I interview Devs, and I make games.

Joined April 2020
Officially closing the inbox due to the sheer amount of spam. If you wanna reach out, message me under any post, and or follow me on my bluesky which is on my linktree on my profile.
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The best compliment I can give deadlock is that I had fun with it. Despite it being a moba.
I feel like I am starting to be sucked into a cult and become heavily invested in a game that I REFUSE TO PLAY.. purely because VALVE is actually cooking with this one and the devs put so much love into it
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When are they making posters of him.
realizing this is probably what my dog hears when I talk to him
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Puppy play but instead of fucking I contract parvo and die
Puppy play but instead of fucking I get euthanized
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PaperPrototypes (Dev Interviews) retweeted
Frogmonster is 40% off for another 3 days! Enjoy a very unique and cool metroidvania FPS and help support me to continue to make games! (working on something very cool rn)
FROGMONSTER IS OUT NOW!!! My exciting Metroidvania FPS with the coolest soulslike bosses is finally here! Take a look at the trailer!! Please share this post to let people know!!!
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Experimenting with a new thumbnail style for the podcast
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I know it's a little cliche for a video essayist to talk about shooters and racing games on their channel. But I can't help it! Go watch me talk about one of favorite games, Parking Garage Rally Circuit youtu.be/B_RRg-4bvNE
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Played big walk for the first time. Got completely separated and spent my entire tome solving one puzzle cuz I lost the laser pointer for everyone. Whoops.
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You know what I hate more, then hearing my voice? hearing my voice while recording. I can edit fine, But I have to listen to music with headphones to help drown myself out while recording. Anyone else feel that way?
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What the fuck is this studio doing?
Destiny Isn’t Dead After All, Bungie Admits It Lost Sight Of What Players Loved dlvr.it/TVZsgB
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PaperPrototypes (Dev Interviews) retweeted
the word you're looking for is tactile and yes you are correct
the problem with technology today is that none of it is fuckable anymore
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PaperPrototypes (Dev Interviews) retweeted
Reminder that Darkenstein is free on steam. 10x 0 is still 0 :D
⬛️ Due to current market conditions, we’ve decided to pivot Darkenstein 3D into a AAA experience. 🟦 Expect a 10x price increase in the coming trimester, revenue going to my 65 managers. 🟡 Welcome to Wolverinstein 3D.
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PaperPrototypes (Dev Interviews) retweeted
Around 1,900 unionised workers at Blizzard Entertainment have voted to ratify their first contract with the World of Warcraft publisher after years of negotiations. bit.ly/3Vmi9gH
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Mordhau is one of my top 5 games of all time. Go play it plz.
The drawbridge is down! MORDHAU is free-to-play this weekend! Full game, nothing held back. Double XP and gold while it runs, and 80% off if you'd like to keep your sword. Sale ends Sept 16. Bring along a friend who's never been hit with a frying pan! store.steampowered.com/app/6…
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PaperPrototypes (Dev Interviews) retweeted
it sucks how we dont get miraculously dogshit ads like this anymore bc now companies just use ai to make dogshit ads that arent even fun
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My hot take, is that lesbian space princess is no more cringe than something like space king, but gets far more hate becouse its lgbt, which means homophobes see it as easy prey to rip apart.
Let's not beat around the bush here, IT IS HOMOPHOBIA. And we need to start shaming people for bigotry again.
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I think the best piece of advice i can give anyone that wants to analyze art in a meaningful, is to look at what it is and it aims to be, and not what you want it to be.
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PaperPrototypes (Dev Interviews) retweeted
Research Story is out now on Nintendo Switch! 🌿✨ Explore Shimmerbrook, tame creatures, build your base, and take the Violet Archive with you on the go! 📖🔍 Thank you all so much for your support 💜 #ResearchStory #NintendoSwitch
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PaperPrototypes (Dev Interviews) retweeted
Update: We have already found a great fit for our animal and creature animation. ❤️ The response to this post has been overwhelming: in just two hours, we received hundreds of DMs from volunteer animators, writers, 3D artists, and more. Thank you all truly! I’m very sorry that I cannot respond to every DM individually, but please know that I have read every one. We are incredibly grateful to everyone who reached out, offered their time, or simply supported us. ❤️ We are also still receiving offers of financial support and donations, which means more than we can say. But first, we want to release a big free playable demo, so everyone can see what Knight’s Path is before we would feel comfortable launching a Kickstarter or any other form of donations.
An honest ask. We know this is a big ask, but we have to try, because we need help. We’re an indie team with zero budget at the moment. If someone truly loves Knight’s Path and is crazy enough to help us improve some animal and monster animations in their free time, simply for fun, we would be extremely grateful. If the project grows, we would love to explore a closer collaboration in the future, but we cannot promise anything at this point. Please DM us if that sounds like you.
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