Andrew Nash retweeted
Builders Beta is now LIVE.
Contribute to EVERYWHERE’s ever-expanding world and collaborate with a creative community by sharing and remixing your creations.
We can’t wait to see what you build with our tools.
#EVERYWHEREgame #TFANW
Andrew Nash retweeted
Introducing AETHUS - explore the depths of an alien planet, as you mine, refine, craft and cook hundreds of resources, build up your mining outpost, upgrade your gear and unravel a dystopian corporate conspiracy in my physics-driven sci-fi survival game.
#gaming #indiegame
Andrew Nash retweeted
If you think about it, Die Hard is a metroidvania movie. As John McClane kills more of the terrorists and attains their equipment, he gets access to larger parts of the building.
Andrew Nash retweeted
Ever wondered how to define your own Data Validation rules with Editor Utility Blueprints? Here's an example to validate that material asset names are prefixed with "M_".
@UnrealEngine #UE4 #GameDev #Tutorial
Andrew Nash retweeted
Check out the first teaser of MindsEye, our new blockbuster game set in a unique world - available in EVERYWHERE. 👁️
#EVERYWHEREgame #MindsEyeGame #TFANW
MindsEye Teaser | 2023
Andrew Nash retweeted
First tank combat testing!
Model by Curtis Norton artstation.com/artwork/lVPKv…
Andrew Nash retweeted
Have you ever felt confused by all the Anti-Aliasing acronyms out there? What are they actually doing to reduce those jaggies on your screen? Here we look at some selected features of FXAA, SSAA, MSAA, and TXAA.
Andrew Nash retweeted
I DID IT! Ships in a bottle, like in Pirates of the Caribbean.
So happy with how well this turned out, will cover this in the next devlog :)
#indiedev #madewithunity #gamedev #lowpoly
Andrew Nash retweeted
🍑 ANIMAL CROSSING PET COMMISSIONS OPEN 🍑
hi hello i'm doing some commissions of your pets as animal crossing villagers!! if you're interested, fill out this form: forms.gle/J7fp6fr24E7KXetn9
example below is my fluffy boy rumble as a FUTURES TRADER (he's bad at it)
Andrew Nash retweeted
I see a lot of people being like “I would survive the Coronavirus. I’m taking my chances.”
The way I see it, yeah. I’d survive it. But I might carry it to someone who wouldn’t. And that, folks, is the problem.
Andrew Nash retweeted
Birds! A big thanks to everyone helping out with tips on animation and steering
Andrew Nash retweeted
Someone is making a fully functional operating system UI within @unity3d... 🤯
youtube.com/watch?v=Yu_2e0Le…
#madeinunity #gamedev
Andrew Nash retweeted
Hello! I’m Kayleigh Eliza. I am a VR Artist & Illustrator relocating to County Durham (North East, UK) soon, so I am looking for Full-time work, remote or otherwise! Anyone who could benefit from VR concept art/pre-vis?
RT’s appreciated! 🌙
#tiltbrush #vrartist
Andrew Nash retweeted
An early fall scene now that it's mid winter. Loosely inspired by a walk in Glen Helen in Yellow Springs, Ohio.
#MadeWithUnity #ScreenShotSaturday #IndieDev #GameDev
Andrew Nash retweeted
I saw the #CatsMovie and it was big nightmare but one thing that made me, a storyboard artist, deeply uncomfortable is that like 70% of the movie is in tight medium close ups
The rest is weird shaky Psycho-style roving cameras and then ridiculously staged Broadway shots??



























