absolute masterpiece of presentation by @bruno_simon, cool insights, great advice, controlling presentation from xbox controller, last talk at #threejsconf 🔥
nowmo.design retweeted
I said I might have a problem with carousels.
Well, now it's your problem too. The liquid glass carousel is open source 🎠
Shader, scroll physics, entry animation all of it. Go crazy.
nowmo.design retweeted
Shapes Over Pixels - FX for Video
Demo & Source Code:
codepen.io/sabosugi/full/Byp…
#threejs #webgl #video #fx
nowmo.design retweeted
We’ve been heads-down for a long time, working on an all-new, completely redesigned Framer. I’m very proud of how it turned out. Framer 3.0 is coming soon.
nowmo.design retweeted
Joe Taylor wrote a lovely tutorial for us on building a seamless infinite scroll experience with Lenis + GSAP!
Super detailed, and full of small decisions that make the final result feel right: tympanus.net/codrops/2026/05…
Thank you so much, Joe!
nowmo.design retweeted
Airbnb Design systems might be the coolest I’ve ever seen ✨
Absolutely Sleek 🔥
nowmo.design retweeted
Dithualiser made in @framer Workshop.
Play any song, or feed any live instrument and it analyses and reacts in real time. It’s now become so unique that you’re basically never seeing the same frame twice. Which was always the goal.
Under the hood:
Live audio analysis
Beat triggered movement
24 frequency band splitting
Random time triggers living within the frequency logic
Splined visuals across image, text, video and GIFs
Animated dithering
Ghosting, but not the silent kind
Duplicate line systems
Custom mode logic
Sound driven transitions
Submode switching
Parent shell to child scene architecture
As the sounds build, the visuals keep evolving with them. This clip is only showing 3 child modes. So far I’ve built nearly 30.
nowmo.design retweeted
I built a coat rack for my design studio, inspired by the dock of app icons on my MacBook.
nowmo.design retweeted
React Three Fiber v9.6.0 is out (•‿•)✧
=>=>
ShaderMaterial uniforms just got a major DX upgrade:
No more desync when passing objects like { time: { value: time } }.
Uniforms now keep a stable reference and copy values internally fixing HMR and enabling new reactive patterns with GLSL materials.























