Making Forest Folk. Check it out!! https://xitter.cf/t.co/Z8gaOKlju8 Join the Discord for my game, share your games there! https://xitter.cf/t.co/7DKsCKUNUg

Joined August 2012
I made a video showing the progress I've made in the last 3 years of working on my game about befriending little men in the forest!! youtube.com/watch?v=HRxCJdlL…
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Orphillius | Forest Folk Dev retweeted
also recently released PERFECT PETSITTER by @Orphillius entry #48 it is a pet care game where the goal is to grow your pet big and strong :) loungeware.games/games/orphi… please check it out
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Orphillius | Forest Folk Dev retweeted
Introducing the 45th entry to Loungeware: Missile Defense by @WaesomeGames Give it a play with the gallery link below or go to the main game to see it in arcade mode! loungeware.games/games/wae_M…
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Orphillius | Forest Folk Dev retweeted
check it out i made a video!
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Orphillius | Forest Folk Dev retweeted
🔥🔥[Cor In Machina] is out now 🔥🔥! It's a lot of action and fun + it's free! Download: blenderfan.itch.io/cor-in-ma… #indiegame #videogames #games #gamers
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Once you've become acquainted with a Folk, it might approach and follow you. In this state you can give them a direct gift for them to decorate their homes with. #forestfolk #indiedev #gamedev
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Introducing the Stone Folk! They are much heavier than other Folk, so they don't get knocked around by the exploding dustlilies. They also have the unique ability to cut down many plants. #forestfolk #indiedev #gamedev #indiegamedeveloper
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This project is my muse... Today I added this brush tool so you can scatter leaves and flowers more easily. #indiedev #gamedev #gamemakerstudio2
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Here's a clip of a song I made a few days ago! Lots of messing around with new effects and trickeries #flstudio #musicproduction #folkmusic
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Orphillius | Forest Folk Dev retweeted
Hi everyone! First tweet from this new account for the upcoming game CraftyCounty by @TimKrief Follow to get news about the game's development and future releases 😊! #indiegames #pcgames #indiegamedev #madewithgodot
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Water filling is complete! Still need to adjust the particles a little and give it a nice splash sound, but now you can make yourself a nice little swimmin' hole #gamedev #indiedev #indiegamedev
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Reworking water... again! I'm transitioning it from objects-based to tile-based, and the lag issue is now totally gone. The player will be able to dig out their own ponds and trenches! This art is all very WIP, for a new section of the map. #gamedev #indiedev
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A little run through my roguelike so far. This map is randomly generated from handmade rooms strung together. It's starting to approach being playable, just needs some balancing!! #indiedev #gamedev #indiegamedev
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This is a great short thread about RGB vs HSV colors, and the 3D visualizations are extremely helpful. I never thought of colors in 3D like that. #coolguide
Some gradients between two colours look good, others suck. It's easy to tell the difference, but what *is* that difference?
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This quick battle shows the concept my roguelike battling system. The yellow sword (of the "Goblin") represents anticipation, and here I raise my shield to block the anticipated attack, then strike to interrupt another anticipation. #indiedev #roguelike #gamedev
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Listen to my pal @trevorcumbo's new podcast, featuring a theme song commissioned from me! #podcast #commissionsopen #MusicProducer
val and trev's long-awaited new podcast THE ODD PODD is finally here, congealed into existence from the combined gelatinous masses of MATTHAU MAY and LEMMON PARTY (about 5 days late due to technical setbacks; trevor's fault) anchor.fm/theoddpodd
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Orphillius | Forest Folk Dev retweeted
special thanks to @Orphillius for crafting our delightful ODD PODD theme. please navigate your web browsers to orphillius.bandcamp.com and check out his music and give him your money
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