Creative Engineer at https://xitter.cf/t.co/Icslq2Le1B | Artist & Game Designer Former Senior AI Business Partner for Take-Two / Zynga

Joined July 2026
Whispers is Pickford's interactive murder mystery, where the audience shapes the story live. As part of Pickford x fal, I built WhispMax, an H3 LoRA trained on the show's Unity footage. Here's how one episode and its story-engine JSON became training data.
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Introducing FLUX 3 Max, the latest post-trained video model from fal Research in partnership with @bfl_ai. FLUX 3 Max is tied for #1 in image-to-video quality on independent third-party benchmarks, generating a 10-second, 720/768p video in ~12 seconds. For the next three weeks, FLUX 3 Max is 75% off, making it the most affordable frontier video model at its quality level.
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I can see the future!
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This is so true, games cost to much to make and because of that because of that innovation in the industry is dying. AI is the only way to reduce costs, allow small teams to build amazing new experiences at a scale that will work for large publishers.
anti AI game devs and artists are 💩 where they eat and then complaining no one wants to sit next to them we are aggressively hiring and I’ve spoken recently with some other major creative companies and we are both looking for the same talent I AM BIASED and want them to come from games/film/etc. but the VAAAST majority of promising talent do not come from these backgrounds, not a skill issue, a mentality and honestly social baggage issue I vague posted a while back that the old “credentials” are now basically statistically red flags for hiring creatives AND every day I’m proven right, my apologies recruiting department THE BREATH of fresh air working with creatives unburdened by “iNDuStRy” who just see LIMITLESS opportunity and agency to create in this renaissance of art and tech is what powers the wind/fly wheel at modern creative companies I’d all but abandon even attempting to recruit from the game dev world if @TimSweeneyEpic wasn’t such an incredible leader in the space
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So much fun stuff, it's even hard for me to keep up and I work there.
Introducing fal Worlds. A new way to create and interact with AI-generated worlds in real time. Build characters, explore environments, direct scenes, and watch worlds respond to your actions as they unfold. Get hands-on with the latest frontier world models, including LingBot World, H3 Max Director and more.
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Got more done, change the camera angle (not sure if I like it), add bugs and fish, more animations
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Had a great time at @A24 with @BernieSu, @arthuregao the crew @Pickford_AI. We are using @fal's Max and Pickford StoryKernel engine to build the next version of Whispers, the next gen of interactive/immersive storytelling.
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Having as many model endpoints in one account is really our superpower!
This is exactly why @fal has been building free markets since day one. Best model for every GenMedia task. One API. 🚀 The multi-model era just got its biggest endorsement.. model monogamy's days are numbered. (video generated in 2 seconds via fal H3 Max)
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Caretaker Prime update Opus and I have updated a lot better grass collision, Crafting, Better Character weighting, and the Creatures now grow up and evolve (More on this later).
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Fal+Opus 5.5+Unreal Getting closer, I still need to work on the character model
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Really looking forward to playing with this one!
Introducing fal Recast, an easy way to change any character in one click. Upload an existing video + a reference photo of your new character. fal Recast changes who’s on screen while preserving the original motion, camera movements, cuts, and audio. Create character variations, adapt campaigns for different audiences, all without another shoot. Powered by H3 Max, the #1 model for overall quality, prompt understanding, and aesthetics against leading video models.
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I decided to let my agent keep a blog as we're developing this game, just in case you guys wanted to see the process. Link in comments.
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I just spent a full 5 hour flight plus the time in the terminal on a design doc for a game. Like over 350 questions, this is game is going to amazing or be trash.
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Well its off. Lets see how far this gets before I have to help.
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ok starting to get asset back at 36k feet. Not crazy about the shine but lets see what they look like in UE before we start redoing anything.
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Month 1 in the Books @fal and couldn’t have topped it off better than with our annual Gen Media Conference. I’ve been to many conferences, but never have I felt so much enthusiasm and excitement for the COOL things Gen Media is unlocking.
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I had a great week at fal, got to meet a lot of my remote team mates, had a great time demoing at GMC (thanks @Pickford_AI ). So much great stuff coming!
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I had a blast yesterday at GenMedia Conference. Met a lot of great people and got to talk about my favorite topic all day, GenAI.
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Super excited to be representing fal.ai today at our GMC event!. If you're coming, stop by and say hello. I'll be demoing the H3 Max version of whispers!
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