Corentin.H (@MilozVFX) header
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VFX Artist @Sloclap Pro contact: corentinhaag@gmail.com

Montpellier, France
Joined October 2018
Photo by Corentin.H (@MilozVFX)Photo by Corentin.H (@MilozVFX)Photo by Corentin.H (@MilozVFX)Photo by Corentin.H (@MilozVFX)Photo by Corentin.H (@MilozVFX)Photo by Corentin.H (@MilozVFX)Photo by Corentin.H (@MilozVFX)Photo by Corentin.H (@MilozVFX)Photo by Corentin.H (@MilozVFX)Photo by Corentin.H (@MilozVFX)
Corentin.H retweeted
この前ポストしたシェーダーのブレイクダウン作りました。基本のテクスチャは1枚でもう1枚のフラクタルノイズはディストーション用です。 #UE5 #UnrealEngine #gamedev #realtimevfx
この(artstation.com/artwork/V2EEd…)ブレイクダウンを見て再現できるか試していた。まったく別物になったが、このアプローチはたいへん参考になった。 #UE5 #UnrealEngine #gamedev #realtimevfx
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Corentin.H retweeted
Rematch X Blue Lock is out now. Let’s go, you diamonds in the rough. Time for aura farming!
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Corentin.H retweeted
Eldritch blast VFX, focusing on clean, strong shapes, motion and colors. Made in @unitygames, higher quality up on @ArtStationHQ ✨ #realtimevfx #madewithunity #vfx #gamedev
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Corentin.H retweeted
Rematch X Blue Lock. September 24.
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Corentin.H retweeted
Day 7: I've tried this suuuuper cool technique by @BigdreamVFX . And the result doesn't even showcase the potential it has. It's sooo easy to get different variations with it and I'm kinda speechless how simple it is. (I overcomplicated mine a bit xd) #Illugen
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Corentin.H retweeted
#UE5Study そういえば新Niagara Exampleのテスラコイル放電もRibbonだったけど、あれも細かいガビガビはマテリアルパラメータ任せだった
おはようございます。今週の悪あがき たびたび試してなかなか上手くいかないリボンのみスパークチャレンジ パーティクルをたくさん出すと意外とガビガビが増えてスパークらしくならないツボにハマっています。
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Let's have a coffee and look at an example. Every day you need to gain knowledge, here are some experiments with stars in Unreal Engine material from me to you #gamedev #UnrealEngine #UE5
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Monday game dev. I wanted to rest, but psychologically I can't afford it. So, hypnotoad font material? Futurama ;) There's no electricity at home, working with Unreal Engine on my laptop, which means I'm making stuff for a game that I'm making on my PC when there's electricity
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Corentin.H retweeted
Fine-tune your shapes and blends between states using this simple method by reflecting a gradient around an arbitrary point, you gain precise control over transitions and form. #realtimeVFX #UnrealEngine #gamedev #VFX #UE5
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Thursday game dev, a moment of learning, because not everything has to be funny. Unreal Engine material, 4 nodes = 100500 variations (just kidding): Dot -> Sine -> * -> Frac #UnrealEngine #UE5 #gamedev #uetips
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Corentin.H retweeted
Practice
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I really like playing with materials in Unreal Engine. It's like a break from creating gameplay. You probably know that my Sci-Fi game will have a variety of energy. I like VectorToRadialValue node, so, here's another prototype #UnrealEngine #UE5 #tips #gamedev
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Corentin.H retweeted
Chess
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Corentin.H retweeted
おはようございます。今週も進捗ではない実験メモ SphereMaskにいれるCoordをAbsさせて変化させた時の挙動 何に使えるのかよくわからないけど、とりあえず意外な動きだったので備忘録として
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Corentin.H retweeted
Introducing Edge of Memories, a new JRPG that's being worked on by decorated team, including veterans of Chrono Trigger, NieR, Xenoblade Chronicles, and Final Fantasy XV. First trailer and details: bit.ly/4bwUKgV
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Hey! I'm happy to share my latest participation in a RealtimeVFX Monthly Challenge✨Hope you like it! More info and better quality here: artstation.com/?sort_by=comm… #VFX #VFXFriday #Lootbox #GenshinImpact #LoL #UE5 #Realtime #GameArt
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Corentin.H retweeted
■Opticalflare VFX🧙‍♂️ 勉強の息抜きで作成してみました NOVAシェーダー使用してます 高解像度版→youtu.be/TcymD7q5CBM #VFX #NOVAシェーダー #Unity #Effect
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Corentin.H retweeted
I hope you are enjoying Path of Exile 2! I'm gonna start posting some of the player skill VFX I made, starting with Fire Spells. Artstation link in the comments. #PathofExile2 #realtimeVFX
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