Inspired by physics, driven by curiosity - we make software tools for the world's best digital creators. Join our community: https://xitter.cf/t.co/Dk1gTBAOKf

Latvia
Joined March 2020
Are you juggling between multiple #Blender versions and addons, develop extensions or teach Blender? You might want to check Blenderbase. It is our internal tool to launch and download Blender, symlink addons. Available for Win, Mac and Linux, it is free and open source. github.com/PhysicalAddons/bl…
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Physically accurate atmospheric refraction just added in my #Blender addon Atmosphere² Core version. Rendered in Eevee.
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Physical Addons retweeted
Octavia VRS made with Distantlightsfx and @_martinsh new physical atmosphere2 in #b3d #blender3d #animation
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We are currently exploring using compute shaders. This would improve consistency between Windows and macOS, and in our current tests, it is twice as fast. We are still evaluating all of the implications of this new approach. If we succeed, we'll launch it in the next week or two.
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Physical Addons retweeted
I haven't seen anything like that in Blender. A physical atmosphere sim (that works in EEVEE and lets you do eclipses and stuff) and lets you *zoom out to space*, basically? p.s. Ah, it's developed by the creators of Flow. Now it makes sense. #b3d
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Version 2.7.0 — Cycles & Eevee render outputs now match viewport — Major Cycles performance improvements (still CPU-bound) — Completely new Ground System (grids, texture system, reflections) ..and more Full release notes: physicaladdons.com/physical-… *video captured on RTX 4080, Eevee
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Version 2.6.4 Since launch in Friday we have made many improvements based on your feedback. 🚀 — Major performance improvements for Clouds — Bug fixes on MacOS related to framebuffer — Quality switches are ~5x faster ... and more Full release notes: physicaladdons.com/physical-…
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Physical Atmosphere² adds insanely detailed skies to #Blender scenes The add-on generates true spectral atmospheres, complete with ozone, atmospheric pollution, and even a 'stupidly advanced mode' for power users cgchannel.com/2026/07/physic… #B3D #VFX #gamedev @PhysicalAddons
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On Friday, we launched version 2 of our most popular addon PSA. Now with volumetric clouds. Moon. Eclipses. And many more, never before seen features. Written from scratch and fully based on physics and research. Welcome to Physical Atmosphere² beta superhivemarket.com/products…
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current status:
Clouds & Atmosphere live playback in #Blender viewport from a random location on Earth (thus the weird camera angle) High settings ~18fps at 4k on rtx4080. You can get Atmosphere² on Superhive only.
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Crazy impressive #b3d tech.
I’m on a vacation - first time in a long time. I can finally show something I’ve been working on for years. This is the next big step after my first #Blender addon - Physical Starlight & Atmosphere, launched almost 7 years ago (!) Let me introduce you the tech behind it. 🧵
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I’m on a vacation - first time in a long time. I can finally show something I’ve been working on for years. This is the next big step after my first #Blender addon - Physical Starlight & Atmosphere, launched almost 7 years ago (!) Let me introduce you the tech behind it. 🧵
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Replying to @_martinsh
Then Scattering and Transmittance is rendered in separate buffers. Now I can multiply your blender scene with the transmittance and add scattering on top! Voila! That’s enough for now. If you have anything particular to ask, feel free to. I will gladly delve into details.
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coming soon👇 Atmosphere²
"Hello, World" by @astro_reid and @NASAArtemis in #Blender Simulated with the upcoming Atmosphere² Addon. Sun, Moon and planet positions are calculated by the date & time, and the position of the camera is driven by the Artemis II Ephemeris file. The lighting is physically simulated from the Moon and Sun spheres, in real-time. I had to bump up the Exposure value to see this result.
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Exactly this.
That's us! 🌍 The Artemis II crew captured beautiful, high-resolution images of our home planet during their journey to the Moon. As @Astro_Christina put it: "You guys look great."
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To everyone who bought our addons on FlippedNormals — with the marketplace closing, fill out this form and we'll get you set up on Superhive Market or Gumroad. Let's get you sorted. 🔗 forms.gle/zy4fV8yAfxo6ktzk6
This was not a decision made lightly. Over the last few years, the costs of maintaining a store with thousands of creators have increased significantly, while earnings have decreased. 1/7
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Because this form includes a file upload, Google will ask you to sign in before submitting. Your information won't be used for anything other than getting you set up.
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I accidentally created an optical illusion in #Blender while implementing a hexagonal texture de-tiling. The hex edges appear to slightly bend.
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Physical Addons retweeted
Quick test of some iridescent pileus clouds in blender
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POW development has been quietly cooking for 3 weeks. Time to talk about it. Our new intern Sphynxcolt — from our own Discord community — is working hand in hand with Mārtiņš on a new LUT-based wave system. No more hardcoded limitations. Future-proof architecture. Room to grow.
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