
Virtual Reality #VR #XR #methods in #cognitive #neuroscience, #neuropsychology, and #psychology #HCI #UX #cognition account managed by @PanosKourtesis
Los Angeles & London
Joined June 2021
- Tweets61
- Following432
- Followers208
- Likes110
Pinned Tweet
The advantages of #immersive #VR methods in #cognitive #neuroscience and #neuropsychology (#asssessment), and how they may meet the criteria of the @TheAACN and the @NANneuropsych #XR @INSneuro #Psychology #cognition #review doi.org/10.1016/j.chbr.2021.…
NeuroPsyVR retweeted
Recording available for #GuestXR and @FrontVR first 2023 webinar with @boernlang @vbwrks on a shared #XR system with full body avatars and #AI integration for enhanced inclusivity
youtu.be/G930jiQzaSg
NeuroPsyVR retweeted
🎵🧠Our latest research featured in @NeuroscienceNew reveals that music can reduce #cybersickness in #VR #XR! Joyful music lowers sickness intensity, while both joyful & calming tunes decrease nausea. Let's make #VR more enjoyable with a good beat! Read 👇neurosciencenews.com/cybersi…
NeuroPsyVR retweeted
#VR & #Autism: Our new study shows the potential of #VirtualReality in #Training social skills in #ASD.
Key findings:
✅ High #acceptability, #usability & #UX
✅ Prediction of social skills by executive functions
🌈💡#InclusiveTechnology 🔗mdpi.com/2251204
NeuroPsyVR retweeted
#Virtual Reality Training of Social Skills in Adults with Autism Spectrum Disorder: An Examination of Acceptability, Usability, User Experience, Social Skills, and #Executive Functions mdpi.com/2251204 #mdpibehavsci via @Behavsci_MDPI
#Cognition #psychology #SSCI
NeuroPsyVR retweeted
For anyone who didn't have the chance to attend the #Cybersickness & #Social #Emotional session of the #IEEEVR conference. The #presentation of our paper is available. #VR #XR #eyetracking #hci #cognitive #gender #music @Hybrid_TeamVR @SchoolofPPLS youtu.be/P6oVWlmz1jQ
NeuroPsyVR retweeted
📡🖥️Our new paper "#Cybersickness, #Cognition, & #Motor Skills: The Effects of #Music, #Gender, and #Gaming Experience" is published in @ieee_tvcg and it'll be soon presented at the #IEEEVR2023 @IEEEVR conference. #VR #XR #HCI see below the key findings 👇ieeexplore.ieee.org/abstract…
NeuroPsyVR retweeted
This week, @IEEEorg VR will start with an excellent program of workshops following with the main conference starting on Monday next week. Check out the tentative program here: ieeevr.org/2023/assets/atten…
NeuroPsyVR retweeted
🧵1/4 Our @semacpherson new paper
"#Cybersickness, #Cognition, & #Motor Skills: The Effects of #Music, #Gender, and #Gaming Experience"
is published in @ieee_tvcg journal
and it will be presented in the journal track of @IEEEVR 2023 Conference.
ieeexplore.ieee.org/abstract…
NeuroPsyVR retweeted
Plz RT:
Did you use #software like #zoom for #university studies during the #COVID19 #pandemic?
Participants are needed for a #research study, which involves filling out an #online #questionnaire (approx. 5-10 mins): lnkd.in/dWj_HDvx
#cyberpsychology #phdchat #phdlife
NeuroPsyVR retweeted
#NewArticle
Cybersickness in Virtual Reality Questionnaire (CSQ-VR): A Validation and Comparison against SSQ and VRSQ
mdpi.com/2813-2084/2/1/2
#VirtualReality #cybersickness
@PanosKourtesis @MdpiWorlds
NeuroPsyVR retweeted
1/3🧵Our (@Hybrid_TeamVR @rainbow_irisa ) last contribution to the @TactilityP Project is published in the #Computer & #Graphics Journal. #xr #vr #vrexperience #haptic #hci #interfacedesign #euproject #eu #h2020 sciencedirect.com/science/ar…
NeuroPsyVR retweeted
So exciting to be part of something this big stay tuned!!
Replying to @backlon
A wild @lockheimer appears. Excited for what's coming next from Google, Samsung, and Qualcomm 😀
NeuroPsyVR retweeted
New article. We validated and compared the 2 versions (paper & 3D) of the #Cybersickness in #VR #Questionnaire (CSQ-VR) against the SSQ and VRSQ. CSQ-VR showed better psychometric properties than SSQ & VRSQ. The pupil size predicted symptoms' intensity. mdpi.com/2813-2084/2/1/2
NeuroPsyVR retweeted
How can we prevent breaks in immersion while in VR? Our #uist2022 work @plopesresearch @UChicagoCS explored a new concept, in which we "integrate" real-world distractions (e.g., noises, accidental touch, smell) into virtual reality. Learn more here at lab.plopes.org/#vr-distracti…!
NeuroPsyVR retweeted
My flashback photo of the day... 3 years ago looking like a Christmas tree for a master student in order to design crazy VR experiments in Germany😅... #ActiveMarkers #MotionTracking #VR #ChristmasTree
NeuroPsyVR retweeted
For anyone that didn't have the chance to attend #ISMAR2022 @ismarconf, or the #perception section, here is the presentation of our paper - Action-Specific Perception on a Fitts Law task in #VR - haptics ' role: youtube.com/watch?v=xMgmo0vT… @Hybrid_TeamVR @Inria_Rennes #haptics #XR
NeuroPsyVR retweeted
#QuickVR is a library for #VR virtual embodiment in #unity3d but also useful as a fast way to build new applications. It is available on GitHub and described in this @FrontVR paper
journal.frontiersin.org/arti… @ERC_Research #MoTIVE
NeuroPsyVR retweeted
I'm looking for PhD students and postdocs to start Fall 2023 at MIT in my brand new lab! If you are interested in working on impact-driven computer vision research for the environment, biodiversity, conservation, and sustainability, please apply and list me in your application!!
















