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"We need to improve performance. The hardware is maxed out already, and the game is supposed to work on previous-gen consoles."
"Just decrease the draw distance, people won't notice."
The pedestrians trying to exist 20 meters away:
Ophaque retweeted
日本人は変だからね〜
ゴミ箱が無くて街が汚いならゴミ箱を増やせばいいし
ベンチが無くて疲れて地べた座ってる人が邪魔ならベンチ置けばいい
ゲームの海賊版が出回るのが嫌ならアクセス出来るようにすればいい
これを全部やらないどころか政府や企業の怠慢を擁護する
外国人のせいにして進歩がないよ
Ophaque retweeted
Trabalhar com as limitações do N64 deixou minha arte melhor, mais focada. Quando crio texturas, cada pixel é precioso. Tenho que decidir se quero mais cores ou mais pixels de resolução. Recursos como Clamp e Mirror nos ajudam a fazer mais com menos.
This is how long it takes to start the itch app on a tiny 1.5ghz arm linux handheld with 1gig of ram
We vibe coded the Epic Games Launcher to be faster than the other guy.
Don't believe us? Test it out for yourself in Preview:
launcher.epicgames.com
Ophaque retweeted
i made similiar project stylized fur silhouette with bunch of flat mesh.
its less polycount, but i cant really have shadow or outline with this setup. and i guess its only work with flat color
#VRC運動部 #blender #vrchat #3DCG
Ophaque retweeted
Vertex lighting, a lost art? (Spyro the Dragon - PS1)
The skies in this game are an art form on their own. They use only vertex colors.
If you want to make things like these, I have a tool for you: Vertex Studio for Godot (Blender version soon).
#PS1 #VertexColor #GodotEngine
Ophaque retweeted
Replying to @maineim15 @Pascaliitoo
Ophaque retweeted
"Every single gamedev is proai"
Per GDC '26 polling, about 2/3rds of game developers (artists and engineers) have an unfavorable opinion of generative ai. The number of people who are excited about it is in the single digits, and that number is trending downward year over year.
Replying to @EckertAnthony @EddCoates
Every single gamedev is proai and ur post is pure cope. get out your ivory tower more and stop being lazy
Ophaque retweeted
Desert Eagle viewmodel animation I've been working on for months, YouTube version in the comments with all of the credits ::):)::):):))::))::):::):)::):):)::
Ophaque retweeted
Jesus fucking Christ
If you live in the EU and love videogames, please sign the petition here
eci.ec.europa.eu/066/public/
It takes like 2 minutes and it might help not live in an even worse shithole that we're already in
We just can't catch a break, can we?
The EU Kids Act is nightmare fuel, if you look beneath the honorable surface claim of "protecting kids online". The breakdown: youtube.com/watch?v=mQRcK9nY…
#StopKillingGames #StopKillingTheInternet
Ophaque retweeted
I put together a video going over the most damning parts of the EU Kids Act. It would make playing unsupported games online in the EU illegal, no joke. This is way bigger than SKG, most of the industry seems to be sleeping on this.
youtube.com/watch?v=mQRcK9nY…
Ophaque retweeted
We just can't catch a break, can we?
The EU Kids Act is nightmare fuel, if you look beneath the honorable surface claim of "protecting kids online". The breakdown: youtube.com/watch?v=mQRcK9nY…
#StopKillingGames #StopKillingTheInternet
Ophaque retweeted
All hands on deck! This is the biggest threat to Stop Killing Games yet!
The EU #KidsAct could end #StopKillingGames by collapsing the EU gaming market and making private and community servers illegal!:
youtu.be/mQRcK9nYg9g
"The best thing you can do is spread the word...The people who write this crap do not like it when the public at large knows what they're trying to do to you" - @accursedfarms
Don't just take our word for it, here's the EU Kids Act to see for yourself. Ross also has more links in the description of his video:
eur-lex.europa.eu/legal-cont…
eur-lex.europa.eu/legal-cont…
Ophaque retweeted
i spent all my free time over the last two years building ALATURKA from scratch, entirely on livestreams with a $0 budget.
it is basically a PS2-era 70s Istanbul GTA with heavy driving physics and döner kebab deliveries.
here is the new official trailer. RTs appreciated.




































