Composer, Vocalist, & Music Supervisor for video games 🎮 // @bitcraftonline // @AbsolumGame // YouTuber ||-// ψ 🇨🇦

Joined February 2016
New episode drop and this one is really special. We got to sit down with @RachelHardy306 and chat about video game music, the process, her incredble rise through the industry and more! Don't miss this episode, she's incredible! Episode link in comment below.
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One guitar. One voice. One moment. What a moving performance by @RachelHardy306 for Yeldrim, the Bard’s Song from @AbsolumGame OST ✨ Full video: youtube.com/watch?v=BRsgfeaw…
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You lived like a sinner, you'll die like a king🎶 "Yeldrim" (Yarikh the Bard's song), interpreted by the talented @RachelHardy306 is now available on YouTube! youtu.be/BRsgfeawmUw?si=lNQ6…
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Rachel Hardy retweeted
Today, @AbsolumGame is out launching to excellent reviews (and thanks to those who mention the soundtrack!). Congrats to everyone at @Dotemu @Guard_Crush and @supamonks ! opencritic.com/game/19143/ab… I composed and recorded the soundtrack over the last year, and particularly enjoyed seeing the guest contributions from @Mick_Gordon , @_Yuka_Kitamura_ , @MotoisakurabaM & @RachelHardy306 come to fruition. I'm also grateful that the team at @Dotemu were able to send me out to Vienna (for a 36 hour trip...!) to record the soundtrack at Synchron Stage. There's a BTS video of that here -> youtube.com/watch?v=6aNBhvQh… Album available here - kidkatana.ffm.to/absolum-ost And also on Bandcamp here - garethcoker.bandcamp.com/alb… Vinyl also available through the Bandcamp link! Thanks to @kidkatanarec for all the OST support with the digital and vinyl release!
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Rachel Hardy retweeted
This weekend (130pm PST) gonna hang in a Bandcamp listening party to stream SWORD OF THE SEA in case anyone wants to chill with me! Will share stories and BTS stuff and just overall have a nice chill time :) (it's totally free) austinwintory.bandcamp.com/m…
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Rachel Hardy retweeted
It's SWORD OF THE SEA launch day! I'm *SO* happy to be sharing this one at long last! We started work on it 2021 & it's been a major labor of love that whole time. @GiantSquidology always pushes to make something poignant, artful & unique and I only hope the music follows suit
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i don’t want to be dramatic but the lord of the rings movies will genuinely change who you are as a person if you lock in and watch them with the care and attention they deserve
how amazing it must have been seeing this scene for the first time in theaters
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.@RachelHardy306 takes us behind the scenes of her enchanting vocal work for the Siren, in collaboration with the talented @BSlickComposer. 🎶 What are your thoughts on this magical duo? 💭⬇️
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Replying to @GenePark
Hi Gene, long response, and I'll tag @TeeLopes too because it's a really interesting point of discussion. Apologies for the essay, and thanks for reading (if you do) and indulging my monologue here. Definitely understand the sentiment of where you're coming from, but 'background music' or 'musical ambience' can be memorable / iconic too, but it just requires a lot more effort. "Hollywood orchestration" doesn't have to be uninspired, the reality is it just takes a lot of work and skill to get it to that level - a level that many don't reach. Orchestration is a lifetime's study. But additionally, especially in western AAA games, the style is often dictated to the composer from a much higher level, and the reality is there a restriction on creative freedom in terms of orchestration for a more adventurous solution. (Heck, there are even projects where the size of orchestra is dictated before one even starts). This isn't always the case but happens more often than not. You rightly in a subsequent post to point out Skyrim as doing 'vibes' or 'background' music well. Witcher 3 is another example. (These 2 games are HEAVILY listened to on the streaming services). Does have strong melodies too, but much of the music is vibe based. I've noticed that generally there are far fewer complaints if the vibes music is really good / imaginative and *perfectly in sync with the world*. It's a feeling that is captured that takes the player immediately to the time and place. That's where uninspired orchestration falls flat. If it sounds like 'everything else' then it doesn't take you anywhere specific. If you cultivate an original aesthetic / orchestration style though - nobody will call it out. This isn't necessarily just 'recording an orchestra' it can also be production choices, how much reverb. There are so many tiny decisions that can influence an original aesthetic. The danger is when production decides "let's hire an orchestra" without thinking what that really means - and often not consulting the composer properly. Just on a tangent, in film, one of my favorites is 'Arrival', no melody, but an incredibly unique sound through both its strings and particularly its use of vocals. Johansson had a highly recognisable sonic style in his scores. (Incidentally when Heptapod B was licensed in White Lotus S2 it really took me out of that scene, lol). As another example, two of Zimmer's most successful scores, Interstellar and Inception are highly recognisable from their textural and sonic approach, and have iconic/memorable pieces (e.g. Time), but you wouldn't