🎁 LOCKDOWN Protocol Plush Giveaway!
Missed the campaign and didn’t get the chance to pre-order your plush? This one’s for you.
We giving away 1 Employe plush to one of you!
To enter:
• Follow @PlayLockdownP
• Like + RT this post
• Reply with your favorite item in LOCKDOWN Protocol 🐟🍪🔪
Giveaway ends September 1st.
Good luck!
Dev Diaries📖Siblings making games
Before making games, Louise was always jumping from one creative field to another: photography, content creation, painting…
Four years ago, she discovered a game jam happening in their region and suggested that her brothers join her. They entered as a team, won first prize, and thought: "Yep, now’s the time to make video games."
While Émile and Lucas handled most of the hands-on development, Louise brought her creative background to the wider side of the project, helping connect development with everything that keeps the studio running.
Fun facts:
- She once participated in Miss France. Yes, that’s part of the lore too.
- She drew most of Lockdown Protocol’s character eyes as silly little ideas. We kept them.
☀️ IRL Heatwave Protocol: stay hydrated, avoid outdoor missions during peak heat, keep your base cool, and check on vulnerable teammates.
Dev Q&A Time 🌓Got questions about our studio, team, projects, or Lockdown Protocol?
Drop them below, we’ll answer as many as we can ! 👀
✨Guess my birthday or die✨ party hosted by @yukiwaru_
Welcome to the Scanner Room ✨
Video: youtube.com/@Rdclive1
@DylanPatel4_ @SupremeDreams_1 @ive_ben_jammin
Dev Diaries 📰 Siblings making games
Before he ever became a developer, Lucas was already diving into 3D modeling on his own during high school.
No formal training, just pure curiosity and hours of self-learning.
At the time, he was into Warframe, and eventually decided to start creating content for the game.
After months of hard work, his first skin was officially added, and he later became known in the community as lukinu_u, especially for his "Mithra" skin serie and his "Diva" Octavia skin.
Today, he brings that experience into our studio.
He’s versatile, but his real strengths are in 3D modeling, texturing, and character design.
On Lockdown Protocol, the challenge was to create a world that feels both cute and believable, and all of it was made possible by him.
LOCKDOWN Protocol retweeted
I got my @PlayLockdownP plush today!
What should I name him?
LOCKDOWN Protocol retweeted
Thank you to @PlayLockdownP for giving us a game that has sparked so many friendships, funny moments, and vibes!
I got this piece because this game changed my life with the people I've met through playing it! I don't know where I'd be if I never got this game ^^
🎨: @Hana8016
Dev Diaries 📰 Siblings making games
Before becoming a developer, Émile was just a very (very) energetic kid obsessed with airplanes.
He was already inventing interactive games… on paper, before he knew game development was a real job.
After high school, he naturally followed that path, earning a Bachelor’s degree in Game Art and completing his final internship at Ubisoft.
Same curiosity. Same energy. Just bigger projects now.
(Oh, you can also spot Lucas in this photo 👀)












