Non-sheepish purveyor of charming video games. Doesn’t mind doing it for the Kids.

Belfast
Joined January 2010
Greetings, world! 👋🏼 You may have caught our trailer on the @pcgamer show tonight! If not, what is @ParcelCorps you might ask? 🚴🏽‍♀️🚴🏾 Watch our trailer to find out! Developers @OfficialGoat Publishers @WeAreSecretMode #ParcelCorps #VideoGames #SecretMode #PCGamingShow
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Good golly, a new version of our moderately popular Supermarket Shriek, is available on mobile! Try Supermarket Shriek: Trolley Dash! for free: 🍎 apps.apple.com/bj/app/superm… 🤖play.google.com/store/apps/d…
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Our apology video… also remember to check out Parcel Corps in the Steam Autumn Sale! store.steampowered.com/app/2…
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Our apology video… also remember to check out Parcel Corps in the Steam Autumn Sale! store.steampowered.com/app/2…
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We know a thing about false starts, but we’re committed to delivering the best satirical bicycle game in the world so download the new update for smoother courier-ing! Today’s patch focuses on bike tuning to remove more pesky bugs & adds more performance settings. #ParcelCorps
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Ding dong! Did someone order a moderately amusing, satirical, bicycle courier action game? Because it's on your doorstep right now! And by doorstep, we mean available to download on PC via Steam, PlayStation5, and Xbox Series X|S! That's right, #ParcelCorps is OUT NOW! 🚲
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In Parcel Corps you play as a bicycle messenger whose only mission in life is to deliver packages as quickly as possible. Wall ride, grind rails, and get around in the most creative ways you can. #IGNSummerOfGaming
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Was a great event and a fun night, thanks to everyone who helped organise ❤️
and that's a wrap for this year's Spring Showcase! 🔥 We wanna give a shoutout to all the talented indie devs bringing their incredible games, all our great sponsors and of course @KindaFunnyVids for making it an unforgettable event 💪 Big things coming in 2024 so stay tuned!👀
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Delivery incoming! @ParcelCorps is the cover star of today's @pcgamer magazine. Enlist your favourite courier service (or walk to the shops...) to grab the new issue for world-exclusive access to the game and the @OfficialGoat office. #indiedev #indiegames #WeAreSecretMode
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Well, this is the last time I’ll force this upon people’s timelines. We’re pretty happy with how the demo has gone down, bug fixes and performance upgrades are well underway. Next time PARCEL CORPS sees the light it should be silky smooth! Happy New Year, 2024 will be busy! 🎉🚴‍♂️
Last chance saloon! It’s the final day to play our pre-Alpha demo of PARCEL CORPS on @Xbox Series X|S. At midnight it will disappear from the store: xbox.com/en-GB/games/store/p… After that you’ll have to go elsewhere to satisfy any spandex/ gig economy fantasies… for now!⏱️🚴‍♀️🎮
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Last chance saloon! It’s the final day to play our pre-Alpha demo of PARCEL CORPS on @Xbox Series X|S. At midnight it will disappear from the store: xbox.com/en-GB/games/store/p… After that you’ll have to go elsewhere to satisfy any spandex/ gig economy fantasies… for now!⏱️🚴‍♀️🎮
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Last chance saloon! It’s the final day to play our pre-Alpha demo of PARCEL CORPS on @Xbox Series X|S. At midnight it will disappear from the store: xbox.com/en-GB/games/store/p… After that you’ll have to go elsewhere to satisfy any spandex/ gig economy fantasies… for now!⏱️🚴‍♀️🎮
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Merry Christmas from everyone at BillyGoat! 🎄 Remember, if Santa left you an Xbox Series X or S & you’re looking for something to play between shovelling back the mice pies & turkey you’ve 6 days left to check out our early @ParcelCorps demo. Search for it in the store! 🚴‍♂️🎮🎅💚
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12 sleeps now…
Just 10 more sleeps ‘til Christmas, but 17 more until our new @Xbox Series X|S demo rides out of the store! Check it out before it’s too late! xbox.com/en-gb/games/store/p…
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Sad news. There are plenty of fans in our studio who are sad to learn of James’ passing. An immensely talented actor, his work with Remedy and Rockstar was some of the best the industry has seen, he will be missed.
I’m heartbroken to hear the sad news of James McCaffrey’s passing. We worked together for more than 25 years. He was a lovely man and a dear friend. He was a key part of the Remedy family. He was a brilliant actor. No one could do what he did better than him. (1/2)
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Just 10 more sleeps ‘til Christmas, but 17 more until our new @Xbox Series X|S demo rides out of the store! Check it out before it’s too late! xbox.com/en-gb/games/store/p…
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This is insane, it kills mid-sized indies ever releasing demos or having their games on subscription services. 4 years into a 5 year development this isn’t the news you want to read! Very short sighted, if not rolled back will kill them too. Insane.
Today we announced a change to our business model which includes new additions to our subscription plans, and the introduction of a Runtime fee. We wanted to provide clarifying answers to the top questions most of you are asking. Yes, this is a price increase and it will only affect a small subset of current Unity Editor users. Today, a large majority of Unity Editor users are currently not paying anything and will not be affected by this change. The Unity Runtime fee will not impact the majority of our developers. The developers who will be impacted are generally those who have successful games and are generating revenue way above the thresholds we outlined in our blog. This means that developers who are still building their business and growing the audience of their games will not pay a fee. The program was designed specifically this way to ensure developers could find success before the install fee takes effect. We want to be clear that the counter for Unity Runtime fee installs starts on January 1, 2024 - it is not retroactive or perpetual. We will charge once for a new install; not an ongoing perpetual license royalty, like revenue share. We looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero. If you’re using any of our ad products, Unity Gaming Services or cloud services, etc. please contact us to discuss discounts. We are actively listening to and following your questions closely. Please review our FAQ (on.unity.com/3PAiqHH) on today’s announcement. We also invite you to continue to discuss these changes with us on our forums: on.unity.com/3RmyLRx.
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