Godot will support spatial containers in the upcoming 4.8 release and we are excited to see how developers use these new engine's capabilities.
Spatial Containers bring new capabilities to XR applications to work in shared spatial environments. Read more: khronos.org/blog/openxr-spat…
The 4.8 release cycle reaches an ever-important milestone with its very first beta snapshot: #GodotEngine 4.8 beta 1 arrives! 🎉
We've prepared a feature-packed blog post showcasing the main highlights for this new version:
godotengine.org/article/dev-…
Featured game: Rita
store.steampowered.com/app/2…
With over 400 entries submitted for the Godot Showreel 2026, it's time to vote. As a Development Fund member, you can help us choose the best of the best.
Join the Fund fund.godotengine.org and cast your votes!
🗳️ Open until the 18th: showreel.godotengine.org
Build issues have been officially resolved; downloads are once again functioning as expected! 🥳
Our final 4.8 development snapshot has arrived with #GodotEngine 4.8 dev 7!
Symbol renaming, runtime CanvasItem manipulation, animated decals, non-allocating physics queries, UI audio events, AccessKit for iOS and Android, and more are ready for testing:
godotengine.org/article/dev-…
Our final 4.8 development snapshot has arrived with #GodotEngine 4.8 dev 7!
Symbol renaming, runtime CanvasItem manipulation, animated decals, non-allocating physics queries, UI audio events, AccessKit for iOS and Android, and more are ready for testing:
godotengine.org/article/dev-…
Featured game: 20 More, Somehow Even Smaller, Mazes
store.steampowered.com/app/4…
Godot Engine retweeted
📣 Submissions open for the Godot 2026 showreel
If you are a member of the Development Fund, you will be able to cast your votes alongside the Godot maintainers!
📅 Submissions close: October 1st
📅 Voting from October 2th until October 16th
godotengine.org/article/subm…
"Another development snapshot already? Didn't they just release one last Friday?"
Indeed, this is primarily a hotfix release for macOS and the Google Play store. Despite that, #GodotEngine 4.8 dev 6 still has a fair amount to show off!
godotengine.org/article/dev-…
Featured game: Acceptable Losses
store.steampowered.com/app/3…
From the outside, rendering optimization can look a little bit like black magic. Clay John, lead maintainer of the rendering team, is here to show some optimizations from this year to highlight that optimizing rendering code isn’t as scary as it sounds.
godotengine.org/article/rend…
A stream of new features are flowing your way! 🚣
Mip-level texture streaming, preserving alpha test coverage, a reworked toolbar for the 2D editor, and more await in #GodotEngine 4.8 dev 5
godotengine.org/article/dev-…
Featured title: ScagJPT
store.steampowered.com/app/4…
Development of Godot 4.8 is firing on all cylinders! 🏎️
#GodotEngine 4.8 dev 4 brings Trail3D, VisualShader node groups, main screen docks, multi-bounce ambient occlusion approximation, directional lightmap specular light… Too many features to count!
godotengine.org/article/dev-…
At long last, a performance issue with high polling rate mice on Windows has been fixed, starting with the recently released #GodotEngine 4.7.2!
We've prepared a deeper dive as to how such a change came about & why tackling it was so important:
godotengine.org/article/fixi…
Godot 3.6.2 has been our recommended stable LTS version of 3.x for a while now. However, due to changes in Android and iOS, the time has come for a new build. 📱
#GodotEngine 3.6.3 has arrived, being a safe and recommended upgrade for all 3.6.x users!
godotengine.org/article/main…
Featured game: Soul's Remnant
store.steampowered.com/app/3…
Has it already been a whole month since the last 4.7 maintenance release? How time flies… 🕰️
Well, no time to dwell on the past; let's instead dwell on the past with yet another maintenance release: #GodotEngine 4.7.2!
godotengine.org/article/main…
Featured game: Horse Magnifier: The Full Horse
store.steampowered.com/app/4…

