Game developer & hobbyist artist from Czech Republic Wishlist Homeostasis now! https://xitter.cf/t.co/MLU78XSzcf

Czech
Joined April 2017
Something is wrong with the stars and there's no-one left to explain. Homeostasis, my indie retro-horror game where you drive around the antarctic to collect abandoned research data, is releasing on the 10th of August 2026! Watch the release date reveal below:
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Maybe recovering research data from the freezing desolate Arctic wasn't the worst job... you could've ended up collecting data on an eldritch flesh-planet. *shivers* If fleshy planets are up your alley (I don't judge), check out the upcoming Coagulation Station FLESHFALL!
I'm super excited to announce: 👉Fleshfall is coming to Steam! 👉You can wishlist it below! For new game devs, the hardest part is always getting the word out there, so reposts are greatly appreciated ❤️🎉🥳 #horror #horrorgame #indiegame #gamedev #unrealengine
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Made this new storm-warning screen for Homeostasis today! #retro #horror #gamedev
A preview of our shader used for drawing some of the retro screen effects in homeostasis! For the nerds: The drawing is done using a compute shader which is fed data preprocessed from an svg file. Making this was hella fun and looks great in-game. #gamedev
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A preview of our shader used for drawing some of the retro screen effects in homeostasis! For the nerds: The drawing is done using a compute shader which is fed data preprocessed from an svg file. Making this was hella fun and looks great in-game. #gamedev
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You just gotta love when your physics-based vehicle controller starts spinning uncontrollably. #gamedev #indie
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The snow rover in my horror game is actually based on a real Russian truck 'Kharkovchanka-1' made in Ukraine during the Cold War to race Americans to the north pole! It has such a cool and unique industrial design that it immediately inspired me to make a short game around it
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Announcing Homeostasis! My indie horror game where you navigate the desolate snowscape of Antarctica in your vehicle and have to recover research data from abandoned stations for your employers.
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A quick reminder that if you need anything IK/FK related in Unity, you can use Unity's powerful Animation Rigging package! With it I quickly implemented head/spine LookAt weights and will soon move onto item finger gripping. docs.unity3d.com/Packages/co… #gamedev #unity3d
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Sound design is important and sometimes Unity's reverb just doesn't cut it (and has bugs with Unity mixer). That's why we use FMOD Reverbs & Snapshots to do reverb in Ether! I didn't see many tutorials on this, so I've made a quick one myself: youtube.com/watch?v=-6CEs8DN…
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Prototyping an advanced 2D cartoony face system which I worked on few months ago. Made with C#, #ShaderGraph and #Timeline in #Unity! Might make a breakdown/tutorial at some point (no promises though!)
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