Alex Mullins retweeted

ASHA@asha_sharOct 13
United States!
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Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha
Alex Mullins retweeted
The Go/No-Go poll for orbit on Starship flight 14 felt like a movie scene, so I scored it as if it was
Alex Mullins retweeted
Caveman Issues Dire Warning That The Wheel Is Going To Eliminate Countless Jobs buff.ly/u9nCQoL
Alex Mullins retweeted
The flyovers will continue until morale improves.
Alex Mullins retweeted
New episode of @SpaceX documentary
A fully and rapidly reusable rocket will fundamentally change how humanity accesses outer space. “The Holy Grail of Rocketry” continues the ongoing Starship series with a look back at the scrappy days of SpaceX engineers proving reuse was possible and takes you onboard a high-seas race to recover a floating Starship
Alex Mullins retweeted
The SpaceX Recovery team is still working to recover Flight 13’s Starship from the Indian Ocean. They’ve been overcoming challenging conditions and increasingly rough seas as they attempt to guide the 52m long spacecraft to port
Alex Mullins retweeted
Inspiring the next generation at Oshkosh ❤️ @NASAAdmin
Alex Mullins retweeted
Replying to @yacineMTB
I was clearly wrong about Anthropic. They are obviously currently the leader in AI. No company has released a model as good as Mythos/Fable and they will undoubtedly have Mythos 2 ready soon.
And I would never cut them off in a way that hurt them badly, even as a competitor. That’s not my style.
Tesla open sourced its patents and we made the Supercharger network available to all competitors, even though we could have made it a walled garden.
SpaceX launches competing satellite systems with no increase in price or use of unfair terms.
Even my worst enemies can attack me on this platform.
…
250 years of freedom, defended every day by our Soldiers.
Watch the Golden Knights perform a rare parachute demonstration by the Washington Monument.
Happy Independence Day! 🇺🇸💥
🎥 Staff Sgt. Daniel Gerlach and Staff Sgt. Clay Stevens
Alex Mullins retweeted
We go where we need to be, and today that was @NASAKennedy.
Some of my senior engineers and I spent time at @blueorigin with @JeffBezos and @davill, speaking with the workforce and seeing the damage at LC-36 firsthand. I appreciated the opportunity to hear directly from those working through the aftermath and better understand the challenges ahead.
There is a lot of work to do, but this is exactly why people choose careers in aerospace, whether at NASA, Blue Origin, or across the industry. The talent in this field thrives under pressure and performs at its best when solving the toughest problems.
We have been saying for months at NASA that we are not going to sit on our hands and wait for the capabilities necessary to achieve the nation’s most pressing objectives. We are going to take an active role alongside our partners, just as we did in the 1960s, to overcome setbacks, remove obstacles, and deliver the intended outcomes.
@NASA is committed to helping the Blue team recover, continue to advance their lunar lander and get New Glenn back to launching as soon as safely possible.
America’s greatest achievements in space were never the result of avoiding setbacks. They came from overcoming them. We have done it before, and we will do it again🇺🇸
Alex Mullins retweeted
Starlink-equipped buoys provided real-time video streaming in the Indian Ocean during Starship's twelfth flight test
Hello Mars, goodbye Mars 👋
NASA’s #MissionToPsyche spacecraft was speeding by the Red Planet on May 15 when it snapped this rare, crescent view of Mars. The successful flyby flung the Psyche spacecraft toward its final destination: the metal-rich asteroid Psyche. 1/2
We calculated a propellant flow rate into the booster of ~700 gallons PER SECOND during peak loading on today's test.
~35 mins to load a Super Heavy booster from empty.
BONKERS
NSF - NASASpaceflight.com@NASASpaceflightApr 16United States
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Starship Flight 12: Full load testing for Booster 19 this time. One very frosty booster.
youtube.com/watch?v=1gR612-6…
Alex Mullins retweeted
nobody's been this far from a Waffle House before






































