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Weather effects have been fully implemented!
Here's a short showcase of the kind of atmosphere you can find in Lockstone Mountains.
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Filling some plain space in the new HUD with a crystal affected by ship speed and recall charge.
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Birds don't like it when it rains :(
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I'm adding weather effects!
First one is rain obviously.
Try it out with headphones on!
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Lockstone Mountains retweeted
Introducing the 45th entry to Loungeware: Missile Defense by @WaesomeGames
Give it a play with the gallery link below or go to the main game to see it in arcade mode!
loungeware.games/games/wae_M…
Reworking the wind current visuals for better performance. Something's not quite right yet...
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Lockstone Mountain's Alpha is ready for playtesting.
Drop into the discord (link in my profile) to download the game files and let me know what you think!
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Found footage of an old bug making the playtest trailer.
That's a lot of spawners...
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All levels have been implemented except for the final boss and outro. I'll be releasing a playtest build either tomorrow or early next week!
Hop on the game's discord if you want to try it out!
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I changed the look and movement of the creepy ship-infesting Bloom Amalgalm.
Needs some more work but I'm happy to be working on mechanics again. In the last few weeks I've plowed through 8 new quests and a major story redesign.
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Working on the quest structure for the Act1 release. I managed to reuse a lot of cool mechanics developped for act 2 such as building and repairing structures and different interactions with NPC ships.
I might show some results soon!
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After a lengthy break I've started working on the game again. I have fixed the scope to an Act1 release which should encompass around 4-6h of gameplay.
The game will be released on Steam as "Lockstone Mountains : Prologue" for free.
I want to explore shorter form games next.
Slow progress this month as the end of the year comes around.
Still had time to implement fire effect for damaged ship and a new death animation for player and NPC ships!
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Added a harpoon!
I was messing around with the enemy webbing and decided to give the player the same ability. It's so versatile!
It's really fun to use so it might become one of the core mechanics!
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I gave the crawlers a way to fight back! They don't do damage but they'll tie you down if you fly close.
This lets other bugs have an easier time pummeling you down.
The rope is really fun to mess around with. It gives me an idea...
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I'm adding ground based enemies to my floating island game.
Of course the first thing I added was the ability to push them off.
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Trying out new enemy spawning mechanics!
This is the TunnelSpawner, which spews flying enemies when close to the player. You can collapse the entrance to slow the tide!
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The HUD is coming along nicely as I'm about to add detail to the different sprites. I also changed the placement of the different stations on the base ship. Looks much better!
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