We’re excited to announce our collaboration with @nvidia on OpenUSD!
Today, we're releasing the Unity USD Toolkit, purpose-built for industrial teams in manufacturing, robotics, and simulation to bring OpenUSD workflows into Unity.
The toolkit includes a prototype NVIDIA Omniverse Kit extension for exploring live scene-transform sync between Unity and NVIDIA Isaac Sim.
🔗 Learn more and get started: on.unity.com/UnityUSDToolkit
Phil Elliott retweeted
Unity was founded on the idea of democratizing game development. Today, together with our partners at Google, we’re bringing the power of the Unity platform to a new generation of human creators — creators using artist-created art to build and iterate together on real games.
Introducing Unity Spark! youtu.be/IkcK7aeMw5A?is=9SB8…
👉 I also wrote a short blog post about what Unity Spark is — and what it isn’t: on.unity.com/47AiMpU
Phil Elliott retweeted
Unity 7 just got one step closer today with the release of Unity 7 alpha.
The "core" feature... CoreCLR support! AKA, a non-stone age .NET runtime & C#. Baby steps though as you will see.
gamefromscratch.com/unity-7-…
#gamedev #indiedev #Unity3d
Phil Elliott retweeted
🚨NEW EXPERIMENT 🚨
Playground is an experimental gaming platform that lets you create your own games with zero coding experience. If you can think it, you can play it.
Go to labs.google/playground to learn more! Available to users 18+ in the US.
All, Unity 7 alpha is now available! 🚀
This release brings a CoreCLR-powered Editor, a new script-reloading workflow, and several XR rendering improvements. It’s an early step toward Unity’s modern .NET foundation, with C# 14 and .NET 10 support in the Editor planned for later.
- CoreCLR replaces Mono in the Editor, laying the foundation for modern .NET support.
- A new code-reloading system uses AssemblyLoadContext, with bigger iteration-speed improvements planned for future releases.
- Temporal Pixel Synthesis support has been added for XR rendering.
- XR Quad Views optimizations reduce CPU and GPU work by reusing rendering data and reducing redundant geometry rendering.
- IL2CPP improvements eliminate unnecessary boxing and memory allocations in several common value-type operations.
Phil Elliott retweeted
Introducing Unity Spark — a new way to create a game, iterate on it with others, publish it, and play it - all without writing a line of code.
You'll build with artist-created assets from the Unity Asset Store, and then you can take your game to the next level by refining it in a new web-based editor.
Prompt it. Perfect it. Publish it. Inspired games, with artist-created assets, built on Unity.
Closed beta coming soon.
Phil Elliott retweeted
Your voice is your only weapon. Speak clearly—the game is listening. 🎙️👁️
Introducing Watch and Whisper, a microphone-based paranormal surveillance horror game: 🔮 Monitor a magical orb to spot terrifying anomalies ✍️ Trace precise arcane sigils under pressure 🗣️ Whisper actual incantations into your real mic to banish entities 🪞 Keep the cursed mirror sealed... or face what lurks inside
Play the free Demo & Wishlist on Steam! 👇
#IndieGame #HorrorGames #GameDev #IndieHorror #WatchAndWhisper
Phil Elliott retweeted
Announcing my new cozy sorting game aboard your own fishing boat
🎣 Haul up the net at any location
📦 Sort 82 species into the right crates
🗺 Sail to 4 regions
🐱 Meet the island cats (they love fish)
Game is called Way Too Many Fish!
Phil Elliott retweeted
Unity 7 revealed at Unite Seoul 2026: 🤩
• Free-to-use MCP for coding agents
• CoreCLR replaces Mono
• Zero-rebuild upgrade from Unity 6
unity.com/releases/unity-7
Beta: Dec 2026 · Release: early 2027
#UnityTips #Unity7 #GameDev #unity3d
This is Fast Enter Play Mode - a setting that makes it significantly faster to enter Play mode, especially after small changes that used to trigger the full domain reload.
On the path to CoreCLR, we are making this mode the default for new projects in Unity 6.6 and later.
Phil Elliott retweeted
new indie game announcement! Totally Rigged is an incremental game about mining to the center of the earth
⛏️ upgrade your drill with the skill tree
👷 hire workers (they don't ask questions)
💎 get rich before your fuel runs out
the demo is available on Steam for Next Fest!
Phil Elliott retweeted
Unity 6.5 was just released... and it marks the end of an era - The Built-In Render Pipeline has officially been deprecated! (Well and a bunch more stuff too...)
gamefromscratch.com/unity-6-…
#gamedev #indiedev #Unity3d
Phil Elliott retweeted
Learn how to use the AI Assistant to debug errors in your Unity code and suggest improvements 🖥️
🔗 Join the Unity AI Beta: on.unity.com/3OND7T2
Phil Elliott retweeted
Unity 6.5 is here ⚒️
Upgrade today and level up your project with powerful Physics 2D updates, streamlined Graph Templates, battery-saving mobile post-processing, a new customizable light explorer, and more!
🔗 More details about the update: on.unity.com/Unity6_5
Phil Elliott retweeted
wohoo 600k! It's crazy how this channel has already been such a long journey, I hope you've all learned a ton from my videos! Best of luck in your game dev journeys!
Phil Elliott retweeted
In the first two days since launch,
Tabletop Tavern:
50,000 copies sold
92% positive ratings from 600+ steam reviews
Lots of updates planned and balancing being updated daily.
Can not thank you all enough❤️
.@AdamNapper2 has released RealTransforms, a Unity tool designed for physics-assisted prop placement.
Get it here: 80.lv/articles/unity-tool-fo…


















