• Veteran @GodotEngine contrib. (a.k.a. RandomShaper) • Senior eng. at @W4Games • #indiedev • Maked (and making) #Hellrule • Making a #pointnclick eng. + game

Spain
Joined March 2019
Let me remind you about my #GodotEngine #indiegame «Hellrule». 😈 Simple but challenging · Unique visual style ☔ ⚡100% free - No ads - No purchases⚡ · 🤖: play.google.com/store/apps/d… · 🍏: apps.apple.com/app/id1240658… Sincerely high ratings appreciated! 😁 🧵 1/3
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Pedro J. Estébanez — Pedrocorp retweeted
𝐕𝐮𝐞𝐥𝐯𝐞 𝐋𝐚 𝐏𝐫𝐢𝐬𝐢𝐨́𝐧, el primer 𝐌𝐌𝐎 𝐞𝐬𝐩𝐚𝐧̃𝐨𝐥, de la mano de sus autores, ahora renombrado a 𝐏𝐫𝐢𝐬𝐨𝐧 𝐋𝐞𝐠𝐚𝐜𝐲. A partir de Noviembre en 𝐒𝐭𝐞𝐚𝐦, nos lo explican sus creadores en el podcast. msdos.club/floppy-118-vuelve…
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This room looks pretty much like they will look in the final game, 'A Doc in the Stark'. Lighting is dynamic. And this runs on a 486! #retrogamedev #gamedev #indiedev #pointandclick #screenshotsaturday
Did you know I'm making a retro adventure game engine and a game on top of it? Soon, I'll release a little demo of the Legpain engine, that will also give a taste of what the full 'A Doc in the Stark' game will be. Made on and for MS-DOS, ported to modern platforms. Ain't that ability to pseudoscript beautiful? #retrogamedev #gamedev #indiedev
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Did you know I'm making a retro adventure game engine and a game on top of it? Soon, I'll release a little demo of the Legpain engine, that will also give a taste of what the full 'A Doc in the Stark' game will be. Made on and for MS-DOS, ported to modern platforms. Ain't that ability to pseudoscript beautiful? #retrogamedev #gamedev #indiedev
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Pedro J. Estébanez — Pedrocorp retweeted
He ido a mi tienda de confianza y me ha dicho que este reloj #casio es lo último de lo último No me han timado ¿verdad?
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Pedro J. Estébanez — Pedrocorp retweeted
Timmy Time Adventure (2026) by Warrior (Warcom Software) for MS-DOS. A young inventor's time machine misfires, scattering its parts across four historical eras. Navigate traps and foes to get Timmy home. 🎁 warrior-rockk.itch.io/timmy-… #homebrew #msdos #retro #game #timmytimeadventure
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Pedro J. Estébanez — Pedrocorp retweeted
I finished my last game! A retro platform game for MS-DOS called Timmy Time Adventure. Help Timmy on his time travel to recover the parts of his machine and return to his time. Free download or play online: warrior-rockk.itch.io/timmy-… #msdos #platformer #retrodev #allegro #msdosclub
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My game for the @MsDOSClub contest, still in quite an early stage, running on an actual 486DX2@66! 🤩 (CRT👿) I'm not sure about the teletype effect for this kind of game (kinda point'n'click adventure). What do you think? #retrogamedev #gamedev #indiedev
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Proud to have been in this journey so far, and looking forward to walking the path ahead!
We are delighted to announce that @W4Games raised a $18m Series B led by @TencentGlobal, alongside a strategic partnership to grow our business and the worldwide adoption of #GodotEngine. w4games.com/blog/w4-games-ne…
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Pedro J. Estébanez — Pedrocorp retweeted
Dejo el enlace a una encuesta en el canal, sobre qué temática os gusta más en aventuras narrativas youtube.com/post/UgkxORQDx6F…
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To be traditional, I was even building on DOS. DJGPP is very slow there. 🐢 Now (still on RHIDE), the GCC.EXE invoked is a helper that proxies over to a script in WSL 2, that runs the native DJGPP. ⚡ Paths, stdout, etc. are adapted along the roundtrip. #retrogamedev #gamedev
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Pedro J. Estébanez — Pedrocorp retweeted
Our GodotCon Boston talk is now on YouTube "Where Every Millisecond Counts": the rendering work we did for @Meta and @Google to make Godot fast on standalone XR, most of it upstream in @godotengine. Foveation, multithreading, spec constants, FP16, and other goodies youtube.com/watch?v=d8HF2WPc…
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Fantástica reflexión y fantásticamente (en ambos sentidos de la palabra esta vez) presentada.
El FUTURO de los VIDEOJUEGOS da mucho MIEDO 👉🏻 youtu.be/lgzdl7amjsc?is=O9WB… #sony #microsoft #nintendo
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Let me introduce to you the one and only Dr. Homes! Still in a placeholder room. Displayed in two different lighting environments. Around 15 fps on the target hardware (more than enough, by the way.) #retrogamedev #gamedev #indiedev
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Thanks to the nice RTs, this is getting more attention, so I'm quoting this for additional context. xitter.cf/i/status/2077209256151…
Well, this is what I was talking about! Remember, it's running on a 486DX2@66 (emulated with 86Box). #retrogamedev #gamedev #indiedev
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I love modern technology where usability matters.
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Dr. Homes here again. Asset import pipeline perfected (better color matching + dithering, for some "texture" and sense of detail even on flat-lit scenes). Character controller improved (no partial steps + smooth rotation.) Frame rate will improve. #retrogamedev #gamedev #indiedev
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Pedro J. Estébanez — Pedrocorp retweeted
in a few minutes and at a total cost of fifteen cents I built a tool that would save me countless hours of googling how to do anything in the shell:
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A little bit of debugging with gdb on MS-DOS as the sun goes down if the evening hasn't killed nobody, has it? #retrogamedev #gamedev #indiedev
Let me introduce to you the one and only Dr. Homes! Still in a placeholder room. Displayed in two different lighting environments. Around 15 fps on the target hardware (more than enough, by the way.) #retrogamedev #gamedev #indiedev
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OMG. Just noticed the typo and grammar error. ❌if ✅in ❌nobody ✅anybody
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