Nice to relax by the water. Really loving my new clouds, atmosphere and water shader.
#indiegame #pixelart #indiedev
Wishlist on Steam: store.steampowered.com/app/2…
Good morning! 🌄
New atmosphere and clouds for PlanetSmith. What do you think?
#indiegame #unity3d #gamedev
Made some depth texture occlusion culling for my grass shader. Debugs are really fun to watch! Blue is close to frustum culling/distance culling red is occlusion culled.
Each block has 32 randomly placed blades of grass so there are millions of blades.
#PlanetSmith #indiegame
Flowers in the new "grass" style. What's cool is there are a single vertex that after culling gets expanded into its correct LOD using a compute shader, each block has its own unique placements.
I also like it faces the sun in the shadow pass.
#PlanetSmith #indiegame
First biome with the new worldgen and trixel textures.
#PlanetSmith #indiegame
Created a new editor inspector that lets me visualise block placement. Lets you get a feel for the density without having to load into game, numbers are hard to visualise but the image makes it easy!
#PlanetSmith #indiegame #unity3d
Testing structure generation at insane movement speeds! Moving at 720km/h
#PlanetSmith #indiegame #indiedev
Have a look at the custom trixel editor I made for PlanetSmith. This helps you make block textures in the triangle pixel format and is packed with features.
Will be released as a modding tool in the future!
discord.gg/planetsmith
#pixelart #indiegame
Some triangle pixel rock textures. Which is your favourite?
Sandstone - Marble - Slate - Granite
64x32 trixels
#planetsmith #pixelart #indiegame
I have created a new art pipeline for PlanetSmith with triangle pixels! I think this might be a first for a 3d game to have triangle pixel art?
The old texture was 512x512 pixels but the new one is only 64x32 pixels! Less is more, do you like the new tripix style?
#indiegame
Greetings Everyone!
We're live at youtube.com/live/C79PADxBxoU with another community suggestions and ideas stream!
We have over 40 suggestions that we're going over today so be sure to check out what the community has come up with!
It's time once again for a community suggestions and ideas stream!
Be sure to join us in approximately 2.5 hours when Ken will be reviewing your suggestions and ideas from our Discord during today's live stream!
youtube.com/live/C79PADxBxoU
Greetings everyone!
We're excited to let you know that Dev Log Episode 13 is now live on our YouTube page!
Be sure to check out this explosive episode as we dive into the creation of our player model for PlanetSmith and let us know what you think!
youtube.com/watch?v=hARAEsk1…
The results are in and we're excited to showcase the top 10 builds from our recent #PlanetSmith build contest that was held during the open playtest weekend!
Let us know in the comments whose build you were most impressed by!
youtu.be/OsNOfZT2Hvc










