
@MilkyEngineer@mastodon.gamedev.place Software Engineer @Gameloft_ANZ; #VRDev; #UEDev Prev: @TheOrphanage_au @EpicGames, @BondiLabs
Brisbane, Australia
Joined December 2013
- Tweets1.4K
- Following596
- Followers2.3K
- Likes2.2K
Alex Stevens retweeted
🌳 Our latest paper on mangroves has just been published!
Here, we compiled a dataset of >17,000 published mangrove geometry observations outlining their root, trunk and canopy geometries.🌱Hopefully this leads to more accurate models! @CathLovelock
link.springer.com/article/10…
Alex Stevens retweeted
Deferred Painting is a useful Slate tool that's not commonly exposed to UMG, so I wrapped it in the simplest way I could think of. Enjoy :
github.com/Sharundaar/Deferr…
Alex Stevens retweeted
To model or not to model?
Very excited to share our latest paper providing guidance on #hydrological #restoration of #coastalwetlands 🌊🌿
@CathLovelock @RuthReef @WalthamNathan @DrWillGlamore @danfriess @KerryleeRogers_ @Steve_Crooks
doi.org/10.1016/j.scitotenv.…
Alex Stevens retweeted
I made a plugin to enable editing meta data of Blueprint Properties and Functions in #UnrealEngine5
Available on my GitHub 👇
Alex Stevens retweeted
Hey who likes Kuwahara filters in UE5? You know what's better than normal kuwahara filter? A Temporal Kuwahara filter! It's a lot faster :) about 4.5x?
My Serialization Best Practices and Techniques talk from #UnrealFestANZ is up!
It covers the serialization magic I mention in the tweet below (and more). GitHub sample included!
Follow me to hear when my #EnhancedSaveGameSystem plugin is released.
dev.epicgames.com/community/…
Have been working on Yet Another Save-game System™ (YASS?), which leans on @UnrealEngine's SaveGame property flag, but also uses wildcard magic to optionally serialise any value of any type. The interface is added to actors and the world state is saved out.
#UEDev
Alex Stevens retweeted
We did it!
The #AGDAs23 Winner For
Excellence in Technical Design is…
Phantom Abyss by Team WIBY
Alex Stevens retweeted
Hello everybody! This is the Official Account for our game ON POINT! We’re so excited to share our game and development journey with you all 🩵🎯🩷
Hello Melbourne! Ready for #GCAP23!
But first… bouldering at Urban in Collingwood. Come say hi! – at Melbourne, Victoria
Alex Stevens retweeted
We are excited to share our new BEARS IN SPACE Trailer for #RealmsDeep2023
#screenshotsaturday #gamedev
Wishlist now on Steam!
Alex Stevens retweeted
We received tons of questions about our Deinonychus model, so we wanted to show a bit more of what will be showcased in the demo. We've been working on a few AI systems for this bunch, importantly combat and natural living behaviors when not engaged with the player. We love this one.
#gamedev #ue5 #feathereddinosaurs #paleontology #paleoart #instinction
Alex Stevens retweeted
🔥#GCAP23 Networking Challenge🔥
Make new friends & connections!
Quote Tweet with your M2M Profile (scrub any private details!)
💪 And I’ll RT your post! 💪
➡️ PAY IT FORWARD ➡️
RT anyone who Quote Tweets you!
🔥 #GCAP23 Networking Challenge 🔥
Make new friends and connections!
Quote Tweet with your M2M Profile (scrub any private details!), and I’ll RT your post!
➡️ PAY IT FORWARD ➡️
RT anyone who Quote Tweets you!

ALT Dan Vogt Designer | Consultant | Mentor Reasons to meet: ✨I'm on a mission to enable teams doing challenging, creative work.✨ I'd love to chat about upskilling design within teams, refining design processes, and improving project outcomes! And I'm open to conversations with teams of any size or means. Online presentation, profile or pitch deck http://danvogt.info
Alex Stevens retweeted
What he said.
🔥 #GCAP23 Networking Challenge 🔥
Make new friends and connections!
I’m part of the experts in residence program, come and chat to me in Room 111+112, Tue 2-5pm and Wed 9am-1:30pm!




























