Locked in the war effort to make Unity a good looking engine Also working on video game :), follow for updates RealBlend Vertex Painter:

Joined November 2022
art update! finally found a workflow that I'm happy with, prepare to see the whole level artified THIS MONTH!
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Adam Napper retweeted
.@AdamNapper2's RealTransforms is a handy Unity tool that enables physics-assisted placement of props. Available here: 80.lv/articles/unity-tool-fo…
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Old work from when I first discovered Vertex Painting. Still haven't gotten a chance to watch Pusher 2 :(, Pusher 1 was good though #Unity #Gamedev
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Resident Evil inspired depth-aware Vertex Painting :) ( Paint with tessellation enabled, then bake into lower poly LODs ) #Unity #Gamedev
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Still a WIP can be optimized
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Silent Hill 2 inspired Alpha Clipping Vertex Painting :) #Unity #Gamedev
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Adam Napper retweeted
.@AdamNapper2 has released RealTransforms, a Unity tool designed for physics-assisted prop placement. Get it here: 80.lv/articles/unity-tool-fo…
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I made a new Unity editor tool because placing props with physics feels like something every game engine should have built in : ). #Unity
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Since Unity doesn't have nanite and I still wanted a 3D look while vertex painting I started working on this tool that bakes tessellation along the edges of different layers and the optimizes it into LODs :).
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Adam Napper retweeted
AdamNapper released a replacement for Unity's deprecated Polybrush, offering vertex painting, mesh sculpting, and procedural geometry creation. Get RealBlend here: 80.lv/articles/unity-s-polyb…
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Adam Napper retweeted
Adam Napper is working on a Silhouette POM shader node, creating depth without actual geometry displacement. 🧪 See more: reddit.com/r/Unity3D/comment…
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Another environment I had worked on using RealBlend :)
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Unity depreciated polybrush, so I made a better one :). #gamedev #Unity @80Level
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