@MilkyEngineer@mastodon.gamedev.place Software Engineer @Gameloft_ANZ; #VRDev; #UEDev Prev: @TheOrphanage_au @EpicGames, @BondiLabs

Brisbane, Australia
Joined December 2013
Finally... I've always wanted to do one of these!
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🌳 Our latest paper on mangroves has just been published! Here, we compiled a dataset of >17,000 published mangrove geometry observations outlining their root, trunk and canopy geometries.🌱Hopefully this leads to more accurate models! @CathLovelock link.springer.com/article/10…
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BEARS IN SPACE GO! bears in space go BEARS IN SPACE GO GO 👉 👉 brnw.ch/21wI89c
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Alex Stevens retweeted
Deferred Painting is a useful Slate tool that's not commonly exposed to UMG, so I wrapped it in the simplest way I could think of. Enjoy : github.com/Sharundaar/Deferr…
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An important message from the Broadside Games team.📣 #BroadsideGames #BearsInSpace #IndieDev
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To model or not to model? Very excited to share our latest paper providing guidance on #hydrological #restoration of #coastalwetlands 🌊🌿 @CathLovelock @RuthReef @WalthamNathan @DrWillGlamore @danfriess @KerryleeRogers_ @Steve_Crooks doi.org/10.1016/j.scitotenv.…
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Alex Stevens retweeted
I made a plugin to enable editing meta data of Blueprint Properties and Functions in #UnrealEngine5 Available on my GitHub 👇
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Hey who likes Kuwahara filters in UE5? You know what's better than normal kuwahara filter? A Temporal Kuwahara filter! It's a lot faster :) about 4.5x?
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My Serialization Best Practices and Techniques talk from #UnrealFestANZ is up! It covers the serialization magic I mention in the tweet below (and more). GitHub sample included! Follow me to hear when my #EnhancedSaveGameSystem plugin is released. dev.epicgames.com/community/…
Have been working on Yet Another Save-game System™ (YASS?), which leans on @UnrealEngine's SaveGame property flag, but also uses wildcard magic to optionally serialise any value of any type. The interface is added to actors and the world state is saved out. #UEDev
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I have been destroyed.
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This is it. The best pin.
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We did it!
The #AGDAs23 Winner For Excellence in Technical Design is… Phantom Abyss by Team WIBY
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Hello everybody! This is the Official Account for our game ON POINT! We’re so excited to share our game and development journey with you all 🩵🎯🩷
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Hello Melbourne! Ready for #GCAP23! But first… bouldering at Urban in Collingwood. Come say hi! – at Melbourne, Victoria
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Scratch that, Urban in Blackburn! – at Melbourne, Victoria
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Kinda wish I brought my harness and GriGri! – at Blackburn, Melbourne
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We are excited to share our new BEARS IN SPACE Trailer for #RealmsDeep2023 #screenshotsaturday #gamedev Wishlist now on Steam!
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Alex Stevens retweeted
Whaaats up everyone! I'm going to be speaking at GCAP this year about how I made a Cat Cafe game in UEFN! If you're interested in learning more about what UEFN is all about, come join! It's gonna be fun! 4pm Monday :D #GCAP23 #MIGW23
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We received tons of questions about our Deinonychus model, so we wanted to show a bit more of what will be showcased in the demo. We've been working on a few AI systems for this bunch, importantly combat and natural living behaviors when not engaged with the player. We love this one. #gamedev #ue5 #feathereddinosaurs #paleontology #paleoart #instinction
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Alex Stevens retweeted
🔥#GCAP23 Networking Challenge🔥 Make new friends & connections! Quote Tweet with your M2M Profile (scrub any private details!) 💪 And I’ll RT your post! 💪 ➡️ PAY IT FORWARD ➡️ RT anyone who Quote Tweets you!
🔥 #GCAP23 Networking Challenge 🔥 Make new friends and connections! Quote Tweet with your M2M Profile (scrub any private details!), and I’ll RT your post! ➡️ PAY IT FORWARD ➡️ RT anyone who Quote Tweets you!
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What he said.
🔥 #GCAP23 Networking Challenge 🔥 Make new friends and connections! I’m part of the experts in residence program, come and chat to me in Room 111+112, Tue 2-5pm and Wed 9am-1:30pm!
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