のた retweeted
Opus5.5、うちのやつだけナーフされてるだろって正直疑ってたけど、そんなことありませんでしたすみません。
これ、BlenderもDAWも使わずにコードだけ(JS+HTML,Python)で作ったそうです。
わしには逆立ちしても作れんものだ……
after Opus 5.5 it actually hurts to look at anything GPT 6 Astra designs
gave both models the exact same prompt: "make a dynamic 15-second motion graphics video that shows what an incredible motion designer you are, like it's your showreel for a résumé. go all out."
not even close, see for yourselves. GPT is honestly terrible here, openai just has awful taste
のた retweeted
opus 5.5 is something else..
so many people asked me to open source the 3d water from my last post. a few even wanted to buy it
so here it is. my first open source drop
code » github.com/Aureliengmz/clear…
demo » aureliengmz.github.io/clearw…
show me what you make with it
after Opus 5.5 it actually hurts to look at anything GPT 6 Astra designs
gave both models the exact same prompt: "make a dynamic 15-second motion graphics video that shows what an incredible motion designer you are, like it's your showreel for a résumé. go all out."
not even close, see for yourselves. GPT is honestly terrible here, openai just has awful taste
のた retweeted
Okay this is legit insane for a single prompt
(Opus 5.5 xhigh)
after Opus 5.5 it actually hurts to look at anything GPT 6 Astra designs
gave both models the exact same prompt: "make a dynamic 15-second motion graphics video that shows what an incredible motion designer you are, like it's your showreel for a résumé. go all out."
not even close, see for yourselves. GPT is honestly terrible here, openai just has awful taste
のた retweeted
Created this little generative village for SANROK's new web. Progress is going smooth ⌨️
のた retweeted
Animated 3d icon made with only one Claude prompt🤯
"use /animated-3d-icon to make an animated 3d fire"
Will share the skill soon for free
のた retweeted
We now have a new bundle: Godot: All About VFX! ✨
It includes the Complete Godot VFX Handbook and the Godot Shaders Bible! ➡️ jettelly.com/bundles/godot-a…
#indiedev #godot
Every LLM you've used runs on physics governed by divergence and curl. Maxwell's equations — the complete theory of light, electricity, and magnetism — are just four statements written in this language. One of them says the divergence of the magnetic field is zero everywhere, which is the exact mathematical reason magnetic monopoles can't exist.
Divergence measures how much a vector field acts as a source or sink at a point; curl measures how much it rotates. That's it. But those two tools describe predator-prey population dynamics, the phase spaces of any differential equation, and the loss landscapes your GPU navigates during backpropagation — any system where a vector tells you which direction things want to move.
13 minutes. Bookmark & watch today.
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のた retweeted
💥 Round and soft vs. spiky and sharp - you don't need to speak shape language to feel its impact!
Learn how to fix boring shapes with Jason's classic Shape Style Guide: youtube.com/watch?v=hQDQLS_g…
#VFX #RealTimeVFX #GameDev
のた retweeted
Mathematics, physics, eternity, algorithms.
By Etienne Jacob, @etiennejcb, Source: bleuje.com, Used with permission.
のた retweeted
This is an absolutely fascinating way to visualize human movement tbh. Had to run a few more tests. Made with Sentinel.
Simple texture flow with RepeatZone. Can work as a base color. Flow direction with shader nodes and some random rotation for dispersion. Base idea below. #b3d #shadermetrynodes