Creative Director at Sierra Division || Previously | Lead at NVIDIA | Naughty Dog | Kojima Productions | Insomniac Games | & More ||

Nomad
Joined September 2015
We're excited to finally share a client project from late 2024 and early 2025, where our studio was brought on to create a futuristic loft for Bella, a super-intelligent being. The creative brief was particularly interesting. Bella lives in a world of her own design, constantly building and reshaping her surroundings to reflect her mood and imagination. Her living space needed to feel warm and inviting while revealing its digital nature. Inspired by a solarpunk aesthetic, the loft environment features organic shapes, warm wood tones, vegetation, and cityscape backdrop. This project brought together our expertise in environment art and cinematic production to create a detailed, atmospheric world that feels both futuristic and inviting. Our team was involved in environment creation, ideation, and overall production, contributing to everything from concept development, art direction, 3D modeling, cityscape creation, foliage, materials, texturing, lighting, camera work, cinematic animation, and final rendering. Tools used: Blender, 3dsMax, Substance and Unreal
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Will you be at Lightbox this year? Maybe you can't make it, but you're in the area? Join us for a chill evening of networking at Stone Brewing Tap Room in Pasadena on October 24th from 7-10 PM. No RSVP needed, just bring yourself, your friends, good vibes, and come say hi. Looking forward to connecting! @LightBoxExpo @PurePolygons
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Come meet your mentors. We’re headed to #LightboxExpo! We’re thrilled to be attending LBX this year. While we won’t have a booth, we'll be checking out the expo and offering informal portfolio reviews. If you see us wearing our Academy swag you’re welcome to come say hi and ask for feedback. We’d be happy to chat! Attending from the Sierra Division Academy team: - @PurePolygons (Jacob Norris) CEO and Creative Director at Sierra Division - @JonArellano3D : Sr. Environment Artist at Santa Monica Studio - Gabriel Cervantes Sr. Environment Artist at Naughty Dog - @peyart13 (Peyton Varney) : Sr. Environment Artist at Naughty - Sarah Swenson: Sr. Environment Artist at Naughty Dog To find out where we'll be or request a meeting, connect with us on our Discord sierradivision.com/discord. We'll be posting pics and updates there. See you next week!
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(Reposting due to typo. Crazy how we only have an hour to edit. Anyway!) Most people know us as a studio specializing in realism, but we love the creativity and character of stylized art too! Our Senior Environment Artist @MiroslavBaev95 is a huge fan of Arcane and World of Warcraft and has been experimenting with different stylized techniques and workflows. We’ve been seriously impressed with what he’s been able to create. As part of this R&D, Miroslav created this stunning fan art inspired by Jordan Powers’ Battle for Azeroth: Kul Tiras Monuments from WoW. Made with Blender, 3Dcoat, and Photoshop.
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Our Asset Pack sale is LIVE on FAB! Which pack(s) would you pick for your game? Find both free and 50% off props and modular environments: fab.com/sellers/Sierra%20Div…
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Jacob Norris retweeted
Koola@Koola_UE5Sep 2
#ue5 Quick breakdown
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Jacob Norris retweeted
Koola@Koola_UE5Aug 29
#ue5 Lighting is fun
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Heading to Gamescom !? Come meet our team and get your game art portfolio reviewed. Limited spots, sign-up here: academy.sierradivision.com/g…
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Reference vs 3D asset. What do you think?
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Jacob Norris retweeted
The game industry is so fucking back
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Check out our latest @RizomUV tutorial where our CEO and Creative Director @PurePolygons shares best practices for optimizing games with UVs, Modularity, & Trim Sheets! youtube.com/watch?v=3qnzJHDP…
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Jacob Norris retweeted
I've just finished a project I was chipping away at in my free time . As many others in the industry with no work it I've also been affected. If you need an experienced Environment Artist with great versatility ( Materials, Lighting, props, weapons, sculpting, level art) ,msg me!
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Have you been playing @CounterStrike 2? Our team recently had the opportunity to create some more assets for another Counter-Strike Map! de_cache was released and we were happy to take part in creating some of the vehicles and assets for the map. Congratulations to the team and everyone @valvesoftware for putting together such a beautiful update to the community map. Please take a look at some of our work and find more posts on #ArtStation. Then see if you can find the assets while playing the game! Truck artstation.com/artwork/rlxBx… Bus artstation.com/artwork/eREZN… Cleaning Robot artstation.com/artwork/mAJK2… Forklift artstation.com/artwork/QKdw3… BTR artstation.com/artwork/XJy26… Large Assets artstation.com/artwork/nJavK… Small Assets artstation.com/artwork/5WQPK…
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Jacob Norris retweeted
Epic Games laying off 1000 people today should remind you of one thing No amount of late nights, overtime, or genuine care for the company you work for will save you Work for yourself, build for yourself At least if it ends, you have control of it and it wasn't a surprise
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Jacob Norris retweeted
Vintage Maps
@vintagemapstoreMar 14
Map of submarine internet connection cables across the entire planet Earth.
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Jacob Norris retweeted
5 years old - Dad knows everything! 7 years old - Dad knows. 10 years old - Maybe dad doesn’t know?! 12 years old - Dad doesn’t know. 14 years old - Dads gone crazy! 16 years old - Can’t take dad seriously. 18 years old - What does dad know?! 22 years old - Dads talking rubbish! 24 years old - I know more than dad! 26 years old - Dad seems to know some things after all. 30 years old - Think I should ask dad about this?! 40 years old - It’s amazing how dad went through all this! 45 years old - Dads been right all along. 50 years old - If dad was here, I could have learned a lot from him. Your father is the only man who's proud to see you doing better than him.
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Jacob Norris retweeted
Real estate agents are about to become even less necessary.
🚨 ¡AGENTES INMOBILIARIOS, ESTO VA A VOLARLES LA CABEZA! SuperSplat acaba de lanzar la actualización que va a REVOLUCIONAR las visitas virtuales de propiedades… ¡y es una locura total! ¿Cómo funciona? - Grabas la casa con apps gratuitas como Polycam o Scaniverse (solo caminas grabando). - La app genera automáticamente el archivo 3D (.PLY). - Lo arrastras a SuperSplat ¡y listo! Ahora puedes ofrecer a tus clientes: 🏠 WALK MODE → Caminan DENTRO de la propiedad en primera persona (como si estuvieran ahí de verdad). ⚡ Carga ultrarrápida incluso con millones de puntos (funciona perfecto en cualquier celular). Todo 100% GRATIS y Open Source REPOOO👇
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Here's what happens when you take a 19th century painting and transform it into a real-time 3D environment fit for a fantasy medieval game. Introducing River Town: Laundry Day, our studio's latest project, inspired by Christian Friedrich Mali's oil painting "Wash Day Before a Small Town." Built in #UnrealEngine with assets created in #Blender, our goal was to capture what made the original painting feel alive. River Town includes a mix of hand created, sculpted, and textured assets, with modular building elements, overlaid with tessellated Megascans materials. Materials were altered and customized to capture the style and atmosphere of the original artwork. See more on #ArtStation: artstation.com/artwork/lGoDg… The team: Inka Sipola - Artwork planning, project creation, texturing, lighting, art, assets, composition, props, material work, sculpting, cinematics Jacob Norris - Art Direction, Final Renders, Some Lighting and Post Process work #medieval #fantasy #gameart
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Heading to @Official_GDC and looking to get professional feedback on your portfolio? Book a time with our CEO and Creative Director @PurePolygons! RSVP: docs.google.com/forms/d/e/1F… #gameartists
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