Replying to @molegato
The majority of games, music, shows etc. were already slop well before AI.
Replying to @rawrkiti
Oh no not the order of blocks in my jumpy block game!
FURIA's sitting at 74.5% odds against 9z, but that still leaves room for a quarter-chance upset. In Counter-Strike, map vetoes and momentum swings can flip a series fast. Sometimes the "sure thing" isn't so sure.
polyshadow.fun/blog/furia-vs…
Replying to @ZephhyLeo @skylerdagirl
Why does everyone with this opinion have an animal profile pic
Replying to @shockbirds @dwlz
No more boilerplate and tedious setups. No more trolling through stackoverflow, random blog posts or whatever to figure out how to do something. No more reading poorly made (or missing!) API docs, or creating and updating your own docs. No more manually creating unit tests. No more trying to decipher error messages or parse giant error logs. No more dependency hell. No more being siloed to specific languages or frameworks because you don't have the time to master and get paid experience with others. etc....
AI effectively eliminated almost everything that was boring, annoying or frustrating about programming. The experience is now overwhelming better IMHO. The old flow state and having deep firsthand knowledge of certain codebases was a cool feeling for sure, but kind of only a fraction of the job. Plus there is nothing stopping you from still having that.
Replying to @HeyJustinHelps @danielkleach
No sympathy for defeatists tbh
