Making paper like I’m Dunder Miflin. Financial analyst at NY Pepe Exchange

Joined August 2020
Ok bought 10 mil, 1% of supply? lol🐩
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Before Ordinals. Before Runes. Before every other dog showed up on Bitcoin, there was one corgi. $WELSH. Since 2021. 🐕🟧
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Stewi retweeted
Even Microducks need a nap. 😴
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MicroDuck made an appearance during Jensen Huang’s speech. @JensenHuang youtube.com/watch?v=PvFjbPYE…
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"microducks my new friends" lol robinhood:0xd5f1afea47b1a9eab414d2ee740cf1d6d039e725
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One step at a time...
Introducing the solana:6dX5M8DY6VTFtVRX5yzWn9RE4MkJTyoAVbAodk6cpump tokenization engine.
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Dropping soon.
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1/ zealz v3 is live. We rebuilt the terminal from the ground up this week: faster, cleaner, fully customizable, and on four chains. Robinhood Chain, Solana, Base, BNB. Live support in one click, gifting and limit orders across all chains... Here’s everything that changed 🧵🦓
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PsyopAnime is issuing a travel advisory for those in France.
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Nasdaq, Cboe, Morgan Stanley, OTC Markets, TraditionData and Pyth on one stage. The topic: US stocks trading at 3am, and what that changes.
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$270M traded on Ramses last epoch, Oct 7 to 14, across HyperEVM and Robinhood Chain. • Volume: $270M • Fees to LPs: $159K • xRAM votes: 321M A total of 2.98M RAM was burned in the same epoch.
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59 Pyth Indices now live. 24/7 markets. 24/7 pricing.
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Pyth Pro MCP Server 1.1 is live. AI agents can now pull tick-level price history, check which feeds a plan covers and request any pair by name, across crypto, FX, equities, metals, rates and NAVs.
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Q3 was the biggest quarter yet for RWA perps and Pyth is at the center of it: → $2.16 trillion of cumulative volume. → Open interest grew 79% over the quarter, to a record $12.6B. → $2.04T priced by Pyth. A thread 🧵
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Stewi retweeted
Bitcoin bond 2 is fully sold out! 500 BTC more deployed into @Stacks for 3% yield. We saw 45M additional STX locked; approx 6M can be linked back to this bond. The mechanism is working onchain, it’s time to put more fuel into this now.
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Stewi retweeted
1/ The second Bitcoin staking bond is sold out. ~500 BTC enrolled, with 6.7M+ STX bonded alongside. Preference went to Bitcoin DeFi: Stacking DAO brought 483 BTC through liquid Bitcoin staking, and Xverse filled its pool. Starting now: 3% on BTC, paid in BTC. Info below 👇
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1 YEAR OF WHISTLE Today marks exactly one year since we started. From the first posts about privacy and freedom on Solana to a full platform for autonomous AI agents with live onchain context. Thank you to everyone who staked, ran nodes, tested, gave feedback, and stayed through every phase. You made this possible. Here’s the short timeline of what we actually built: Thread below.
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zm. Limit orders go live today on Solana and Robinhood. Confidential withdrawals are now on. Shielded profiles. Shielded addresses. Shielded deposits, withdrawals, and transfers between accounts. Shielded and transparent ZEC launches are working on testnet, too. The choice belongs to you. What do you want public? What do you want private? That’s the Zcash ethos, and we’re bringing it into the trading experience. We made serious progress on the pitch deck overnight and will share it with interested parties today. Equity raise. Never tokens. The initial capital is earmarked primarily for marketing, alongside a few key hires and security audits. There’s plenty happening behind the scenes: promising meetings, potential launch partners, and technology we’re excited to integrate. Meanwhile, the app keeps getting better. Your feedback is shaping what we build every day. We’re approaching $1 million traded with $0 in paid marketing. Once the major chains, deeper Zcash integrations, stronger social trading features, launchpad, and iOS + Android apps are in place, we put our foot on the gas for user acquisition. Lower fees. Faster trading. More privacy. Real $ZEC rewards for participating. We want to earn your trades and launches by building a platform you love using. And we want to put real support behind launch partners building communities with staying power - whether that’s a meme, a utility project, or a cause worth backing. The scoreboard we care about: how much Zcash users are stacking, how many people are winning, and what people are building here. Crypto can’t keep only feeding insiders, scammers, and platforms while new retail gets wiped out. That burns through the very people this industry needs to grow. More people need a reason to stay. More people need a chance to win. That’s the ecosystem we’re building. 🛡️🦓
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The Injective Trench Treasury has acquired 10% of the @NinjaCatSF supply. NinjaCat launched on Solana via @LaunchOnSF with liquidity on @Raydium and lets users earn $INJ directly with revenue. The team has opened a new path for a legion of Solana users to discover INJ and has quietly built one of the most dedicated communities for Injective in the $SOL trenches. This is a further signal for what what the Injective Trench Treasury was built for. Projects that bring real user discovery for Injective with organic growth and unique value accrual mechanisms for INJ will be prioritized. To builders, put INJ at the core of what you ship with real innovation and the Trench Treasury will be here for you. To the NinjaCat community, welcome to the ninja family.
