Can Sea Of Thieves (#SeaOfThieves) please add a clock ticking sound when you're about to get Lazybearded so I can tab out and watch Youtube in peace @SeaOfThieves @RareLtd @Activision @ATVIAssist @SoT_Support @CallofDutyFR
Just a reminder that J0toro gave Affiliate Alliance to Discord servers her friends owned that did not come close to meeting the requirements. Even bypassing closed application windows to do so.
To nobody’s surprise, all the new cosmetics are being sold.
This could mean 1 of 2 things
- Activision aggressively monetizes Sea Of Thieves
- Sea Of Thieves is put on the back burner so Rare devs can be the 20th support studio to work on more slop for Call Of Duty
Or maybe this will be a good thing in the long run. Guess we’ll see 🤷♂️
Gnoob retweeted
After months of searching, I have finally found it again:
The funniest Sea Of Thieves clip of all time
Apparently a bunch of people got banned for "Network Manipulation" in Sea Of Thieves while on a 100+ streak in hourglass. They were passing the boat to keep the streak going, and along the way they kept getting a bug where the server would spike to 1000 ping and FPS would drop to nothing as well. Other people they ran into were also getting this bug and figured they were doing it on purpose. So they either:
A) Got a bug thanks to their high streak and got multiple reports because of it
B) Were actually ddosing servers to keep their streak alive (but they claim to have sunk because of this bug)
Either way, everyone who was on the boat throughout the entire day got banned. These aren't exactly the most trustworthy individuals, but many others have gotten this bug recently too. Although, they could've just been in the same server as the people who got banned.
What we thinking?
Sea Of Thieves will be testing the complete removal of PVE diving to address the problem of players not staying on the same server for very long. This however does not address an even bigger problem with adventure that causes it to feel so empty at times: There is TOO MUCH SAILING. I know some people actually enjoy the sailing and find it relaxing, but for most players that novelty wore off long ago. The player interaction is what keeps people around.
Here's something I typed up before Season 18 that still remains true today:
"In my opinion, the worst part of this game is when you spend 15-20 minutes sailing across the map to fight somebody, you sink them in 2 minutes, and then it’s over. When players spend most of their session just travelling to their destination, they’re going to get bored fast. In S18 it’s going to be even worse, because now you will be able to spawn at Morrow’s Peak, with a new event at Molten Sands.
Imagine you spawn at Port Merrick and you see 4 ships on the map at Molten Sands. If you don’t have wind, it will take damn near 30 minutes to get there. By that time, all of the ships are sunk and the winning ship is headed to sell. Even if you get there in time, the fight is gonna be much shorter than the amount of time you spent getting to it. Or even worse, they just run from you so even more of your time is wasted.
The amount of sailing isn’t just a problem with PVP either. Nobody wants to sail for several minutes just to spend 30 seconds digging something up before it's right back to sailing simulator.
Recently some big streamers (Jynxzi, Caseoh, Sketch) tried to play SOT with tens of thousands of people watching, and it was just a complete embarrassment for the game. Even with stream snipers looking for them, they sailed around for 45 minutes in the center of the map and did not see a single human. The server they were in likely wasn’t empty or they would’ve merged. Every ship was probably just doing their own thing on random islands, but new players don’t know what to look for. So they just sail around, find nobody, and never play the game again.
Now 1 idea that would help this problem is cutting some of the dead space out of the map. Just make the entire thing smaller, and the game will feel more alive. For example, there’s a 2-3 square wide column that’s almost entirely empty between the Devil’s Roar and the rest of the map. I know it's easier said than done, but cut that out entirely. Clearly they are unable to bring the player cap back to where it was at launch, so making the map smaller accomplishes the same thing. Rust server owners learned this long ago.
Another idea is to make use of the Tall Tale portals. What if you could sail into one and use it to fast travel to any of the other portals on the map on the same server. Then if you spawn at Port Merrick you only have to sail a couple squares and then you’re in the Devil’s Roar."
With the removal of diving, that last idea makes more sense now than ever. You stay on the same server but still skip a lot of the sailing.
Also, removing PVE diving still doesn't solve the issue of hourglass battles taking up 2-4 slots on every server. Almost every reaper 5 you see will dive before you get to them. Just make hourglass instanced like LSS already.



















