Building nostalgia filled pixel art arcade experiences. Contact us if you want your own. Discord: https://xitter.cf/t.co/IjkUNPl5eT

Australia
Joined October 2021
New feature added to our Pokemon Champions companion app live replica code import. Get any replica ID from the game and import it into our team builder then test it out in our simulator against CPU opponents. #PokemonChampions #VGC
2
1
2
1,364
Looks like an interesting idea for sure
Introducing Immutable Audience: the growth engine for pre-launch Steam games. (btw we didn’t spend $50k on a viral launch agency - so if you think this is cool just share it for free i guess) Game marketing is broken. Every year PC studios spend billions to grow their games, and yet: - they don’t know which channels are actually working - only a fraction of wishlist sources can be tracked - of those people who DO wishlist games, the rate of those who go on to purchase is falling After 8 years building games ourselves, and working with over 700 studios, the need for something new was obvious. So, we built Audience. How it works: 1. Audience pulls in real time data from your players across Steam, social media, ad platforms, influencers and more 2. It stores this marketing data in your player CRM, and uses our Enhanced Attribution to identify the one channel driving 80% of your wishlists 3. Finally, it generates a custom growth audit, reviewing your real time data against winning strategies from hundreds of games to identify the most effective ways to get you wishlists each week During Audience’s beta we’ve already seen incredible results. We helped one game grow by over 300k wishlists in 2 months, and then more than *doubled* the rate of those players who converted into paying customers, compared to relying on Steam alone. For the last few months the team at @Immutable has been heads down building. We’re incredibly grateful to our community for your support as we onboard the world. Slowly, then all at once. To celebrate the launch, we’re offering one month of Audience for free to any studio that signs up by commenting on this video. And for the first 100 studios that comment, we’ll create you a custom growth plan for free. Comment “Audience” and we’ll send it through.
117
Pixel Cab Games retweeted
🎙️ Upcoming AMA🎙️ We’re excited to have our indie game creator frens @PixelCabGames, joining us to talk about game design, game development, the future of indie gaming, and a few exciting upcoming announcements! 🗓️ Aug 7, 1 AM UTC See you there! 👾🔥
1
1
4
389
Building a team for pokemon champions should be easy find exactly what you want on Oakalytics our champions based companion tool totally free Filter multiple things at once, abilities & moves to find anything you want to fill your team Link ⬇️ #PokemonChampions #VGC
1
3
4
356
It has been quiet from us of late That's becasue we have been mega cooking building out a Pokemon companion app for pokemon champions and pokemon pocket TCG Fully Free no ads packed with content, games, the best team builder that exists & so much more Fan made not affiliated
2
2
6
438
huge shoutout to @PokemonShowdown and smogon for open sourcing their battle sim and allowing regular people to use their API's we utilised it and its fantastic absolute legends
2
49
Pixel Cab Games retweeted
It works 🤯 This address is a smart contract, built on Plutus V3, that allows a Bitcoin wallet to control it directly! Bitcoin users can now send ADA, tokens, and even stake in any Cardano pool — no new wallet needed. Tldr: A seamless bridge between Bitcoin and Cardano apps is here! Wanna know more👇
165
647
101
2,052
219,968
Have been trialing and testing teams in @Pokemon_Champs rode these 4 to master ball this season get bored just using the same team over and over so like to swap them around a bit. Oranguru Snorlax was probably the most underrated combo I have used belly drum to sitrus then symbiosis to give Snorlax the leftovers while under trick room just sweep and instruct to easy wins.
2
2
4
686
Stats here on all teams
99
Pixel Cab Games retweeted
Love you to death man but you are missing the whole point. The community you built is talking and you are not listening, in fact you are making it worse by threatening us. If we are the science coin, then cut all the extra stuff IO has their hands in. The other non research, non dev, non update proposals, and come back with 3 proposals that focus on core development, maintenance, and research. The problem I have right now is IO lacks focus. One post I hear research is the most important, one post it’s chain updates, one post its core development and maintenance, then sprinkle in all the completely unrelated businesses that should be running independently (although I do appreciate that IO contracts several community teams). All these things at once cannot be the top issue, you need to focus and pick a lane. One team cannot be responsible for oversight of 50% of the treasury spend. I can imagine it will be impossible for IO to be sustainable without treasury money. This is a huge problem that I see no end in sight for. I’m not sure there is a sustainable path to revenue, never been talked about publicly. If all IO proposals are going to be an every year expenditure, then they should have a much tighter budget and focus. We are forcing every one else to show numbers, provide a path towards self sustainability, and repay the treasury somehow. This expectation should be across the board. Also, show us the FTE rates and overhead cost!! The community deserves to know. It’s good business practice and will set a bar for the next round of proposers who look to further decentralize that work. Idk if you will read this or not. I personally do not want you or IO to leave. I simply am asking for focus, transparency, and a bit of willingness to change based on community feedback. Because this is not a good look for any of us.
Replying to @BitcoinStark
This doesn't have anything to do with me. This has to do with destroying the entire core of our ecosystem. Cardano is the science coin. That's our brand. We spent hundreds of millions of dollars and a decade to earn the right to say that. You don't throw it away
33
55
2
371
14,419
7 people/teams have signed up for our hackathon that starts in three days... for 20k ADA We need at least 15 sign-ups to satisfy the Catalyst project requirements. If there aren't enough sign-ups tomorrow, we will postpone the hackathon. Sad message from the community... @Cardano_CF
Oracle Hackathon 20,000+ ada in prizes Apr 09-12 2026 Anyone welcome. Why pay for a single point of failure data bridge when you can integrate an open source MIT pull oracle directly into your app... and get paid to do it. Sign up here (Space limited): charli3.io/hackathon #cardano
15
41
12
114
13,437
Literally my 3 year old after each bite of food
Bro might be the most annoying human alive
1
3
153
Without saying anything how long have you been playing video games? Reply with a gif
Without saying anything… how long have you been playing video games? Reply with a GIF.
4
2
178
Pixel Cab Games retweeted
🚀 GDevelop 5.6.261 is out! ⚙️ Improved loop events with limits, ordering, and expressions 💻 Added global event search 🐛 Fixed critical bugs 🛠️ Updated exports for newer Xcode / iOS versions 📋 Full release notes: github.com/4ian/GDevelop/rel…
1
27
1,077
✨Improving Pixels✨ We just leveled up the sprites in the action arcade game we are building with @adania_io Check the changes to our @DanketsuNFT mascot Bobo First make it exist you can make it good later Old or new? Drop your thoughts below👇 #PixelArt #IndieDev #GameDev
4
4
16
350
@Warrr9A your Bobo character animated in pixel art for our game what do you think of the upgrade?
1
5
102
Art on this one upgraded by General Specific
1
44
🏆ACHIEVEMENTS DONE! Full achievements system for our @adania_io game Rifts of Mayhem is done. Crate box arcade vibes with modern mechanics, nostalgia reimagined. Which achievement are you hunting first? Tag someone up for a challenge. #GameDev #IndieDev #RetroGaming
3
2
11
256