Navy Vet (Subs), Gamer geek, musician, writer, and creator of DnD content. International Man of Mystery. https://xitter.cf/t.co/U0zKjq4O81

Boston, MA
Joined November 2017
Replying to @Navy_DM
Conversely, your fun isn't wrong. #DnD
These are the releases and projects I've got coming up- American Paladin Kickstarter - September (release in 2026) Academy of Outcasts - October Heart of the Mountain audiobook - November Monster Hunter Files 2 - March Monster Hunter #9 - Late 2026 MH Files w/ Les Johnson - 2026 Magic and Bullets (Academy of Outcasts 2) - 2026 Gun Runner Kickstarter - later in 2025 (I'm not sure, they're working on art)
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I'm beating a dead horse at this point but my god, what the hell happened to the art direction at WOTC? Those new Realms books have such uninspiring art. It's like the characters are posing for instagram. At least have them doing something heroic. Geez.
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This is obviously happening for some, I just wish I could figure out and quantify why this has not happened to me in the decade or so I've been running 5e Table variation obviously plays a part, but it's curious what the missing link is.
I DM’d 5E avidly for ten years. I had fun and loved the stories we told. But over time, the system wore me down. Most monsters stay flat and predictable. The action economy leans hard toward the party, and even major villains feel like speedbumps unless reworked from the ground up. Outside of combat class features often short-circuit social and exploration challenges. I spent more time trying to make the game more interesting than actually enjoying it. The fact that an entire cottage industry of DM advice books, blogs, and workarounds emerged - including my own posts and tips - says a lot. Eventually, I realized 5E isn’t a game for the DM. YMMV.
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Whether it's a dead character or failure in whatever context the session presents, the bigger the threat, the more meaning play has to us emotionally and spiritually. Removing it from the game turns it into time-wasting slop.
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The meaning of play comes from the sense of risk. We roleplay because it is a place where we can experience risk, loss, and defeat without enduring tangible harm. We're wired as humans to roleplay to learn how to navigate life's twists and turns.
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Because I'm at Gary Con and feeling salty - I think the idea that younger gamers want a "safe" game - whatever that means - is utterly wrong. Participation trophies are there to make the parents feel good about themselves. The kids know it's a show.
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I always assumed the seven dwarves were just like, Tolkien dwarves. I have never ever assumed them to be humans. Am I alone here?
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Looking at Hasbro's 2024 results, I think this might be the first time that D&D tabletop RPG revenue has decreased with the release of a new edition. How'd that happen? It lines up with a lot of what I've seen in the marketplace: (1/5)
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WotC hiring an outside consultant company to tell them to ban their own set, one of their most popular, from 10 years ago, for the thinnest of reasons, is bananas. This company is apparently completely incapable of ever getting out of its own way. 😂
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Replying to @TieflingMelissa
Hey. Rob Kuntz here. You want to interview me about the real reason Musk defended the founders from unwarranted attacks by WotC via Tondro and Peterson? I'd be happy to clarify that it was not because of using the connotative meaning of Grognard, which derives from the French denotation for" Grumbler'? You have a large platform. Care to share the waves about those reasons? I am the last living author of OD&D. You just might learn something. Ciao!
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E. Gary Gygax was neither racists nor a misogynist. Thanks for coming to my ted talk.
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This Skill Up review of Dragon Age Veilguard is devastating. "Every interaction sounds like HR is in the room." Does a great job of using examples to argue his opinion. Sadly, it appears BioWare is truly dead. youtu.be/QF-Kd2BBpx8?si=MYyf…
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Following up here, just finished Son of the Black Sword from @monsterhunter45 . Highly recommended. While I tend to be a Tolkien favoring nerd, have to say, the taut writing and excellent, efficient, world building made it easy to understand the major points from the get go.