exactly call them 'melodic' in the traditional sense. But back to the point - that part about 'score being perfectly in sync with the world' is where a lot of game scores fall flat. Not enough time/care is spent working on *synergy* with the worlds being composed for (both visual synergy, animation synergy, gameplay synergy and how all of that connects to music. It MUST feel connected to succeed. It's understandable to sometimes cast a wide net and 'wallpaper' the game with 'safe' music, but you also really need to spend time finding 'moments' in the game to enhance. Ideally you need a mix of music played back by systems, and then hand-placed/bespoke music where appropriate. Memorable music in games isn't just about the melodies, it's about how the music attaches itself to certain moments in the gameplay/animation/art, and that's when the power becomes magnified tenfold. Unfortunately the way a lot of games music departments are set up now at AAA level mean that the composer can be highly divorced from the process and getting nowhere near enough hands-on time with the game. The music then gets placed into the game's interactive music system - often by someone who didn't write it (not their fault!) - and that's the first break in connection, often before several others. There is an additional issue that the servicing of interactivity above all else comes at the expense of melody - thus missing the big picture (it is hard and musically unsatisfying to interrupt melodies mid-flow). The very best scores at AAA exist where there is a total and complete understanding from composer -> music implementer -> audio team -> wider game/art/animation team - and all are singing from the same hymn sheet. Unfortunately this is rare, and especially if the composer is just handing off their music - production music style - to be sliced and diced by an edit team and never to be seen again. A lot of game scores have moved to a production-music style methodology and I don't think it's the way forward whatsoever to get something that truly resonates/transcends. Thus I don't think the expansion of technology is the reason scores lack in melody. It's a fundamental flaw that starts at conceptual level from music design, aesthetic and connectivity to the game's material. Getting a composer on-board early and not restricting them or divorcing them from the process increases the chances of delivering something that can hit and be memorable. And I think you'd find with those 90s games that this would quite often be the case. Team chemistry/synergy is so underrated in the creative process and it should be highly valued. There's a reason many composer/directors stay together for a long time. There's a few great examples of this in games too, I wish it happened more. Sorry for monologue, and this is just one person's view on the whole thing.
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Rachel Hardy retweeted
Immerse yourself in the incredible music of Towerborne! 🎶 Scored by the talented @awintory, the Towerborne soundtrack is available now! Learn more at 🔗 bit.ly/42Ry3AY
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Rachel Hardy retweeted
Another ETERNAL STRANDS @YellowBrick_Qc "As Noted," this time the finale boss fight and cinematic piece that caps off the OST. All the orchestral elements, plus weird prepared guitars, vocals by @RachelHardy306 / @uyangaboldmusic etc fusing together :) youtube.com/watch?v=liaQKi5j…
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#ThrowbackThursday 11 years ago #BlackSails premiered, accompanied by a rollicking hurdy-gurdy-heavy-metal-pirate-sea-shanty score. (This project remains one of my favorite experiences!) Who amongst you remembers this one?🤘🏼🏴‍☠️
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It’s going to be a YEAR. Of all the years that I’ve experienced so far, 2025 is definitely going to be one of them.
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Rachel Hardy retweeted
"Remember, should you be told to wrap it up for tonight, you can always come back next year and chat for three minutes." - Larian Studios CEO Swen Vincke (@LarAtLarian) at #TheGameAwards #LarianStudios #BaldursGate3
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Do you, like me, have an epic video game music playlist on Spotify? Now you can add the track from Graft's announce trailer by @JonEverist and @RachelHardy306 ! open.spotify.com/album/3rok2…
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Dungeons of Dreadrock 2 is nominated for "Best Mobile" at @gamescom awards 2024. I'm humbled and deeply grateful to see this kind of appreciation for this little #indiegame. Trailer premiere tomorrow night at youtube.com/@gronkh Thanks and congrats to my team (see comments)!
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it sucks, but we may have crossed in to a “proof of work” era. keep the receipts. record the process. i don’t think we’ll need to prove everything right away, but maybe we need to be ready to defend ourselves if we have to? it’s a weird time for art.
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Let's get the Youtube channel to a million subscribers this week 👍 Link here: youtube.com/@miracleofsound?…
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‘Nancy Mulligan’ cover is out now. (RT or no 22 grandkids) youtu.be/hmsNbiZE8_M?si=o2ey…
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Rachel Hardy retweeted
VGC asked the games industry’s biggest composers to choose their favourite game music of 2023, featuring @SOKENsquareenix, @kuraine, @awintory and many more. videogameschronicle.com/feat…
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