PaperPrototypes (Dev Interviews) retweeted
Frogmonster is 40% off for another 3 days! Enjoy a very unique and cool metroidvania FPS and help support me to continue to make games! (working on something very cool rn)
PaperPrototypes (Dev Interviews) retweeted

lizzy 🔌@aridlizzySep 20
United States
United StatesConnected via United States App StoreAccount-level information, not a live location or per-post device.
the word you're looking for is tactile and yes you are correct
PaperPrototypes (Dev Interviews) retweeted
Reminder that Darkenstein is free on steam.
10x 0 is still 0 :D
PaperPrototypes (Dev Interviews) retweeted
Around 1,900 unionised workers at Blizzard Entertainment have voted to ratify their first contract with the World of Warcraft publisher after years of negotiations. bit.ly/3Vmi9gH
PaperPrototypes (Dev Interviews) retweeted
it sucks how we dont get miraculously dogshit ads like this anymore bc now companies just use ai to make dogshit ads that arent even fun
PaperPrototypes (Dev Interviews) retweeted
Research Story is out now on Nintendo Switch! 🌿✨
Explore Shimmerbrook, tame creatures, build your base, and take the Violet Archive with you on the go! 📖🔍
Thank you all so much for your support 💜
#ResearchStory #NintendoSwitch
PaperPrototypes (Dev Interviews) retweeted
Update: We have already found a great fit for our animal and creature animation. ❤️
The response to this post has been overwhelming: in just two hours, we received hundreds of DMs from volunteer animators, writers, 3D artists, and more.
Thank you all truly!
I’m very sorry that I cannot respond to every DM individually, but please know that I have read every one. We are incredibly grateful to everyone who reached out, offered their time, or simply supported us. ❤️
We are also still receiving offers of financial support and donations, which means more than we can say.
But first, we want to release a big free playable demo, so everyone can see what Knight’s Path is before we would feel comfortable launching a Kickstarter or any other form of donations.
An honest ask.
We know this is a big ask, but we have to try, because we need help.
We’re an indie team with zero budget at the moment.
If someone truly loves Knight’s Path and is crazy enough to help us improve some animal and monster animations in their free time, simply for fun, we would be extremely grateful.
If the project grows, we would love to explore a closer collaboration in the future, but we cannot promise anything at this point.
Please DM us if that sounds like you.
PaperPrototypes (Dev Interviews) retweeted
An honest ask.
We know this is a big ask, but we have to try, because we need help.
We’re an indie team with zero budget at the moment.
If someone truly loves Knight’s Path and is crazy enough to help us improve some animal and monster animations in their free time, simply for fun, we would be extremely grateful.
If the project grows, we would love to explore a closer collaboration in the future, but we cannot promise anything at this point.
Please DM us if that sounds like you.
PaperPrototypes (Dev Interviews) retweeted
Hey guys your fucking food supply chain is poisoned with salmonella, maybe wrap it up with the whole trans athlete shit that affects like 20 people ever???
PaperPrototypes (Dev Interviews) retweeted

Hanner@GangstHannahAug 26
Canada
CanadaConnected via WebAccount-level information, not a live location or per-post device.
Please try to do some form of research before wishlisting and buying games.
These soulless sacks of shit who don't respect consent will use GenAI to copy new cool games because they are incapable of having one original idea and they refuse to work.
Support devs, reject GenAI
PaperPrototypes (Dev Interviews) retweeted
New devlog for The Astra Protocol - we've added in more visuals and asteroids
slicebar.itch.io/the-astra-p…
#indiedev #cassettefuturism #scifi
PaperPrototypes (Dev Interviews) retweeted
Attention Captains.
We've posted a new devlog on The Astra Protocol that you can read here:
slicebar.itch.io/the-astra-p…
But if you don't have time to read, why not just watch the video update below instead?
#gamedev #indiegame #scifi
PaperPrototypes (Dev Interviews) retweeted
New The Astra Protocol devlog posted - slicebar.itch.io/the-astra-p…
We've added in a new corporation
#gamedev #indiegame #indiedev
PaperPrototypes (Dev Interviews) retweeted
look! it's my boy Garbanzo! really excited to play as them in GUNNY ASCEND! :D
SHOWTIME REVEAL! ✨
First week of this showtime reveal we have:
-Garbanzo Quest
-Jelly Troops
-UFO: Unidentified Falling Objects
@waken @NukeninLLC @zachisagardner
#indiedev #gamedev #indiegame
PaperPrototypes (Dev Interviews) retweeted
We've posted a new devlog for The Astra Protocol.
slicebar.itch.io/the-astra-p…
Tl;Dr , we've introduced the Orbital Foundation. We've also been working on a lot of things in the background
#gamedev #indiegame #cassettefuturism
PaperPrototypes (Dev Interviews) retweeted
Just a small reminder that Ship Miner, the almost relaxing mining game (with some combat) is still here!!
And now with New Ships!!🤘
Coming to Early Access in Nov!!
PaperPrototypes (Dev Interviews) retweeted
We've just made our itch page for The Astra Protocol public!
We're a way off from release but we'll post devlogs, early builds and WIP screenshots.
If you like space sims, cassette futurism, or vintage tech, check it out
slicebar.itch.io/the-astra-p…
#indiegame #gamedev #scifi