Enjoying the first book in this series from @monsterhunter45 so far
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Enjoying the first book in this series from @monsterhunter45 so far
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Glorious, Alyssa is such an incredibly toxic person
Hey Alyssa, You're apparently a journalist from Kotaku - So I'm guessing you haven't worked in actual game development yet. Let me try to explain the thing you posted about, which I'm guessing was from that hitpiece from a few years back. Yes, I'm guilty of what's stated in that image. And that's okay, because this is the normal creative process. We brought lots of veterans into Moon because generally great people want to get the opportunity to work on great projects and that's our goal at Moon: We always set out to create the kinda games we'd love to play ourselves, that fill some hole in the market because for some reason these holes haven't been filled yet. And so we're all incredibly passionate about what we do. With great talent comes lots of enthusiasm and passion, which absolutely leads to arguments because ultimately everyone is working hard on getting their vision into the game. But also, everyone at Moon understands that we're working together as a team - so the point of these arguments is then to try to convince each other why this or that solution would be the best thing for the game we're making - and the best solution ought to win! Most of the times the beauty behind these arguments is that everybody gets a chance to contribute and more often than not the actual solution will be one that ultimately everybody contributed to because we're dealing with very complex issues all the time and complex problems often also need complex solutions. It is often a chaotic process, but it's controlled chaos. And yes, absolutely every now and then I have to put my foot down and set the direction... because I'm the game director and ultimately it's my responsibility to ensure that everyone knows where things are heading and that decisions get made. And yes, it has also happened that I agreed to a certain decision, playtested some more and changed the direction after - Again, to me this is a normal part of the process since things get clearer and clearer the more stuff gets implemented and the more we play and test. To me, all this is just how creative work happens. It can be painful, but my job - like any good director - is to understand what's going on and make sure the right decisions get made, even if some work might get rendered useless in the process. See here, even Miyamoto is guilty of that: zeldadungeon.net/wiki/Upendi… A few years back we hired some folks that didn't really fit our culture, so we had to part ways with them and then this article happened. Wasn't a great feeling to see some ex-Moon folks talk badly behind our backs, but ultimately it just made it clear that these folks shouldn't have worked at Moon in the first place and I hope they're happier now wherever they landed. I don't know why you're out here cursing out game developers and what your whole deal is, but I hope that gave you some insight into the creative process and it's messiness (and beauty). I hope you have a nice day, Yours, Dickhead
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Hey Alyssa, You're apparently a journalist from Kotaku - So I'm guessing you haven't worked in actual game development yet. Let me try to explain the thing you posted about, which I'm guessing was from that hitpiece from a few years back. Yes, I'm guilty of what's stated in that image. And that's okay, because this is the normal creative process. We brought lots of veterans into Moon because generally great people want to get the opportunity to work on great projects and that's our goal at Moon: We always set out to create the kinda games we'd love to play ourselves, that fill some hole in the market because for some reason these holes haven't been filled yet. And so we're all incredibly passionate about what we do. With great talent comes lots of enthusiasm and passion, which absolutely leads to arguments because ultimately everyone is working hard on getting their vision into the game. But also, everyone at Moon understands that we're working together as a team - so the point of these arguments is then to try to convince each other why this or that solution would be the best thing for the game we're making - and the best solution ought to win! Most of the times the beauty behind these arguments is that everybody gets a chance to contribute and more often than not the actual solution will be one that ultimately everybody contributed to because we're dealing with very complex issues all the time and complex problems often also need complex solutions. It is often a chaotic process, but it's controlled chaos. And yes, absolutely every now and then I have to put my foot down and set the direction... because I'm the game director and ultimately it's my responsibility to ensure that everyone knows where things are heading and that decisions get made. And yes, it has also happened that I agreed to a certain decision, playtested some more and changed the direction after - Again, to me this is a normal part of the process since things get clearer and clearer the more stuff gets implemented and the more we play and test. To me, all this is just how creative work happens. It can be painful, but my job - like any good director - is to understand what's going on and make sure the right decisions get made, even if some work might get rendered useless in the process. See here, even Miyamoto is guilty of that: zeldadungeon.net/wiki/Upendi… A few years back we hired some folks that didn't really fit our culture, so we had to part ways with them and then this article happened. Wasn't a great feeling to see some ex-Moon folks talk badly behind our backs, but ultimately it just made it clear that these folks shouldn't have worked at Moon in the first place and I hope they're happier now wherever they landed. I don't know why you're out here cursing out game developers and what your whole deal is, but I hope that gave you some insight into the creative process and it's messiness (and beauty). I hope you have a nice day, Yours, Dickhead
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Replying to @jessiegender
Mandatory C.S. Lewis quote: "Those who cannot conceive Friendship as a substantive love but only as a disguise or elaboration of Eros betray the fact that they have never had a Friend."
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Navy DM retweeted
If all you run is eurocentric medieval type games in your #dnd games, you're a.....fine DM. It's perfectly fine. Doesn't make you boring. Certainly doesn't make you racist. Doesn't make you anything but a DM who runs games a certain way, just like if you don't run eurocentric.
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His actions are against the will of the Brazilian people he is supposed to represent
Financial Times notes that 56% of Brazilians say Moraes “exceeds his limits” and that his ban of X scares investors. “This is not [just] my concern, but that of investors and many people who do business in Brazil,” says the Speaker of Brazil’s House, Arthur Lira.
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LFG!!
BREAKING: The judge overseeing Elon Musk and 𝕏's defamation lawsuit against Soros-backed Media Matters just DENIED their motion to dismiss. Media Matters could now be forced to pay back all the ad revenue 𝕏 has lost as a result of their lies Last year, they manipulated 𝕏 to coerce many advertisers to leave the platform. They made it look like 𝕏 was serving ads next to "hate speech," but in reality, they set the whole thing up to frame Elon and the platform They tried to claim the federal just in Texas did NOT have jurisdiction to hear the case, but the judge wholeheartedly REJECTED their claim, "Because the Court has personal jurisdiction over Defendants, venue is proper, and Plaintiff has properly pled its claims, Defendants’ Motion to Dismiss is DENIED." THIS IS HUGGEEEEEE!!!!
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