Comparing the two cases is what pushed me to write "Before You Call It AI Resistance."
The full argument, two company cases, and the research links are here:
f2rconsultingagency.substack…
A Reddit employee described bad AI statistics found on presentation day, a manual redo, and a meeting they still had to explain. That post brought my own report back to me.
The original post: reddit.com/r/careerguidance/…
I still check for a simple reason. If a client asks where a number came from, “the model gave it to me” is not an explanation I am willing to give.
I did not stop using AI. I kept changing the process. Today these reports run through Codex: calculations in code, automatic first checks, and my own check of the key numbers before the client sees them.
Halfway through copying the results, the numbers felt wrong. I repeated the same request and got a different set. Those were wrong too, but in a different way. A third run in an incognito window gave me the calculation I used.
The first time I tried AI on a client survey report, I expected an easy win. The survey was standard, I already had the templates, and ChatGPT only had to calculate the numbers.
Good thing tomorrow is Labor Day, otherwise I’d probably get sick all of a sudden 💀
#HeroesOfMightAndMagic #HoMM #TurnBasedStrategy #TBS
Aleksey Rehlov retweeted
Re: Spin. Die. Repeat Free Demo Available NOW!
Our first version of the demo is out! This demo offers an early look at the core gameplay and story we’re building.
Give it a try and let us know what you think!
#indiegames #deckbuilder #roguelike #isekai #JRPG
Re: Spin. Die. Repeat DEMO
Happy New Year!
00:00 hit.🕛New run, new arc. 🎉
In 2026, we’re pushing Re: Spin. Die. Repeat. toward launch: more synergies, followers, and story branches.
Wishlist on Steam + follow for dev updates.
#NewYear2026 #indiegame #gamedev
Finally, even I like our new key art.
Happy #ScreenshotSaturday: new key art for our Re: Spin. Die. Repeat—slot-machine isekai roguelike deckbuilder.
Wishlist on Steam: store.steampowered.com/app/3…
#indiedev #roguelike #deckbuilder
Aleksey Rehlov retweeted
📔New interlude! It leans into interpersonal drama.
Would that hook you… or is it too harsh for the start?
Reply: YES drama / NO chill first
#indiegame #narrative #isekai
If unreadable - screenshots are in the replay 👇
Aleksey Rehlov retweeted
🍺Meet Drunkard - a new follower that supercharges booze synergies. Brewery builds just got a huge power spike.
#ScreenshotSaturday #roguelike #deckbuilder
Aleksey Rehlov retweeted
🎰Every turn is a SPIN in our isekai deck-building roguelike: pick symbols, grab items, recruit followers, then watch combos explode to keep your run alive.
Longest chain in this clip: Plains → Field → Beer → Peasant
How would you make it longer?
Wishlist on Steam: store.steampowered.com/app/3…
#roguelike #deckbuilder #isekai
Aleksey Rehlov retweeted
Hello X! Re: Spin. Die. Repeat. is an isekai deck-building roguelike where your “deck” is a slot machine. Draft symbols, stack synergies, then SPIN to survive.
Wishlist on Steam: store.steampowered.com/app/3…
#indiegame #deckbuilding #roguelike
🏆 Our slot deckbuilder Re: Spin. Die. Repeat. made the DevGAMM Awards selection.
Hit Wishlist on Steam: store.steampowered.com/app/3…...
If you like what we’re building, like, comment, and repost! 🙏
#DevGAMMAwards #IndieDev #Steam #Deckbuilder #roguelike #gamedev #indiegames
Our playtest for Re: Spin. Die. Repeat is over: store.steampowered.com/app/3…
🙏 Thank you to everyone who joined.
😊 Your time and honest notes set our next steps.
#gamedev #roguelike #indiegames #isekai #steam #playtest #gamingcommunity #indiedev #games
Our roguelike game is now available for playtest on Steam: store.steampowered.com/app/3…
Please play, comment, repost, and share with friends who love roguelikes or isekai stories.
Thank you!
#gamedev #roguelike #indiegames #isekai #steam #playtest #gamingcommunity #indiedev #games
Just dropped a new free article on the GROW model.
shorturl.at/3Eew0
If you're leading a team in gaming or tech, this one’s for you - practical tips on coaching, feedback, and growth.
Let me know what you think!
#GameDev #IndieDev #Leadership #Coaching #Feedback













