Co-Founder of @BullseyeFNC | Professional UGC Developer | 3 Billion Plays | Business inquiries: [email protected]

New York City
Joined September 2021
I carved Mine!
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Replying to @NebulaFN
HAHA no way literally just did the exact same thing 🔥 Upvote the bug report 😂 forums.unrealengine.com/t/lo…
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Replying to @mattworkman
They got this dude too 😂
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We have fun at @BullseyeFNC 😂
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They brought over a new computer for him 😂
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Replying to @FNcompReport
Reets setup is cooked
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You can find these setting in the Texture Sample Node in Materials!
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As of yesterday morning, Epic seems to have enabled Mip Map Bias in Material settings, and it works flawlessly! From my testing, Mip Maps overall are performing noticeably better. The highest resolution levels now load in consistently, and if they don’t, you can simply apply a negative bias to force higher-res rendering at greater distances.
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Replying to @AtlasCreativeFN
This is so embarrassing 🥀💀
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