Move AI retweeted
This was my first time using Metahumans. The facial stuff was not done with mocap. I used metahuman's animator for automatic lip-sync, and then I used @jobutsu_uk's ZenBlink for emotions and other facial animation. @MoveAI_ was used while the character is talking to match my body motion with my voice acting. Awesome props and spacesuit from @bigmediumsmall_, used @polygonflow's dash tools to set up the environment, and Rover was rigged with @studiomadgoat's Cinematic Car rig. And of course that single long camera move could not be achieved without @Black_Eye_Tech. And worth saying but no single frame went untouched by @MaxonVFX's Universe and Magic Bullet tools.
🌖 UNREAL SHORT FILM | Mooned: An astronaut must make repairs to a failing generator on the International Lunar Base.
See how we built the Ultimate Unreal Engine Workstation with @PugetSystems to make this short and WIN BIG PRIZES ➡️ som.bz/4gG6Arq
Move AI retweeted
This short relies heavily on @JangaFX Embergen and @ZibraAI Zibra VDB for the smoke, @MoveAI_ for motion capture, and Electric effects from @jorenkandel. The set was from @Leartes Cosmos. Of the 5 shorts, this one took the most time, as I was learning a LOT as I went.
🎥 UNREAL SHORT FILM | Guardian: Two mortal enemies must work together to summon and defeat a great evil that has been locked away for centuries.
Watch the full film, see how we built the Ultimate Unreal Engine Workstation with @PugetSystems to make this short and WIN BIG PRIZES 🏰 ➡️ som.bz/4gG6Arq
Move AI retweeted
End to end @MoveAI_ plugin for @UnrealEngine.
4-Shotted by @OpenAI GPT5 + @cursor_ai with proper context engineering.
Allows you to create high quality motion capture animation right in engine using only cameras with just a few blueprint nodes. #AI #Gamedev #Motioncapture
Move AI retweeted
Finished rendering the rest of this clip using mocap from @MoveAI_. Could have used some more time cleaning up the frames but overall really smooth retargeting from my own video to the avatar.
Video➡️FBX file➡️Blender➡️Render
Sometimes animations don’t go as planned and fail a small percentage of the way in.
Mocap done using @MoveAI_ on a single iPhone . We’ll see if I can get it to finish in an upcoming session.
Move AI retweeted
My first test using Move One from @MoveAI_ for the motion capture in this scene. Was recording in limited space but excited to tried it out and get more complex from here
Move AI retweeted
I was able to make this with @MoveAI_ using only a YouTube video of the dance to produce really fluid character animation.
We can now consider the entire internet as a catalogue to generate motion capture data, and we can transfer current trends into our animations much easier.
Move AI retweeted
🎥 Here's a little behind the scenes on how we used Move One by @MoveAI_ to make these shots for our latest cinematic trailer.
It's been a great tool to work with, really easy to set up, and the results are easily retargetable in UEFN to use with the Character Device.
Move AI retweeted
Solo creator with passion and tools like @MoveAI_ crafts epic, educational, blockbuster-quality content looking for alien life. 👏 @TheEpicSpaceman
Move AI retweeted
So far it’s been an amazing software to use. Absolute pleasure to use what they offer!
Halo: Raptor creator @SparrowFilms_ has chosen Move AI to push the boundaries of animation and storytelling! Using our markerless motion capture technology, they’re bringing high-quality 3D animation to life, efficiently, independently and at speed.
We’re thrilled to see creators worldwide using Move AI’s tools to turn their visions into reality. Can’t wait to share what’s next! 🔥
#HaloRaptor #MoveAI #MotionCapture #3DAnimation #IndieFilm #GameDev #CGI #Mocap
Move AI retweeted
Thank you to @W1curates and @itsclo3d for the opportunity ✨️💙
And big up to @MoveAI_ , UKCPA and Gianluca for the support and help ❤️ couldn't have done it without you guys
Move AI retweeted
Replying to @joestaten @MoveAI_
@MoveAI_ is an incredible tool, especially for freelancers / individual artists.
All my project going forward will use @MoveAI_ etc (clip below is using moveai with a bit of cleanup
(obviously has to be halo)
Move AI retweeted
Doing a lot of cinematic testing these days, and it’s amazing what I can accomplish with my iPhone and solutions like @MoveAI_. Showing this tech to my younger self when I was making the first Halo cinematics by editing values in data tags would have blown my brains out my ears.
Move AI retweeted
the power of HEAT x @MoveAI_
can we get five booms in the chat for this user?
BOOM! 💪 BOOM! 💪 BOOM! 💪 BOOM! 💪 BOOOOM! 💪
Make sure to rate us on Fab: fab.com/listings/fc33e19e-9d…
Move AI retweeted
Replying to @MoveAI_
@MoveAI_ integration rollout has been smooth so far – early users are finding real value.
We've built what we believe is the most approachable, accessible, and useful cross-engine animation suite out there.
Please keep giving us feedback publicly here or on discord! 💪
the power of HEAT x @MoveAI_
can we get five booms in the chat for this user?
BOOM! 💪 BOOM! 💪 BOOM! 💪 BOOM! 💪 BOOOOM! 💪
Make sure to rate us on Fab: fab.com/listings/fc33e19e-9d…
Move AI retweeted
Sony Music's Fortnite concert featuring UK BRIT Awards winner Myles Smith was brought to life with the help of @MoveAI_. @MylesSmithUK has over 1.4 billion streams and his 'Stargazing' was the biggest global single from a UK artist in 2024.
The Move platform helps turn 2D videos to 3D motion data from regular cameras - without the needs for suits, markers or booking traditional motion capture facilities. This means that motion capture for a project like this can be delivered end-to-end in hours/days rather than weeks/months, for a fraction of the cost.
Some clips from my PS5 gameplay of the UEFN map...
Move AI retweeted
Bit of polishing left to go, need to do a finger pass and just overall polish pass on it all but was happy with how this is going - lots of constraint swapping - not sure why i made my life harder but hey ho.
@MoveAI_ for the mocap base (they're both me doing the base movement)



















