
Fortnite Developer • Lighting, Tech Art in #UEFN • SAC Code: Nebula_n #EpicPartner • Making realism space maps, Dev on Fort Battlegrounds by @TactFNC
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Joined June 2018
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The one time I try to use a nothing burger match override ability, it kills the server. @FortniteStatus
I used a similar workflow for the Apollo Moon project, this is the terrain of the Apollo 17 landing site; Taurus-Littrow valley. I plan on making this a much more "open world" experience. It's fun flying an octane around across the valley.
#UEFN #Moon
Here's a little dev update on my moon projects that I'm developing; this particular one is based on future #Artemis missions.
This is a portion of the Lunar south pole in #UEFN. It uses real lunar terrain data from a LOLA Digital Elevation Model (LDEM), and through a python script, that data is translated into usable accurate game ready asset.
My previous methods (in Blender) weren't going to get me far. Development on this project has been postponed for months now, and there wasn't a tool out there that had what I needed. So in order to use scientific data for the specific game assets I needed, I compromised and resorted to making a python script, by means of which I'm not too proud of.
That being said, I'm pleased with the results I've got here. This project is a big aspiration, and I envisage good things to come out of it.
With the circumstances as of late, I've been optimistically wary, and practicing some form of personal diplomacy. It's difficult for me to gauge a substantial future with all of this noise & coercion by AI Technocrats and so on. I prefer to pace myself and continue to learn from the contents of a life that I'm still experiencing. With the nature of the world, some aspects are just too wishful and require you to decide what happens next. A topic like this is something I can go one more about, and continue to question, but I want people to understand that you need to have some literacy and continuously question why & where are we going. To quote The Yellow Wallpaper Zine by Kane Parsons, "We are, as a species, parsing wallpaper at an extraordinary scale."
En moins d'un an, Epic ont tué 7 modes de jeux, dont 5 qui étaient "permanents", ou qui avaient au moins la posture d'etre des modes "permanents".
Ballistic moyennait plus de joueurs simultanés que Party Royale, Jam Stage, Lego Brick Life, et Arena Boxfights, combinés
I get the competition culture, but when it comes to the novelty of AI, it comes off as performative and makes the person conceited, in way where I wonder if there is a genuine malicious cult that parasitizes AI onto people in the incentive of doing good & progress.
We vibe coded the Epic Games Launcher to be faster than the other guy.
Don't believe us? Test it out for yourself in Preview:
launcher.epicgames.com
Here's a little dev update on my moon projects that I'm developing; this particular one is based on future #Artemis missions.
This is a portion of the Lunar south pole in #UEFN. It uses real lunar terrain data from a LOLA Digital Elevation Model (LDEM), and through a python script, that data is translated into usable accurate game ready asset.
My previous methods (in Blender) weren't going to get me far. Development on this project has been postponed for months now, and there wasn't a tool out there that had what I needed. So in order to use scientific data for the specific game assets I needed, I compromised and resorted to making a python script, by means of which I'm not too proud of.
That being said, I'm pleased with the results I've got here. This project is a big aspiration, and I envisage good things to come out of it.
With the circumstances as of late, I've been optimistically wary, and practicing some form of personal diplomacy. It's difficult for me to gauge a substantial future with all of this noise & coercion by AI Technocrats and so on. I prefer to pace myself and continue to learn from the contents of a life that I'm still experiencing. With the nature of the world, some aspects are just too wishful and require you to decide what happens next. A topic like this is something I can go one more about, and continue to question, but I want people to understand that you need to have some literacy and continuously question why & where are we going. To quote The Yellow Wallpaper Zine by Kane Parsons, "We are, as a species, parsing wallpaper at an extraordinary scale."
So called optimizing. I got some plans for the Apollo Moon project, and a part of it is optimizing some of the assets. Because of how mesh LODs and collisions work, I have to RnD a workflow for large scale assets within UEFN limitations, like segmenting a terrain mesh (that's scaled up to 60 km²) into 64 pieces so that LOD0 is kept on lower settings & platforms. We'll see where this goes once implemented into the project.
Nebula retweeted
Redesigned Discover starts rolling out Oct 15.
Reminder: on Oct 22, the new Discover image assets will be required to publish or update an island. Get ready by uploading yours in the Creator Portal now.
Starting October 15, we’ll begin rolling out a redesigned Discover that gives players more info about your game at a glance. This includes autoplay video, a cleaner logo treatment, new tile shapes, and more.
You can upload new asset types in the Creator Portal, which are required to take advantage of the new rows and placements.
Get the specs, prepare, and upload your new Discover assets now 👉 fn.gg/discover-redesign
RJ Mitte, who played Walter White Jr. on “Breaking Bad,” has died. He was 34.
• A cause of death was not immediately disclosed by his representatives.
• Like his “Breaking Bad” character Walt Jr., Mitte had cerebral palsy. Throughout his acting career, he was an advocate for disability representation in Hollywood.
variety.com/2026/tv/news/rj-…
Nebula retweeted
Epic Games has internally delayed the release of a shooter game they’ve been developing featuring Star Wars & Marvel characters.
• Developers on the game have now been told to only use AI to write the code — “No more hand-written code”
• All art for the game would be “generated with full AI workflows”
(Source: bloomberg.com/news/articles/…)
Placation / Window Dressing / Tokenism / Stopgap
Fortnite Removed ~45,000 Islands in a recent Ban Wave
• These were duplicate/spam & scam islands
• 707 accounts belonging to spammers banned
• Alt accounts used to dodge bans are now better detected
• 81K+ spam islands have been removed since March
Epic says enforcement keeps improving as spammers find new methods
Nebula retweeted
Starting October 15, we’ll begin rolling out a redesigned Discover that gives players more info about your game at a glance. This includes autoplay video, a cleaner logo treatment, new tile shapes, and more.
You can upload new asset types in the Creator Portal, which are required to take advantage of the new rows and placements.
Get the specs, prepare, and upload your new Discover assets now 👉 fn.gg/discover-redesign




























