Airsofter, Game Programmer & Game Consumer. Love and RT all things pixels. All opinions are my own.

Edinburgh, Scotland
Joined August 2014
Builders Beta is now LIVE. Contribute to EVERYWHERE’s ever-expanding world and collaborate with a creative community by sharing and remixing your creations. We can’t wait to see what you build with our tools. #EVERYWHEREgame #TFANW
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Introducing AETHUS - explore the depths of an alien planet, as you mine, refine, craft and cook hundreds of resources, build up your mining outpost, upgrade your gear and unravel a dystopian corporate conspiracy in my physics-driven sci-fi survival game. #gaming #indiegame
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Andrew Nash retweeted
If you think about it, Die Hard is a metroidvania movie. As John McClane kills more of the terrorists and attains their equipment, he gets access to larger parts of the building.
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Ever wondered how to define your own Data Validation rules with Editor Utility Blueprints? Here's an example to validate that material asset names are prefixed with "M_". @UnrealEngine #UE4 #GameDev #Tutorial
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Check out the first teaser of MindsEye, our new blockbuster game set in a unique world - available in EVERYWHERE. 👁️ #EVERYWHEREgame #MindsEyeGame #TFANW
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A message from GSC Game World team
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First tank combat testing! Model by Curtis Norton artstation.com/artwork/lVPKv…
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Have you ever felt confused by all the Anti-Aliasing acronyms out there? What are they actually doing to reduce those jaggies on your screen? Here we look at some selected features of FXAA, SSAA, MSAA, and TXAA.
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Game development in action
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internet drama part 3: i just need butter 😩
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I DID IT! Ships in a bottle, like in Pirates of the Caribbean. So happy with how well this turned out, will cover this in the next devlog :) #indiedev #madewithunity #gamedev #lowpoly
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Andrew Nash retweeted
🍑 ANIMAL CROSSING PET COMMISSIONS OPEN 🍑 hi hello i'm doing some commissions of your pets as animal crossing villagers!! if you're interested, fill out this form: forms.gle/J7fp6fr24E7KXetn9 example below is my fluffy boy rumble as a FUTURES TRADER (he's bad at it)
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I see a lot of people being like “I would survive the Coronavirus. I’m taking my chances.” The way I see it, yeah. I’d survive it. But I might carry it to someone who wouldn’t. And that, folks, is the problem.
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Birds! A big thanks to everyone helping out with tips on animation and steering
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Someone is making a fully functional operating system UI within @unity3d... 🤯 youtube.com/watch?v=Yu_2e0Le… #madeinunity #gamedev
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Hello! I’m Kayleigh Eliza. I am a VR Artist & Illustrator relocating to County Durham (North East, UK) soon, so I am looking for Full-time work, remote or otherwise! Anyone who could benefit from VR concept art/pre-vis? RT’s appreciated! 🌙 #tiltbrush #vrartist
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An early fall scene now that it's mid winter. Loosely inspired by a walk in Glen Helen in Yellow Springs, Ohio. #MadeWithUnity #ScreenShotSaturday #IndieDev #GameDev
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Andrew Nash retweeted
Here's a brief summary of how my cool pixel water is made. It was hard to fit everything into a 15 mb GIF, but I hope it helps! #pixelart #indiedev
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I saw the #CatsMovie and it was big nightmare but one thing that made me, a storyboard artist, deeply uncomfortable is that like 70% of the movie is in tight medium close ups The rest is weird shaky Psycho-style roving cameras and then ridiculously staged Broadway shots??
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Progress update on our capture app. Still a little glitchy and has plenty to fix (e.g. loop closure, floating fragments) but it's coming together.
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