A 3D pixel-art zombie survival RTS. Direct combat, squad tactics & military firepower. Coming soon to Steam. Discord: https://xitter.cf/t.co/PGXxJPLfXq

South Korea
Joined August 2026
Ebbtide’s Discord is now open! Come chat about the game, follow development, and share your feedback. 👉 discord.gg/JwGQGQFqhD The Steam page is currently under review. I’ll share the link here as soon as it’s live!
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I’m excited to finally show you Ebbtide’s operations map. If you’ve been wondering how far the battlefield extends, every battle you’ve seen so far has taken place in and around Los Angeles. The tutorial and Chapter 1 are being built around a fighting retreat across LA, holding successive positions as you fall back toward the Port of Los Angeles. I visited LA a few years ago and practically lived in GTA V. I already knew it was huge, but researching this battlefield made me appreciate its scale all over again. The map covers part of the wider LA metropolitan area. Sorry, Anaheim. I had to draw the line somewhere. These three videos show how commands on the operations map connect to the battlefield: 1. Naval and air support — issue orders to ships, call in fighter support, and follow the aircraft through their flight, turns and attacks. 2. Helicopters — direct an Apache from the map, then dive down to follow its flight over the city. 3. Ground forces — inspect the horde, give your armored units movement orders, and follow the fighting through the streets. When the ammunition runs out, the main gun can no longer fire. It needs resupply. The city is still a work in progress. I’m planning more operations and encounters to fill out the map, along with landmarks to make its different areas more recognizable. I’m also working to minimize loading interruptions when moving between the map and the battlefield. Keeping close-up detail across an area this large is another challenge I’m continuing to work on. What do you think of the operations map so far? Early development footage. #indiedev #gamedev
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Just hit 4K followers. Thank you so much! I’m developing Ebbtide on my own, and I never expected it to get this much attention. The response has been incredible, and I’m honestly still shaking a little. There’s so much more I want to show you. I can’t wait to share what’s next. For today, meet the Little Bird. The AH-6M hits the horde with guns and rockets. The MH-6M carries the troops, lifting off the ship’s flight deck and heading ashore. Thanks for following along. Your support means a lot to me. Early development footage. #indiedev #gamedev
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A new round of helicopter improvements in Ebbtide. 🚁 Updated rotor visuals, dust kicked up by rotor wash, and nearby trees reacting to the wind. I’ve also refined the troop boarding and disembarking animations. The clip shows these details alongside helicopter transport and rappelling. How do the helicopters look now? Early development footage. #indiedev #gamedev
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Here’s that bigger flight deck. Meet the aircraft carrier in Ebbtide. 1. Air support in action — air-to-ground missiles, precision bombing, strafing, and building destruction. Follow the jets in flight or watch the strikes from the battlefield. 2. Deck operations — pilots climb aboard their jets, taxi to the catapult, and launch. 3. Landing and recovery — jets return to the carrier, land, and park before the pilots climb out. The catapult launches and bombing runs are my favorite shots. What do you think of the carrier operations? Early development footage. #indiedev #gamedev
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The navy is joining the fight in Ebbtide. 1. Meet the DDG — crew on deck and CIWS firepower. Helicopters can land on the stern flight deck, pick up troops, and take off again. 2. Tomahawk missiles — from launch to impact. 3. Naval gunfire support against the horde. Watch the ship in action up close, or follow its firing through the support camera while commanding the battle far away. How does the naval support look? And there’s a much bigger flight deck waiting offshore… 👀 Early development footage. #indiedev #gamedev
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Replying to @jorgefsb
Gracias. Así se ve en el zoom mínimo. De lejos es silueta y masa, no camo. El contorno y el detalle de armas se notan al acercar.
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Your squads need a lift. So do their Humvees. Meet the CH-47 Chinook, newly added to Ebbtide. Depending on the load, it can carry: • Two Humvees • One Humvee and 3–4 squads • 5–6 infantry squads Board through the rear ramp, fly across the city, and unload where your troops are needed. How does the boarding and transport look? Early development footage. #indiedev #gamedev
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I've given Ebbtide's pixel rendering another pass. • 1px outlines and edge highlights • Clearer unit silhouettes, even in zombie crowds • Stable pixel blocks during camera movement • 2× detail at maximum zoom And yes—you can now get a better look at their weapons and camo patterns, too. Recognize any of the units? How does the updated look feel? Early development footage. #indiedev #gamedev
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