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Without further ado, we present to you Noise's Halloween Bash: youtu.be/A2xSQPr1Qqo
pizza-tower-19-plus.itch.io/…
Even if you missed the premiere, do take the time to skim through the video! We held an important announcement at the end concerning a rename of the mod.
For those who did watch the premiere, thanks for watching! We hope to present you with more progress as soon as we're able!
Don't forget! Premiering in 1 hour! Maybe we shouldn't have rushed to pick an early date, though. We kind of realized afterwards.
Feel free to check the embedded video for a preview!
Premiering soon! 18 minutes of whimsical text (and gameplay footage, too!) youtu.be/zoDyulVlX4I
Premiering soon! 18 minutes of whimsical text (and gameplay footage, too!) youtu.be/zoDyulVlX4I
We’re alive! Be sure to keep an eye out in the upcoming weeks for a dev log that contains brand-new footage and special news for Pizza Tower ‘19 Plus!
Part 5 of the Day 1 Patch is out now for Noise's Halloween Bash! It adds a new QoL change and an adjustment to the ________ _____.
pizza-tower-19-plus.itch.io/…
Forth time's a charm! Part 3 and 4 of the Day 1 Patch is out now for Noise's Halloween Bash! pizza-tower-19-plus.itch.io/… pizza-tower-19-plus.itch.io/…
Part 2 of the Day 1 patch for Noise's Halloween Bash is now out! It features changes such as few error fixes and altered level design: pizza-tower-19-plus.itch.io/…
We've released a Day 1 patch for Noise's Halloween Bash, fixing some issues we could not catch in our mad dash to the finish line: pizza-tower-19-plus.itch.io/…
PTPTeam Jr retweeted
the OST I made for NOISE'S HALLOWEEN BASH is OUT NOW!!! hope you guys enjoy my music, it was a blast making all these tracks and I can't wait to make more for PTP!!!
on.soundcloud.com/yyVgxtmkoa…
Without further ado, we present to you Noise's Halloween Bash: youtu.be/A2xSQPr1Qqo
pizza-tower-19-plus.itch.io/…
This project had many setbacks (3D in GMS2 is hard, who knew?). Numerous concepts, and the inherent problems that come with creating a Frankenstein's Monster of certain platformers made this a challenge to both our abilities as game developers, and to our souls.










