🎮 Deck-building roguelike isekai game | Wishlist on Steam Discord: https://xitter.cf/t.co/zeyhSy4R2u Developed by: https://xitter.cf/t.co/yqp0CyoYEP

Joined December 2025
Happy #ScreenshotSaturday: new key art for our Re: Spin. Die. Repeat—slot-machine isekai roguelike deckbuilder. Wishlist on Steam: store.steampowered.com/app/3… #indiedev #roguelike #deckbuilder
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We're building a proper settings menu for Re: Spin! Soon you'll be able to tweak the game to your liking. After that, we plan to give the Steam Deck experience some love. #GameDev #IndieGame
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We keep polishing Re: Spin. Node cards now show: - Centre: status for the whole Volume. - Beside it: status for this Stage only. - Top corners: score goal and spins. Clearer at a glance? #GameDev #Roguelike
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Re: Spin demo 0.95 is live! More control. Clearer combos. Choose when to FINISH a stage, follow your rewards, and browse illustrated chapters. #Roguelike #Deckbuilder
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Your feedback has us reworking how game entities interact. Since we're rewriting it, we're adding mod support too. Hoping to finish within a reasonable timeframe. Current status: WHY THE FUCK DID WE OPEN CODE UNTOUCHED FOR SIX MONTHS 🚨😳🤯😱🫨😵🫠😭💀🔥🧯 #gamedev #indiedev
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Hit the score goal, then choose when to finish. We've added a FINISH button to Re: Spin. End the stage or keep playing for more rewards. Thanks for your feedback and ideas. You're helping us make the game better! #IndieGames #Roguelike
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Thanks to your feedback, we've added quest previews to Endless mode! Keep the ideas and bug reports coming. We'll do our best to turn your feedback into improvements and fixes. #IndieGames #Roguelike
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The Re: Spin demo has been reincarnated. A rebuilt tutorial. Endless Run. A book of your discoveries. Same questionable life choices. #Roguelike #Isekai
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We're joining Anime Game Festival, Sept 8-14! We're working on a demo update right now. It should land in the next few hours, if we don't get isekai'd first. 😅 #IndieGames #ANIMEGAMEFESTIVAL #Isekai
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The next public Re: Spin demo build is compiling right now. It goes live in one week. Until then, post quality and frequency are our unofficial progress bar: down means up.🤡 #indiedev #gamedev
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I hope this isn't me on Monday. The final version of our new modular tutorial should be ready and bug-free by then. At least, that's what the plan says. #indiedev #gamedev
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While wrapping up the tutorial, I got a little carried away. All 8 Volume I deaths now unlock unique collectible art, with names, stories, hints, and epitaphs localized in 11 languages. Dying once wasn't enough. Now you can collect the evidence. #gamedev #indiedev
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Everything is going according to plan. #gamedev #roguelike
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Forgot one rule? You no longer have to replay the whole lesson. Each rebuilt tutorial chapter now has an illustrated reference page you can open anytime. Would you replay the lesson or skim the page? #gamedev #indiedev
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We built it. Rebuilt it. Then rebuilt the rebuild. Chapter 1 of our new tutorial is finally running in-game. The new approach: explain one rule where it matters, let the player use it, then move on. Here's the first part. #gamedev #indiedev
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I was going to show you the new tutorial design today. Then I found one more thing to fix. Again. #gamedev #indiedev
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Long Sunday, but our board-chain roguelike’s Isekaipedia got prettier: every waifu now has her own unlock reveal ✨ Which one are you hunting first in Re: Spin. Die. Repeat? #indiedev #roguelike
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Ignore the suspiciously complete dev save. 👀 The Isekaipendium now lets you browse everything unlocked across your runs. Coming in the next demo update. #indiedev #roguelike #deckbuilder
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Hero: 1,241 gold Taxes and fees: −242 Final total: 999 He needed 1,000 BAD END Getting isekai’d won’t save you from accounting🤦‍♂️ #IndieGame #Roguelike #Deckbuilder
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The Goblin King commands an army, hoards gold, and has declared war on anyone who calls him adorable. The war is not going well... #gamedev #indiedev
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Fourteen tutorial modules can teach the systems. They cannot govern the heart. #gamedev #indiedev
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