OpenXR

Planet Earth
Joined February 2017
Did you know that Khronos is quite active on Discord? Whether you have a question about any Khronos APIs, our communities can help answer. Slang Discord: khr.io/slangdiscord Vulkan Discord: discord.gg/vulkan Khronos Discord : khr.io/khrdiscord #slang #vulkan
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Last month, the Khronos Group participated in SIGGRAPH Asia. The slides and recordings from those sessions are now available on our webpage: khronos.org/events/siggraph-… #glTF #OpenXR #spatial #machinelearning #AI
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Demo of @UnrealEngine 5.6 with @OpenXR, I have implemented `XR_EXT_hand_interaction` to grab Aim, Pinch, Poke and Grip/Grasp poses without requiring any vendor-specific plugins or modules. All encapsulated within an single Plugin, purely using OpenXR. This is paired with a Physics Asset with associated colliders and constraints, controlled by a Physics Control Asset to enable physics interaction with realistic blocking/environment interaction. No grab mechanics in here, purely relying on friction and collision. Currently running on Quest 3 via Link, but also working over Steam Link directly with hand tracking data passed through. Should support any runtime that provides the hand interaction extensions.
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OpenXR retweeted
PICO Collaborates with Blender Foundation to Advance 3D Creation for OpenXR Find out more in our newsroom! picoxr.com/global/about/news… #PICO4ULTRA #Blender #OpenXR
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Somnium VR1 is not made just for games. It saves real lives ❤️ Many people do not know nor realize that our @SomniumSpace #VR1 headset is not only used for games but also for serious training purposes thanks to its high quality Mixed Reality and incredibly capable native OpenXR & SteamVR software suite allowing to create complex training scenarios. In this video you can see a first responders training simulation after a car crash. VR1 is using its real-time masking functionality + ability to quickly switch between MR and VR view with programmatic physical buttons. Additionally our advanced eye-tracking is measuring a heat-map for realtime and post event analysis of the operator attention.
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Replying to @Noah_A_S @GhwstVR
#AndroidXR supports @OpenXR, which in turn opens the doors for @unity3d, @UnrealEngine, etc, w/ Native support, making immersive experiences like @Dr_Grordbort and #Tonandi all possible.
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.@justonpayne talks about development for #AndroidXR including making development as easy as possible with support for @OpenXR 1.1, @Unity and @Android tools. #AWE2025
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🌐 @OpenXR & AndroidXR are reshaping the future of spatial computing Big moves in the XR world as the Khronos Group rolls out new Spatial Entities Extensions for OpenXR - right as @Google’s AndroidXR begins to gain serious traction. 🟣 Developers now get cross-platform support for spatial anchors, persistent virtual content, and precise tracking 🟣 @PICOXR and ByteDance are among the first to roll out runtime support 🟣 Google’s Moohan headset - its first AndroidXR device - is coming later this year Meanwhile, Shahram Izadi of AndroidXR says the goal is clear: “From headsets to glasses and everything in between… there’s not a one size fits all for XR.” The XR race is on - and interoperability just got a serious boost. Get the scoop 🔗 eu1.hubs.ly/H0l1f9G0 | #OpenXR #AndroidXR #SpatialComputing
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📢BREAKING: Today @ AWE 2025, @LunarGInc demonstrates initial support for @OpenXR in its popular developer tool, GFXReconstruct. Watch the video to learn more! Press release👉khr.io/1j4😎
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Delighted for Meta's commitment to open, cross-platform solutions with OpenXR. Thanks to Meta & all platform vendors for their cooperation on this important open standard. And thanks to developers letting us know when bumps in the path forward need fixing! bit.ly/4isbyHW
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With our upcoming v74 SDK release, the built-in @OpenXR path for @Unity, @UnrealEngine and @godotengine will be the recommended path for development. #OpenXR enables you to build cross-platform and use Meta platform plugins to add unique HorizonOS features. Learn more below.👇
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Godot Engine 4.4 is finally here! 🚀 Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more! godotengine.org/releases/4.4…
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The Khronos Group is a proud sponsor of XR Women Thrive taking place February 7-9 in sunny Florida! The symposium will include hands-on workshops, talks, and plenty of networking opportunities. Learn more and register: xrwomen.com/thrive2025
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OpenXR is an open standard made to improve compatibility between XR software and XR headsets. Google is adopting the standard right out of the gate, joining other major firms like Meta and Microsoft. Other players (like ByteDance recently) also support the standard, cementing it as not just an open standard, but an industry standard. And while the vast majority of major XR companies now support OpenXR, a major holdout remains. Full report in the post below 👇
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Replying to @benz145
Most devs now target OpenXR which both HorizonOS and AndroidXR support. Games will port to AndroidXR very easily. We've always been big supporters of OpenXR as members of the @thekhronosgroup. We are working on something to make it easier for Unity devs too!
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Calling all developers! 📣 Innovate with our real-time and historical data on the X API. Get started with Pro👇

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