: youtube.com/cheecken
@ChivalryGame developed by @TornBanner










