Adam Napper retweeted
art update! finally found a workflow that I'm happy with, prepare to see the whole level artified THIS MONTH!
.@AdamNapper2's RealTransforms is a handy Unity tool that enables physics-assisted placement of props.
Available here: 80.lv/articles/unity-tool-fo…
.@AdamNapper2 has released RealTransforms, a Unity tool designed for physics-assisted prop placement.
Get it here: 80.lv/articles/unity-tool-fo…
I made a new Unity editor tool because placing props with physics feels like something every game engine should have built in : ). #Unity
Since Unity doesn't have nanite and I still wanted a 3D look while vertex painting I started working on this tool that bakes tessellation along the edges of different layers and the optimizes it into LODs :).
AdamNapper released a replacement for Unity's deprecated Polybrush, offering vertex painting, mesh sculpting, and procedural geometry creation.
Get RealBlend here: 80.lv/articles/unity-s-polyb…
Adam Napper retweeted
Adam Napper is working on a Silhouette POM shader node, creating depth without actual geometry displacement. 🧪
See more: reddit.com/r/Unity3D/comment…