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Stewi retweeted
Imagine an MMORPG where the game world doesn’t end when you close the browser - a world where clans fight for territory, players join massive PVP, epic bosses require entire guilds to defeat, and every battle can have real on-chain consequences. That future is closer than you think. We’re building a new kind of MMORPG that brings blockchain technology directly into the gaming experience - powered by Hyperliquid and integrated with PerpMe. - Build or join powerful clans - Fight in massive PvP battles and sieges - Take down epic world bosses - Compete for territory and control - Play to earn and turn your achievements into real value - Play directly in your browser - no massive downloads or complicated setup - Fully open source, built with transparency and the community in mind The goal is simple: create a living, competitive game world where your time, skill, strategy, and achievements actually matter. Play to earn. Fight to conquer. Powered by Hyperliquid. Built with PerpMe.
HyperEVM Online - a browser-based MMORPG about a cat Hypurr and his adventures Made in one week. Open source. No install: three.js client with no build step, Node.js server that decides every hit, drop and coin. github.com/iwaterheater/hype… 2/ The numbers after 7 days: - 72 commits - 34,000 lines of JavaScript - 12,000 lines of tests, ~580 automated tests - 82 kinds of monsters - 7 classes, 30 skills, 44 items - one hand-sculpted island: 7 zones, 81 monster camps, 4,168 objects 3/ The process: every feature lived on its own git branch - HUD, PvP, icons, monsters, the map editor - developed in parallel and merged at the end of each day. After every change the game was run in a real browser and looked at, not just compiled. 4/ The cat is not a bought asset. It is modelled in Blender: the body, the weapons, the armour, the skill effects, even the loading screen art. Animation is code: rigid parts turned on pivots - run, jump, three sword swings, casting. 5/ The world is one data file, edited in a map editor that runs in the browser: sculpt terrain, paint ground, scatter trees with a brush, place monster camps, undo everything. The island was sculpted in that editor - no procedural generation at start-up. 6/ Monsters: 77 creatures by Quaternius plus KayKit skeletons by KayLousberg all CC0. Each zone has its own: slimes and deer in the meadows, orcs and raptors in the badlands, yetis on the peaks, demons on the cursed rim. Red name = attacks on sight. White name = leaves you alone. 7/ Classic MMO rules underneath: target-based combat, P.Atk vs P.Def, crits, evasion, stuns and sleeps, gear tiers, a blacksmith, a trader, professions at level 20. PvP follows Lineage II: flags, PK counts, karma. 8/ What went wrong along the way: - the first animals modelled for the game looked bad - replaced with CC0 packs - the disk filled up and took the server down - two branches edited the same files and broke the start-up once A test caught "peaceful" monsters still biting cats that walked past. 9/ What I learned: writing code is the fast part. The loop that matters is "run it, look at it, say what's wrong". Tests and a play-test in a browser after every change are what kept a week of parallel work mergeable. 10/ It's all in the repo: game, server, map editor, Blender build scripts, tests. Assets are CC0 (KayKit, Quaternius) or made for the game. Fork it, build your own island, add your own monsters. github.com/iwaterheater/hype… In the future, I’ll be adding a subdomain to PerpMe.fun where users will be able to jump into the beta and start playing. We’re also planning a clan system, sieges, raid bosses, and party-based gameplay. There will be a trading zone, token launches, a rewards system, and much more. We have so many exciting ideas, and we’d love for you to join us and help build one of the coolest blockchain games together! And most importantly - the first MMORPG game built on HyperEVM and Hyperliquid. We’re continuing to build something that nobody has ever built here before.
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