@NeZversStudioi
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NeZvers retweeted
When the movement system is so fluid that it ruins every other parkour game for you 💨🏃♂️
This clip shared by @KamenLagann showcases test footage for Tachyon Flow, an upcoming third-person parkour runner being developed by @jankyanims.
#gamedev #indiegame #animation
NeZvers retweeted
this random number generator is just three lines of shifts and XORs
George Marsaglia introduced xorshift in 2003
despite its simplicity it passes many standard randomness tests and became the default RNG in several game engines
NeZvers retweeted
meshoptimizer 1.3 is out! Featuring a new voxel remesher, support for normal generation, several simplification improvements and various optimizations. GitHub stars and retweets appreciated!
Project started 10 years ago; excited for the years to come!
github.com/zeux/meshoptimize…
The idea I had was to use some form of Bresenham's line algorithm to draw lines for the edges (two at a time) so that the rows can be filled very quickly as the edges are traced. Performance seems to be extremely good, which is pretty cool
When I'm tired of coding, I go to my workshop to work on restoring some old tools from my woodworker ancestors.
It takes time and lot of work. Some could argue why not just buy new ones, it's faster and they could even be better.
But, definitely, that's not the same.
NeZvers retweeted
Resident Evil 4 to Whisk3D. part 3. It’s fun to watch the cutscenes from another angle. It’s also interesting to see the map occlusion and watch objects appear and disappear.
NeZvers retweeted
Pet project:
1) Advanced PS1/N64 game extraction (+all animations).
2) Website where you can browse and compare models, textures, animations, FMVs, for preservation.
Already have FF7, Mega Man Legends 1 and 2 and MediEvil fully ripped.
#FF7 #FinalFantasy #FFVII #PS1 #PSX
NeZvers retweeted
Model creators, riggers, and animators, your time is limited. @Leaflit has everyone covered for Live2D models, I got the 3D side.
Tool will be released for free so ANYONE can have a high end model created, rigged, and ready to go in under an hour.
Release is October 1st.
NeZvers retweeted
aVersion_Lines is out!
Draw lines from any data, not only geometry. Screen-space Jump Flood line art in Blender 5.2's Compositor. Draw lines from Depth, Normals, or Custom Color IDs.
Store: aversionofreality.gumroad.co…
Guide: youtu.be/Ejzm687bvzA
Docs: aversionofreality.github.io/…
NeZvers retweeted
I attempted to incorporate Silent Hill 3 atmosphere into this level (work in progress)
20% off "Iron Meat" in Steam until the week is out!:
store.steampowered.com/app/1…
#pixelartㅤ #indiegame
NeZvers retweeted
A hidden element of an in-game camera is how we prevent collision without the player noticing! Here is a brief look into a few of the ways I prevent this in my game.
comment if you have any specific questions about this!
SerenityOS is a love letter to '90s user interfaces with a custom Unix-like core. Roughly speaking, the goal is a marriage between the aesthetic of late-1990s productivity software and the power-user accessibility of late-2000s *nix. github.com/SerenityOS/sereni…
NeZvers retweeted
Blender now runs on Vinix, a new OS written in V:
vinix-os.org
There will be a lot of posts about Vinix in the coming days :)
vinix-os.org
Here's Vinix running Minetest via Xorg/MESA/OpenGL:
NeZvers retweeted
The awesome FREE* and open source 3D Substance-like texturing app ArmorPaint just hit a massive milestone - ArmorPaint 1.0!
*It's free if you build it yourself, and in the video we walk step by step through the build process too.
gamefromscratch.com/armorpai…
#gamedev #indiedev
NeZvers retweeted
Today we are checking out the Prowl Game Engine.
This awesome "new-ish" C# game engine includes both a Unity-like editor and a massive underlying and completely modular set of #gamedev frameworks, all under the MIT license.
gamefromscratch.com/prowl-c-…